-
Contributor
Originally Posted by
Aldebaraan
If everything goes right, i will be uploading a update tomorrow. I will also try to include a optional sql file to revert individual progression changes to mana costs.
Ok people due to visual studio tendency to screw itself up for no reason i will be delaying the update to tomorrow.
Last edited by Aldebaraan; 11-21-2024 at 08:39 PM.
-
Contributor
Originally Posted by
NightLionG
Well, I didn't take the risk and change something in the mod_auctionhousebot table so as not to break the behavior of the ahbot. So far, experimentally, I have found that the ahbot buys green items if price does not exceed 5x the price for which these items can be sold to vendor. Maybe the values of buyepriceXXX are responsible for this (since the value of buyepricegreen is exactly 5)? I'll check when I get blue items.
Oh, and why didn't the author of the mod_ahbot simply copy AHBot from TrinityCore? Everything is much clearer there: the basic "auction" price is formed based on the price of the corresponding item at the vendor and the quality modifier of the item. And the chance that the ahbot will buy the item depends on how much the lot price differs from the basic "auction" price.
Now a few questions about playerbots:
1) How do I increase the level of the playerbots in my party (they are starting to lag behind in levels)?
2) Is it possible to make playerbots pick up equipment only if it is better than what they already have and they can equip it?
3) How to move items from the playerbot's inventory to the trade window?
1. I asked the devs. Waiting for a answer.
2. They should do that already.
3. See 1.
-
Member
Originally Posted by
NightLionG
How is the chance of a ahbot buying a lot that a player auctions is calculated? How often is the auction checked? I put up several items at the same price as the ahbot (even a little cheaper), but there are no bids. It also does not seem that the assortment of lots that were put up by the ahbot has changed.
I was wondering the same thing and found such a comment on youtube:
Code:
For those who are interested in how AH BOT works and how he buys items:
vendor_sell_price * bot_buyout_threshold
white items*300%
green items*500%
blue items*1200%
purple items*1500%
i.e.:
tin ore (25 copper coins sell price to vendor)*300% = 75 copper profit
Lesser Moonstone (6 silver coins sell price)*500% = 30 silver profit
Frozen Orb (5 gold sell price)*1200% = 60 gold profit
Titansteel Shield Wall (13g10s92c sell price)*1500% = 196g63s80c profit
For semi-automatics you can use Auctioneer addon. There is a VendMarkup module that will help to set % sales for the vendor
I've tested it and it seems to be true.
But I want to add about Auctioneer. You can change the "vendMarkup.lua" file and edit there the maximum value above 1000% (without editing this file, you cannot enter a value greater than 1000%)
Selling items will be very easy and fast
-
Member
Originally Posted by
Aldebaraan
1. I asked the devs. Waiting for a answer.
2. They should do that already.
3. See 1.
Thanks.
Originally Posted by
uber-cheater3000
I've tested it and it seems to be true.
But I want to add about Auctioneer. You can change the "vendMarkup.lua" file and edit there the maximum value above 1000% (without editing this file, you cannot enter a value greater than 1000%)
Selling items will be very easy and fast
So I understood correctly what the buyepriceXXX (buyepricewhite, buyepricegreen, etc) values in the mod_auctionhousebot table are responsible. Thank you.
-
Contributor
Originally Posted by
NightLionG
Thanks.
So I understood correctly what the buyepriceXXX (buyepricewhite, buyepricegreen, etc) values in the mod_auctionhousebot table are responsible. Thank you.
1. According to them this happens sometimes. When it does use gm commands to keep them up to date.
3. Use this addon.
-
Contributor
Update done! Check the OP.
About the mana costs: I had trouble getting the sql file to work and since i`m tired and have work to do i will leave it to tomorrow.
-
Post Thanks / Like - 1 Thanks
Kerkish (1 members gave Thanks to Aldebaraan for this useful post)
-
Member
Originally Posted by
Aldebaraan
Update done! Check the OP.
About the mana costs: I had trouble getting the sql file to work and since i`m tired and have work to do i will leave it to tomorrow.
After adding the file (revert_mana_costs_1.sql) worldserver closed. Than I deleted this file. Worldserver booted, but contained multiple errors. Spells on a mage cost correctly now. But some spells (for example Rune Strikes=56815 and spells using after evasion or parry) don't work at all.
-
Contributor
Originally Posted by
Fate_85
After adding the file (revert_mana_costs_1.sql) worldserver closed. Than I deleted this file. Worldserver booted, but contained multiple errors. Spells on a mage cost correctly now. But some spells (for example Rune Strikes=56815 and spells using after evasion or parry) don't work at all.
I will make a fix tonight.
-
Post Thanks / Like - 1 Thanks
Fate_85 (1 members gave Thanks to Aldebaraan for this useful post)
-
Member
Originally Posted by
Aldebaraan
1. According to them this happens sometimes. When it does use gm commands to keep them up to date.
3. Use this
addon.
Thanks again.
By the way, when my character reached level 20, I didn't receive a letter offering to learn riding. Also, some mounts have increased cost (for example, Brown Horse Bridle costs 9 gold coins instead of 90 silver coins). I understand this is the effect of the "Individual Progression" mod? In general, what is the point of this mod, or rather, that it changes the game balance?
