Conditions List menu

Shout-Out

User Tag List

Page 8 of 9 FirstFirst ... 456789 LastLast
Results 106 to 120 of 128
  1. #106
    MrBrain1's Avatar Member
    Reputation
    3
    Join Date
    Dec 2009
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    { "#109220", { "spell.casted(Invoke Xuen, the White Tiger)" } },

    do i misunderstand this condition? it should use Draenic armor potion after Spellcast Invoke Xuen, the White Tiger. But wont work.

    Conditions List
  2. #107
    StinkyTwitch's Avatar Active Member
    Reputation
    40
    Join Date
    Nov 2014
    Posts
    172
    Thanks G/R
    19/13
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Try lastcast
    Code:
    { "#109220", { "lastcast(Invoke Xuen, the White Tiger)" } },
    "Shootings easy, Aimings hard!" Stinky

  3. #108
    gongmang1's Avatar Member
    Reputation
    10
    Join Date
    Mar 2011
    Posts
    116
    Thanks G/R
    6/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    3 targets,and I main attack only one target,but I want use Multi-Shot to keep others targets Serpent Sting. Multi-Shot every ten seconds.
    is there any why to achieve it? any conditions to use a spell and set a delay,or CD on Multi-Shot ?

  4. #109
    hiko1's Avatar Member
    Reputation
    1
    Join Date
    May 2013
    Posts
    9
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Same question as the person above, i needed to do something that ppl normally did with pestilence and/or blood boil back in PQR. Use the skill and then time it out for X seconds untill it will use again. Anyway to do that? Thanks in advance.

  5. #110
    StinkyTwitch's Avatar Active Member
    Reputation
    40
    Join Date
    Nov 2014
    Posts
    172
    Thanks G/R
    19/13
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by gongmang1 View Post
    3 targets,and I main attack only one target,but I want use Multi-Shot to keep others targets Serpent Sting. Multi-Shot every ten seconds.
    is there any why to achieve it? any conditions to use a spell and set a delay,or CD on Multi-Shot ?
    Could try this:
    Code:
    { "Multi-Shot, { "target.area(8).enemies > 2", "target.debuff(Serpent Sting).duration < 3", }, },
    There's currently no built in way to do a delayed cast in PE.
    "Shootings easy, Aimings hard!" Stinky

  6. #111
    Shark5060's Avatar Corporal
    Reputation
    1
    Join Date
    Jul 2009
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    how do I use a trinket if I'm NOT channeling Barrage?

    Code:
    { "#trinket1", {
    			"modifier.cooldowns",
    			"!casting.channeling",
    		}
    	},
    does not work, neither does only !channeling
    The rush of battle is often a potent and lethal addiction, for war is a drug

  7. #112
    MrBrain1's Avatar Member
    Reputation
    3
    Join Date
    Dec 2009
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    is there a way to use slot 6, liket #trinket 1? ( belt tinker)

  8. #113
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
    Reputation
    173
    Join Date
    Nov 2013
    Posts
    364
    Thanks G/R
    0/8
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by MrBrain1 View Post
    is there a way to use slot 6, liket #trinket 1? ( belt tinker)
    Yup.
    Code:
    { "/use 6", "conditions.go.here" },
    Originally Posted by Shark5060 View Post
    how do I use a trinket if I'm NOT channeling Barrage?

    Code:
    { "#trinket1", {
    			"modifier.cooldowns",
    			"!casting.channeling",
    		}
    	},
    does not work, neither does only !channeling
    { "#trinket1", {
    "modifier.cooldowns",
    "!player.channeling(120360)", -- Barrage
    }},
    Last edited by ImogenOC; 03-02-2015 at 05:46 PM. Reason: Updated
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  9. #114
    Shark5060's Avatar Corporal
    Reputation
    1
    Join Date
    Jul 2009
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thanks. will test that tomorrow.

    The first post needs a serious overhaul btw ^^
    The rush of battle is often a potent and lethal addiction, for war is a drug

  10. #115
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
    Reputation
    173
    Join Date
    Nov 2013
    Posts
    364
    Thanks G/R
    0/8
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Shark5060 View Post
    thanks. will test that tomorrow.

    The first post needs a serious overhaul btw ^^
    I'm working on a complete documentation of probably engine; The index itself is larger than most posts.

    Code:
    Probably Engine Documentation
    
    Welcome to the... Massive PE documentation thread I've assembled after over a year of bitching from members. This will contain just about everything PE has to offer, including installation, checksums, and legible explanations to bloody everything.
    
    IF U LYK EET GIB REP. MUCH THX.
    
    Sorted in easy to find Ctrl + F & Hyperlink for your viewing pleasure.
    
