Tell me about it.![]()
Tell me about it.![]()
mangos, its pretty stable for me and i like it over all of the ascent based emu's i've used
TrinityCore, it is very cleanly coded and scripted to the max
MaNGOS for sure!
I've Been using arcemu because it was the most popular when I started playing with emu. But it lacks support for the latest patches. That's a big problem.
Not sure between aspire and trinity yet. Learning hearthstone would seems easier (when coming from arcemu) but mangos based users seem so satisfied with it. !?!?!
I use mangos and so far so good, although it does not support *and hardly ever will* the use of npc's as vehicles such is siege tank etc.
Imho, trinitycore and mangos are the only legit emu's today.
Btw: does anyone know who in fact made the first wow private server (coding wise)?
There are dozens of server emu's that claim to be their private unreleased servers and I highly doubt that. Russians were always ahead of everyone when it comes to cracking things up, sniffing packets and emulating things afaik.
^digitalni: read up GotWOW? for wow emulation history.
Aspire Hearstone is a piece of **** WowLAGacy runs on that emu and the server lags with 300 players online and disconnects hourly. I even had 80k ms latency and usually the latency is over 5k ms on all realms.
PVP is totally unbalanced because pallys are like 4x stronger than other classes. Half of the spells, talents and almost all the new features in 3.1.3 are bugged.
MangOS is alright, but it has the same problems as Aspire HS and mangos is more vulnerable to hackers.
Ascent was the best until Burlex worked on it now its not rly good...
In my opiniom StormEmu is the best. No lag with more than 6k players, working instances, spells, talents. Storm is almost totally hacker-safe and there are very few bugs. There are more devs working on this emu than others and i think those devs are more skilled than the devs from the other emus
I prefer ArcEmu or Ascent, but I am using trinitycore2, and I am thoroughly enjoying it, the commands take a bit to get used to, but once you get past that, it is very well-organized, and plus, the main reason I am using it, It easily compiles on a command-line linux server!
It is also incredibly stable. If anyone wants tips on developing a trinitycore server, feel free to contact me at [email protected], or on my website, www.worldofnick.org (not advertising, just trying to open up communication channels)
Mangos...
P.S.
First post on da forums...
... almost no crashes and got almost no talents/spell bugs. Check it out if u havint so far best pserver i have played on so far if u look at the low amount of spell/telent bugs then have
Last edited by 2dgreengiant; 08-03-2009 at 10:30 AM.
gogo server advertisement!
Feel free to contact me if you need help or would like to assist me in one of my many projects.
At the moment, i'm working on a personnal branch of RunWoW, based on the leak made by some wowps users two years ago. I got pissed by c++ emulators (and wow in general) and wanted to learn c# by myself, so I started to work on that. (And it's still unplayable but i'm working on)
RunWoW is awsome, at first, it's a bit complicated and frustrating to work on, but once you understand how the core works, it's freakly easy to update/code.
But well... I don't run a server and I only code for myself (Because I don't care about emulation anymore, the only thing I want is to learn). But As an ex-Ascent&co user, even if RunWoW is outdated, it's bases and the core in general is better than every other core because of one thing : It's easier to code in and I think that if the Core had a real team after the leak from wnet, (and not just wannabes like DMZ & co), the emulator would be one of the most used/supported at the moment...