I believe that if a player downloads a WOTLK server, it means that he wants to play WOTLK with a WOTLK balance, and not WOTLK with a Vanilla/TBC balance. After all, if a player needs a Vanilla/TBC balance (or wants to experience the history of WOW evolution), nothing prevents him from downloading a Vanilla/TBC server. It wouldn't be so annoying if, when playing as a character of a particular account, the game balance was oriented towards the character with the maximum progress (of those belonging to this account). Well, you know, the game world evolves while the player plays, and new characters who come to this world find the world already updated.
Anyway, Aldebaraan, can you create the same server, but without "Individual Progression"?
Last edited by NightLionG; 11-22-2024 at 06:47 PM.
-
Contributor
Originally Posted by
NightLionG
Thanks again.
By the way, when my character reached level 20, I didn't receive a letter offering to learn riding. Also, some mounts have increased cost (for example, Brown Horse Bridle costs 9 gold coins instead of 90 silver coins). I understand this is the effect of the "Individual Progression" mod? In general, what is the point of this mod, or rather, that it changes the game balance?
I believe that if a player downloads a WOTLK server, it means that he wants to play WOTLK with a WOTLK balance, and not WOTLK with a Vanilla/TBC balance. After all, if a player needs a Vanilla/TBC balance (or wants to experience the history of WOW evolution), nothing prevents him from downloading a Vanilla/TBC server. It wouldn't be so annoying if, when playing as a character of a particular account, the game balance was oriented towards the character with the maximum progress (of those belonging to this account). Well, you know, the game world evolves while the player plays, and new characters who come to this world find the world already updated.
Anyway, Aldebaraan, can you create the same server, but without "Individual Progression"?
Inside the optional folder in the latest update, there's queries for reverting the riding skill changes. Follow the instructions in the readme.
Individual progression is good because it restores some cut content such as the Hydraxian Waterlords and some attunement quests that were removed in later patches. It also restores vanilla Naxxramas and Onyxia 40 man raids.
Last edited by Aldebaraan; 11-22-2024 at 08:45 PM.
-
Contributor
Originally Posted by
Fate_85
After adding the file (revert_mana_costs_1.sql) worldserver closed. Than I deleted this file. Worldserver booted, but contained multiple errors. Spells on a mage cost correctly now. But some spells (for example Rune Strikes=56815 and spells using after evasion or parry) don't work at all.
Here it is.
-
Member
Originally Posted by
Aldebaraan
Inside the optional folder in the latest update, there's queries for reverting the riding skill changes. Follow the instructions in the readme.
I did this before I wrote the post. Therefore, there are no questions about the possibility of learning riding at level 20, unlike the questions about the lack of a letter and the cost of mounts.
Originally Posted by
Aldebaraan
Individual progression is good because it restores some cut content such as the Hydraxian Waterlords and some attunement quests that were removed in later patches. It also restores vanilla Naxxramas and Onyxia 40 man raids.
I'm not saying the mod is bad. It's just that maximum similarity to the official WOW server from the WOTLK days is more important to me than restoring the cut content. As for the content that was in Vanilla/TBC but was removed in WOTLK, I have Vanilla/TBC servers installed for this. If only the mod could restore the cut content without affecting the game's balance...
-
Active Member
Originally Posted by
NightLionG
I did this before I wrote the post. Therefore, there are no questions about the possibility of learning riding at level 20, unlike the questions about the lack of a letter and the cost of mounts.
I'm not saying the mod is bad. It's just that maximum similarity to the official WOW server from the WOTLK days is more important to me than restoring the cut content. As for the content that was in Vanilla/TBC but was removed in WOTLK, I have Vanilla/TBC servers installed for this. If only the mod could restore the cut content without affecting the game's balance...
But, it is cool to have one server and get the full experience from back of the days. Go through vanilla and tbc content and then to wotlk content... like it was back in the days. It is impossible to do this without a patch.
Also collecting gear by going to heroics getting ready for raids. Unique feature.
But i am afraid it will be impossible to pass this path solo way.... Guess raids will be difficult to solve solo way.
Still playing on low levels and it is good so far....
-
Member
Originally Posted by
Aldebaraan
Still some spells(Frost Ward, Frost armor, Demonic armor, Fireball at low levels, Shadowbolt at low levels and etc.) have incorrect values at level 80. Not ideal, but I can play with this.
-
Member
Originally Posted by
Fantaseour
But, it is cool to have one server and get the full experience from back of the days. Go through vanilla and tbc content and then to wotlk content... like it was back in the days. It is impossible to do this without a patch.
Also collecting gear by going to heroics getting ready for raids. Unique feature.
That's why I set up separate servers for Vanilla, TBC and WOTLK. In my opinion, leveling characters from scratch on each of these servers in turn will give a more complete experience of the evolution of the world and the plot of WOW than dynamically changing the game balance. In the extreme case, you can install something like SPP Classics and, having leveled characters on one server, export them to another for further leveling. In any case, I was unpleasantly struck by the presence of Vanilla balance where I expected to see WOTLK balance. As I already wrote, it would not be so unpleasant if it were enough to level one character to the maximum to "feel the evolution of the game balance", and then start immediately with WOTLK balance. Or choose the balance from which to start the game with a specific character, directly during the creation of this character.
Originally Posted by
Fantaseour
But i am afraid it will be impossible to pass this path solo way.... Guess raids will be difficult to solve solo way.
What to do if most of my friends prefer MOBA games, and the rest are not interested in games at all. And playing with strangers... It's not a fact that you will be able to get into a raid group, or, if the raid group is assembled from random players, it's not a fact that it won't fall apart halfway. So it remains to install your own server and play with playerbots or solo.