    Index is sorted as explained below:
    
    ex. 1_2_3_4. Title
    
    1 = Chapter Identifier
    2 = Section Identifier
    3 = Subsection Identifier
    4 = Sub-Subsection Identifier (we need to go deeper)
    . = End identifier
    Title = Human Readable Title
    
    Index
    
    1. Introduction
    1_2. What is PE?
    1_3. What does PE do?
    1_4. What does PE require?
    1_5. Does this break Blizzard's ToS?
    1_6. Where can I go for support?
    1_7. Do you take donations?
    2. About
    2_1. Legacy
    2_2. Developers
    2_3. Phelps
    2_4. Tao
    2_5. Hackinte
    2_6. root1user
    2_7. Imogen
    2_8. Sassy Comments and Updates
    2_9. **** Line 24 (quote thefrobel)
    3. Installation
    3_1. Download
    3_2. Wow Install Location
    3_3. Installing
    3_4. File Hierarchy
    3_5. Git / SVN
    3_6. Confirmation
    3_6_1. In Game Confirmation
    4. Usage and Information
    4_1. Unlocking
    4_2. Commands
    4_3. Enabling
    4_4. Toggles and Modifiers
    4_5. In / Out of Combat
    4_6. Debugging
    4_7. Bug Reporting
    4_8. Custom Rotations
    4_9_1. Installation
    4_9_2. Confirmation
    4_9_3. Profile Selection
    5. Documentation - Preamble
    5_1. Disclaimer
    5_1. Documentation Layout
    5_1. Support
    5_1. Sharing your work
    6. Custom Rotations - Foreword (See 8. for complete synopsis)
    6_1. Creation and Programs
    6_2. File Hierarchy
    6_3. .toc
    6_4. Hosting Options
    6_5. Support
    7. Probably Source - Explained
    7_1. PREAMBLE
    7_2. external
    7_2_0. PREAMBLE
    7_2_1. AceConfig
    7_2_2. AceConsole
    7_2_3. AceGUI
    7_2_4. CallbackHandler
    7_2_5. DiesalGUI
    7_2_6. DiesalMenu
    7_2_7. DiesalStyle
    7_2_8. DiesalTools
    7_2_9. LibBoss
    7_2_10. LibBossIDs
    7_2_11. LibDispellable
    7_2_12. LibDraw
    7_2_13. LibRangeCheck
    7_2_14. LibSharedMedia
    7_2_15. LibStub
    7_3. interface
    7_3_0. PREAMBLE
    7_3_1. buttons
    7_3_2. commands
    7_3_3. locale
    7_3_4. buttons.lua
    7_3_5. config.lua
    7_3_6. custom.lua
    7_3_7. interface.lua
    7_3_8. locale.lua
    7_3_9. log.lua
    7_3_10. manager.lua
    7_3_11. minimap.lua
    7_3_12. toggle.lua
    7_3_13. tracker.lua
    7_4. rotations
    7_4_1. deathknight
    7_4_2. druid
    7_4_3. hunter
    7_4_4. mage
    7_4_5. monk
    7_4_6. paladin
    7_4_7. priest
    7_4_8. rogue
    7_4_9. shaman
    7_4_10. shared
    7_4_11. warlock
    7_4_12. warrior
    7_5. system
    7_5_1. conditions
    7_5_1_1. core.lua
    7_5_1_2. states.lua
    7_5_2. core
    7_5_2_1. command.lua
    7_5_2_2. condition.lua
    7_5_2_3. config.lua
    7_5_2_4. debug.lua
    7_5_2_5. dsl.lua
    7_5_2_6. library.lua
    7_5_2_7. listener.lua
    7_5_2_8. module.lua
    7_5_2_9. overloads.lua
    7_5_2_10. parser.lua
    7_5_2_11. raid.lua
    7_5_2_12. rotation.lua
    7_5_2_13. set.lua
    7_5_2_14. timeout.lua
    7_5_2_15. timer.lua
    7_5_2_16. tooltip.lua
    7_5_3. listeners
    7_5_4. modules
    7_5_4_1. combat_tracker.lua
    7_5_4_2. config.lua
    7_5_4_3. disarm.lua
    7_5_4_4. faceroll.lua
    7_5_4_5. keymanager.lua
    7_5_4_6. pet.lua
    7_5_4_7. player.lua
    7_5_4_8. queue.lua
    7_5_4_9. target.lua
    7_5_4_10. tooltip.lua
    7_5_4_11. tracker.lua
    7_5_5. protected
    7_5_5_1. base.lua
    7_5_5_2. firehack.lua
    7_5_5_3. generic.lua
    7_5_5_4. offspring.lua
    7_5_6. timers
    7_6. bindings.xml
    7_7. LICENSE
    7_8. probably.lua
    7_9. probably.toc
    7_10. probably.xml
    7_11. README.md
    7_12. version.txt
    8. Rotation Development
    8_0. Setup Verification
    8_1. Rotation Formatting
    8_2. Spell Registration
    8_3. SpellID vs SpellName
    8_4. Nesting
    8_5. Custom Functions
    8_6. Custom Toggles
    8_7. Bug Testing
    9. Conditions
    9_0. PREAMBLE
    9_X. State
    10. States
    10_0. PREAMBLE
    10_X. State
    Last edited by ImogenOC; 03-02-2015 at 06:02 PM.
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  11. #116
    Malloot's Avatar Member
    Reputation
    5
    Join Date
    May 2008
    Posts
    49
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ImogenOC View Post
    I'm working on a complete documentation of probably engine; The index itself is larger than most posts.

