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  1. #91
    MrBrain1's Avatar Member
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    is player.holypower a valid condition? can't find it in the list.

    e.g.

    Code:
    { "Holy Avenger", { "player.holypower < 3", "!talent(7, 2)", "modifier.cooldowns" } },
    wont work for me.

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  2. #92
    Hackinte's Avatar Sergeant
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    Originally Posted by MrBrain1 View Post
    is player.holypower a valid condition? can't find it in the list.

    e.g.

    Code:
    { "Holy Avenger", { "player.holypower < 3", "!talent(7, 2)", "modifier.cooldowns" } },
    wont work for me.
    player.holypower is a valid condition, the problem has to be somewhere else in the condition, I'd guess its the talent bit.

  3. #93
    akeon1's Avatar Contributor
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    Originally Posted by MrBrain1 View Post
    is player.holypower a valid condition? can't find it in the list.

    e.g.

    Code:
    { "Holy Avenger", { "player.holypower < 3", "!talent(7, 2)", "modifier.cooldowns" } },
    wont work for me.
    Looks like a very familiar line. What's not working? tried removing the conditions 1 at a time? player.holypower definitely works.

    Edit: confirmed is 100% working for me if you do not have talent Seraphim, HAVE 1 or 2 holypower and HAVE cooldowns ticked.
    Last edited by akeon1; 01-31-2015 at 05:26 AM.

  4. #94
    StinkyTwitch's Avatar Active Member
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    Originally Posted by MrBrain1 View Post
    is player.holypower a valid condition? can't find it in the list.

    e.g.

    Code:
    { "Holy Avenger", { "player.holypower < 3", "!talent(7, 2)", "modifier.cooldowns" } },
    wont work for me.
    Looks like you may have forgotten a comma after the nested conditions.

    Code:
    { "Holy Avenger", { "player.holypower < 3", "!talent(7, 2)", "modifier.cooldowns" }, },
    Try that.

  5. #95
    akeon1's Avatar Contributor
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    Originally Posted by StinkyTwitch View Post
    Looks like you may have forgotten a comma after the nested conditions.

    Code:
    { "Holy Avenger", { "player.holypower < 3", "!talent(7, 2)", "modifier.cooldowns" }, },
    Try that.
    none of my nests have commas like that and they seem to work in the same way ??? so confused

  6. #96
    Hackinte's Avatar Sergeant
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    Originally Posted by akeon1 View Post
    none of my nests have commas like that and they seem to work in the same way ??? so confused
    Its a misunderstanding a lot of people have, thinking that the comma is a functional part of the code, not just part of the language semantics.

  7. #97
    StinkyTwitch's Avatar Active Member
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    Gotcha. As long as there isn't a "target" given it defaults to "target" then correct? So the last parameter in a given rotation line does not need to have a comma if there is no other parameter listed.

  8. #98
    MrBrain1's Avatar Member
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    thanks for the help, seems to work fine.

  9. #99
    holdmybeerwoman's Avatar Member CoreCoins Purchaser
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    Is there a condition to check the targets current health in numbers, and not percent? I have been working on a script, however, cannot seem to find this condition anywhere.

  10. #100
    StinkyTwitch's Avatar Active Member
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    Originally Posted by holdmybeerwoman View Post
    Is there a condition to check the targets current health in numbers, and not percent? I have been working on a script, however, cannot seem to find this condition anywhere.
    Try this:
    Code:
    "target.health.actual > 100000"
    You can use any sort of check, <, >, =, ~=.

  11. #101
    Decaed's Avatar Master Sergeant
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    I have a similar question.

    Is the following still true and reliable to check a targets time to die?

    Code:
    { "target.ttd < 40" }},

  12. #102
    StinkyTwitch's Avatar Active Member
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    Originally Posted by Decaed View Post
    I have a similar question.

    Is the following still true and reliable to check a targets time to die?

    Code:
    { "target.ttd < 40" }},
    It works but it only works well on high health targets as the math involved takes time to work correctly. So using that kind of code on bosses or high health adds is fine. Using that code on trivial stuff is very inaccurate. For low health stuff use health checks instead.
    "Shootings easy, Aimings hard!" Stinky

  13. #103
    Shark5060's Avatar Corporal
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    what's the correct syntax to count the units around me when I unlock with oLUA?

    UnitsAroundUnit() doesn't seem to work, neither is area.enemies
    The rush of battle is often a potent and lethal addiction, for war is a drug

  14. #104
    StinkyTwitch's Avatar Active Member
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    Originally Posted by Shark5060 View Post
    what's the correct syntax to count the units around me when I unlock with oLUA?

    UnitsAroundUnit() doesn't seem to work, neither is area.enemies
    Around you? "player.area(Y).enemies > X"

    Y is the radius to cover around you. So maybe 40 if have abilities that are long distance spells? X is just simply the number of enemies to check against.

    Oh saw that you were using oLUA. I don't think it has the ability to do area.enemies. Offspring does though.
    "Shootings easy, Aimings hard!" Stinky

  15. #105
    Shark5060's Avatar Corporal
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    ah okay, so I got my syntax completely wrong. Thank you very much (also thanks for the help in the other thread).

    Offspring is for x86 only to my knowledge and I'd hate using that again after experiencing the goodness of DX11 & x64 ^^
    I guess I have to do multitarget manual then.

    Again, thank you.
    The rush of battle is often a potent and lethal addiction, for war is a drug

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