Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules) menu

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  1. #136
    NightLionG's Avatar Member
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    How is the chance of a ahbot buying a lot that a player auctions is calculated? How often is the auction checked? I put up several items at the same price as the ahbot (even a little cheaper), but there are no bids. It also does not seem that the assortment of lots that were put up by the ahbot has changed.
    Last edited by NightLionG; 11-18-2024 at 07:18 PM.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. #137
    Aldebaraan's Avatar Contributor
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    Originally Posted by Fate_85 View Post
    When playing as a mage, the fireball spell has incorrect values ??at level 80. This results in the impossibility of casting a spell with a low mana value, although the spell appears to be available. Need fixes in future updates. Thank you.
    Originally Posted by Leta View Post
    spells now cost exactly 2 times more, the spell says 26 mana, but costs 52 mana
    mod-individual-progression/optional at master . ZhengPeiRu21/mod-individual-progression . GitHub

    apply these files to your server and client. Instructions here. This will only make the client display the correct values. The whole point of individual progression is to make players feel like they're playing vanilla while in Azeroth, TBC while in Outland and WoTLK while in Northrend.
    Last edited by Aldebaraan; 11-18-2024 at 08:56 PM.

  3. Thanks Kerkish (1 members gave Thanks to Aldebaraan for this useful post)
  4. #138
    Aldebaraan's Avatar Contributor
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    Originally Posted by NightLionG View Post
    How is the chance of a ahbot buying a lot that a player auctions is calculated? How often is the auction checked? I put up several items at the same price as the ahbot (even a little cheaper), but there are no bids. It also does not seem that the assortment of lots that were put up by the ahbot has changed.
    Read this. Open the database with HeidiSQL.

  5. #139
    Leta's Avatar Member
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    Originally Posted by Aldebaraan View Post
    mod-individual-progression/optional at master . ZhengPeiRu21/mod-individual-progression . GitHub

    apply these files to your server and client. Instructions here. This will only make the client display the correct values. The whole point of individual progression is to make players feel like they're playing vanilla while in Azeroth, TBC while in Outland and WoTLK while in Northrend.
    I just don't like individual progression, I just want to play wotlk hard mode. Spells began to spend even less mana, but it’s still wrong, for example, fireball costs 42 mana, but actually costs 69, Fire Blast costs 63, but actually costs 75, Arcane Missiles costs 90 mana, but actually costs 107

  6. #140
    NightLionG's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Read this. Open the database with HeidiSQL.
    Thanks. Although I only understood that buyerbiddinginterval means the interval (in minutes) between auction checks, and buyerbidsperinterval is the number of lots (if I understood correctly, only player lots) that ahbot tries to buy (if the price of the lots is within the min/max price range) during the auction check.

    As for the other values, here are some questions:
    1) What are minpriceXXX and maxpriceXXX (for example, minpricewhite, maxpricegreen, etc.)?
    • a) min/max price (in copper coins) at which ahbot puts up for auction lots of the corresponding quality;
    • b) modifier (in percentage, relative to the price of the corresponding item in vendor) of the min/max price at which ahbot puts up for auction lots of the corresponding quality;
    • c) min/max price (in copper coins) that ahbot is willing to pay for a lot of the corresponding quality;
    • d) modifier (in percentage, relative to the price of the corresponding item in vendor) min/max price that ahbot is willing to pay for a lot of the corresponding quality;
    • e) something else.



    2) What are minbidpriceXXX and maxbidpriceXXX (for example, minbidpricewhite, maxbidpricegreen, etc.)?
    • a) modifier (in percentage, relative to the price of the corresponding item in vendorr) min/max price at which ahbot puts up for auction lots of the corresponding quality;
    • b) modifier (in percentage, relative to the price of the corresponding item in vendor) min/max price that ahbot is willing to pay for a lot of the corresponding quality;
    • c) min/max value (in copper coins) by which ahbot increases the bid when trying to purchase a lot of the corresponding quality;
    • d) something else.
    Last edited by NightLionG; 11-19-2024 at 04:23 AM.

  7. #141
    Fate_85's Avatar Member
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    Originally Posted by Aldebaraan View Post
    mod-individual-progression/optional at master . ZhengPeiRu21/mod-individual-progression . GitHub

    apply these files to your server and client. Instructions here. This will only make the client display the correct values. The whole point of individual progression is to make players feel like they're playing vanilla while in Azeroth, TBC while in Outland and WoTLK while in Northrend.
    I tested max lvl fireball at max lvl mage 80 (Lich King level). Will it be possible to solve this problem in future updates by disabling individual progression? Including training in professions and horse riding. For me personally this mod makes me bored. But I understand that some people need it.

  8. #142
    IloveWoWbutCantPlay's Avatar Member
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    same, here... I changed the realmlist and config to 127.0.0.1

    nothing seems to work for some reason, the server is online but i cannot get pass the connected phase in my client. Is there anything i can do to fix that?


    Ignore this. haha I forgot to quote
    Last edited by IloveWoWbutCantPlay; 11-19-2024 at 09:55 AM. Reason: i forgot to quote

  9. #143
    IloveWoWbutCantPlay's Avatar Member
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    Originally Posted by meowzers1 View Post
    Hello,

    My 3.3.5a client is stuck on "connected". I've left everything default, changing my realmlist wtf to local IP. I have tried changing the realmlist using heidisql and changing the realmlistwtf accordingly. I've tried with bots off. I've googled and tried everything I could see and still no avail.


    I download the repack

    Run it

    Get errors about not enough player bot accounts so I change the config to have more bot accounts.