    Code:
    Probably Engine Documentation
    
    Welcome to the... Massive PE documentation thread I've assembled after over a year of bitching from members. This will contain just about everything PE has to offer, including installation, checksums, and legible explanations to bloody everything.
    
    IF U LYK EET GIB REP. MUCH THX.
    
    Sorted in easy to find Ctrl + F & Hyperlink for your viewing pleasure.
    
    Index is sorted as explained below:
    
    ex. 1_2_3_4. Title
    
    1 = Chapter Identifier
    2 = Section Identifier
    3 = Subsection Identifier
    4 = Sub-Subsection Identifier (we need to go deeper)
    . = End identifier
    Title = Human Readable Title
    
    Index
    
    1. Introduction
    1_2. What is PE?
    1_3. What does PE do?
    1_4. What does PE require?
    1_5. Does this break Blizzard's ToS?
    1_6. Where can I go for support?
    1_7. Do you take donations?
    2. About
    2_1. Legacy
    2_2. Developers
    2_3. Phelps
    2_4. Tao
    2_5. Hackinte
    2_6. root1user
    2_7. Imogen
    2_8. Sassy Comments and Updates
    2_9. **** Line 24 (quote thefrobel)
    3. Installation
    3_1. Download
    3_2. Wow Install Location
    3_3. Installing
    3_4. File Hierarchy
    3_5. Git / SVN
    3_6. Confirmation
    3_6_1. In Game Confirmation
    4. Usage and Information
    4_1. Unlocking
    4_2. Commands
    4_3. Enabling
    4_4. Toggles and Modifiers
    4_5. In / Out of Combat
    4_6. Debugging
    4_7. Bug Reporting
    4_8. Custom Rotations
    4_9_1. Installation
    4_9_2. Confirmation
    4_9_3. Profile Selection
    5. Documentation - Preamble
    5_1. Disclaimer
    5_1. Documentation Layout
    5_1. Support
    5_1. Sharing your work
    6. Custom Rotations - Foreword (See 8. for complete synopsis)
    6_1. Creation and Programs
    6_2. File Hierarchy
    6_3. .toc
    6_4. Hosting Options
    6_5. Support
    7. Probably Source - Explained
    7_1. PREAMBLE
    7_2. external
    7_2_0. PREAMBLE
    7_2_1. AceConfig
    7_2_2. AceConsole
    7_2_3. AceGUI
    7_2_4. CallbackHandler
    7_2_5. DiesalGUI
    7_2_6. DiesalMenu
    7_2_7. DiesalStyle
    7_2_8. DiesalTools
    7_2_9. LibBoss
    7_2_10. LibBossIDs
    7_2_11. LibDispellable
    7_2_12. LibDraw
    7_2_13. LibRangeCheck
    7_2_14. LibSharedMedia
    7_2_15. LibStub
    7_3. interface
    7_3_0. PREAMBLE
    7_3_1. buttons
    7_3_2. commands
    7_3_3. locale
    7_3_4. buttons.lua
    7_3_5. config.lua
    7_3_6. custom.lua
    7_3_7. interface.lua
    7_3_8. locale.lua
    7_3_9. log.lua
    7_3_10. manager.lua
    7_3_11. minimap.lua
    7_3_12. toggle.lua
    7_3_13. tracker.lua
    7_4. rotations
    7_4_1. deathknight
    7_4_2. druid
    7_4_3. hunter
    7_4_4. mage
    7_4_5. monk
    7_4_6. paladin
    7_4_7. priest
    7_4_8. rogue
    7_4_9. shaman
    7_4_10. shared
    7_4_11. warlock
    7_4_12. warrior
    7_5. system
    7_5_1. conditions
    7_5_1_1. core.lua
    7_5_1_2. states.lua
    7_5_2. core
    7_5_2_1. command.lua
    7_5_2_2. condition.lua
    7_5_2_3. config.lua
    7_5_2_4. debug.lua
    7_5_2_5. dsl.lua
    7_5_2_6. library.lua
    7_5_2_7. listener.lua
    7_5_2_8. module.lua
    7_5_2_9. overloads.lua
    7_5_2_10. parser.lua
    7_5_2_11. raid.lua
    7_5_2_12. rotation.lua
    7_5_2_13. set.lua
    7_5_2_14. timeout.lua
    7_5_2_15. timer.lua
    7_5_2_16. tooltip.lua
    7_5_3. listeners
    7_5_4. modules
    7_5_4_1. combat_tracker.lua
    7_5_4_2. config.lua
    7_5_4_3. disarm.lua
    7_5_4_4. faceroll.lua
    7_5_4_5. keymanager.lua
    7_5_4_6. pet.lua
    7_5_4_7. player.lua
    7_5_4_8. queue.lua
    7_5_4_9. target.lua
    7_5_4_10. tooltip.lua
    7_5_4_11. tracker.lua
    7_5_5. protected
    7_5_5_1. base.lua
    7_5_5_2. firehack.lua
    7_5_5_3. generic.lua
    7_5_5_4. offspring.lua
    7_5_6. timers
    7_6. bindings.xml
    7_7. LICENSE
    7_8. probably.lua
    7_9. probably.toc
    7_10. probably.xml
    7_11. README.md
    7_12. version.txt
    8. Rotation Development
    8_0. Setup Verification
    8_1. Rotation Formatting
    8_2. Spell Registration
    8_3. SpellID vs SpellName
    8_4. Nesting
    8_5. Custom Functions
    8_6. Custom Toggles
    8_7. Bug Testing
    9. Conditions
    9_0. PREAMBLE
    9_X. State
    10. States
    10_0. PREAMBLE
    10_X. State

    Wow that looks awesome, really looking forward to this!
    when can we expect a release?

  12. #117
    Shark5060's Avatar Corporal
    Reputation
    1
    Join Date
    Jul 2009
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Wow. that looks massive. I am not surprised that something as complex as PE would require such an extended documentation. I am _REALLY_ looking forward for your release.

    one (for now final) question tho:
    - I've seen player.buff(Beast Cleave) in some combat rotations. The buff however is on the pet - shouldn't it be pet.buff(Beast Cleave) (maybe with a .all at the end) instead?
    The rush of battle is often a potent and lethal addiction, for war is a drug

  13. #118
    Snitzel29's Avatar Master Sergeant
    Reputation
    16
    Join Date
    Feb 2011
    Posts
    79
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Yes, you're right about the Beast Cleave buff being on the pet. It's most likely a mistake if it's in any rotation, especially a default one. Doing pet.buff(Beast Cleave) works just fine.
    For example: { "Multi-Shot", "!pet.buff(Beast Cleave)"}, will cast Multi-Shot if your pet has lost beast cleave

  14. #119
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
    Reputation
    173
    Join Date
    Nov 2013
    Posts
    364
    Thanks G/R
    0/8
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Malloot View Post
    Wow that looks awesome, really looking forward to this!
    when can we expect a release?
    Originally Posted by Shark5060 View Post
    Wow. that looks massive. I am not surprised that something as complex as PE would require such an extended documentation. I am _REALLY_ looking forward for your release.

    one (for now final) question tho:
    - I've seen player.buff(Beast Cleave) in some combat rotations. The buff however is on the pet - shouldn't it be pet.buff(Beast Cleave) (maybe with a .all at the end) instead?
    Should be within the week. It's a massive writeup.
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  15. #120
    MrBrain1's Avatar Member
    Reputation
    3
    Join Date
    Dec 2009
    Posts
    102
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    how do i get autotarget to work? i want my rotation to autmaticly target the next enemy if my current target dies.

    found
    -- AutoTarget
    { "/targetenemy [noexists]", { "toggle.autotarget", "!target.exists" } },
    { "/targetenemy [dead]", { "toggle.autotarget", "target.exists", "target.dead" } },

    in other rotations, but that doesnt seems to do the trick.

Page 8 of 9 FirstFirst ... 456789 LastLast

Similar Threads

  1. leather working Trainer list Guide horde and aliance
    By Elites360 in forum World of Warcraft Guides
    Replies: 1
    Last Post: 01-24-2007, 03:31 AM
  2. Cooking recipe and hunting list
    By Cush in forum World of Warcraft Guides
    Replies: 3
    Last Post: 09-21-2006, 01:51 PM
  3. WoWemu setup list
    By Tenche in forum Community Chat
    Replies: 4
    Last Post: 06-11-2006, 02:08 PM
  4. Massive WoW Leveling Grinding Spots List (merged list)
    By Matt in forum World of Warcraft Guides
    Replies: 9
    Last Post: 05-27-2006, 07:34 PM
  5. [Guide] Command List
    By oninuva in forum World of Warcraft Guides
    Replies: 5
    Last Post: 05-17-2006, 08:28 PM
All times are GMT -5. The time now is 07:36 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search