    Re-run the server see that the error is fixed

    The auth server will register if I login using wrong info

    But if I log in with correct info I am stuck on connected.

    I tried a trinitycore repack and it worked fine if that helps at all.
    same, here... I changed the realmlist and config to 127.0.0.1

    nothing seems to work for some reason, the server is online but i cannot get pass the connected phase in my client. Is there anything i can do to fix that?

  10. #144
    Leta's Avatar Member
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    Originally Posted by IloveWoWbutCantPlay View Post
    same, here... I changed the realmlist and config to 127.0.0.1

    nothing seems to work for some reason, the server is online but i cannot get pass the connected phase in my client. Is there anything i can do to fix that?
    I had the same thing, then I moved the server to a C ssd drive and everything worked

  11. #145
    IloveWoWbutCantPlay's Avatar Member
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    Originally Posted by Leta View Post
    I had the same thing, then I moved the server to a C ssd drive and everything worked
    Thank you for the reply I just did that and i couldnt even start the server everything just failed to open so i moved it back to D where everything opens and loads but doesn't move past connected

  12. #146
    Fate_85's Avatar Member
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    Originally Posted by IloveWoWbutCantPlay View Post
    Thank you for the reply I just did that and i couldnt even start the server everything just failed to open so i moved it back to D where everything opens and loads but doesn't move past connected
    1)Remove or transfer WTF from the game client.
    2)SET realmList "127.0.0.1" in Config.wtf.
    3) Set AiPlayerbot.MinRandomBots = 700
    AiPlayerbot.MaxRandomBots = 800 in playerbots.conf (config - modules in server directory)
    4) Start server - use Start server.bat. waiting for a signal !
    5)Paste in worldserver window: account create fate potato85 (Enter)
    6)Paste in worldserver window: account set gmlevel fate 3 1 (Enter)
    7) Use fate(login) and potato85(password) in game client.

    Ps: using SSD for game client and server!
    Last edited by Fate_85; 11-19-2024 at 02:25 PM.

  13. #147
    Aldebaraan's Avatar Contributor
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    Originally Posted by NightLionG View Post
    Thanks. Although I only understood that buyerbiddinginterval means the interval (in minutes) between auction checks, and buyerbidsperinterval is the number of lots (if I understood correctly, only player lots) that ahbot tries to buy (if the price of the lots is within the min/max price range) during the auction check.

    As for the other values, here are some questions:
    1) What are minpriceXXX and maxpriceXXX (for example, minpricewhite, maxpricegreen, etc.)?
    • a) min/max price (in copper coins) at which ahbot puts up for auction lots of the corresponding quality;
    • b) modifier (in percentage, relative to the price of the corresponding item in vendor) of the min/max price at which ahbot puts up for auction lots of the corresponding quality;
    • c) min/max price (in copper coins) that ahbot is willing to pay for a lot of the corresponding quality;
    • d) modifier (in percentage, relative to the price of the corresponding item in vendor) min/max price that ahbot is willing to pay for a lot of the corresponding quality;
    • e) something else.



    2) What are minbidpriceXXX and maxbidpriceXXX (for example, minbidpricewhite, maxbidpricegreen, etc.)?
    • a) modifier (in percentage, relative to the price of the corresponding item in vendorr) min/max price at which ahbot puts up for auction lots of the corresponding quality;
    • b) modifier (in percentage, relative to the price of the corresponding item in vendor) min/max price that ahbot is willing to pay for a lot of the corresponding quality;
    • c) min/max value (in copper coins) by which ahbot increases the bid when trying to purchase a lot of the corresponding quality;
    • d) something else.
    It seems to use vendor sell price as base.

  14. #148
    Aldebaraan's Avatar Contributor
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    Originally Posted by IloveWoWbutCantPlay View Post
    same, here... I changed the realmlist and config to 127.0.0.1

    nothing seems to work for some reason, the server is online but i cannot get pass the connected phase in my client. Is there anything i can do to fix that?


    Ignore this. haha I forgot to quote
    1. Try another client.
    2. VPNs might interfere so disable any if you're using them.
    3. When bots log in they cause the server to slow down. Wait a minute or two before attempting to log in after the world server finishes starting.
    Last edited by Aldebaraan; 11-19-2024 at 08:31 PM.

  15. #149
    Aldebaraan's Avatar Contributor
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    If everything goes right, i will be uploading a update tomorrow. I will also try to include a optional sql file to revert individual progression changes to mana costs.

  16. #150
    NightLionG's Avatar Member
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    Originally Posted by Aldebaraan View Post
    It seems to use vendor sell price as base.
    Well, I didn't take the risk and change something in the mod_auctionhousebot table so as not to break the behavior of the ahbot. So far, experimentally, I have found that the ahbot buys green items if price does not exceed 5x the price for which these items can be sold to vendor. Maybe the values ​​of buyepriceXXX are responsible for this (since the value of buyepricegreen is exactly 5)? I'll check when I get blue items.
    Oh, and why didn't the author of the mod_ahbot simply copy AHBot from TrinityCore? Everything is much clearer there: the basic "auction" price is formed based on the price of the corresponding item at the vendor and the quality modifier of the item. And the chance that the ahbot will buy the item depends on how much the lot price differs from the basic "auction" price.

    Now a few questions about playerbots:
    1) How do I increase the level of the playerbots in my party (they are starting to lag behind in levels)?
    2) Is it possible to make playerbots pick up equipment only if it is better than what they already have and they can equip it?
    3) How to move items from the playerbot's inventory to the trade window?
    Last edited by NightLionG; 11-20-2024 at 04:56 AM.

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