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  1. #571
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by opel65 View Post
    It did direct me forward, thank you! I did get the dump from a rare monster who uses siphoning aura to drain mana. How do i proceed with getting it to highlight on any other rare? I do see MonsterManaSiphonAura1 in there. What do I do with it?
    i am guessing "MonsterManaSiphonAura1" is a Mod, so copy it, past it as a filter in "Monster POI", select "Mod" as a filter type, give a group number of your choice (e.g. 1089).
    then go to Radar plugin -> Icons -> assign an icon to that group number. you can also assign a custom healthbar color to that group number. lmk if u want more details.
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper for POE 2
  2. Thanks opel65 (1 members gave Thanks to GameHelper for this useful post)
  3. #572
    opel65's Avatar Member
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    Originally Posted by GameHelper View Post
    i am guessing "MonsterManaSiphonAura1" is a Mod, so copy it, past it as a filter in "Monster POI", select "Mod" as a filter type, give a group number of your choice (e.g. 1089).
    then go to Radar plugin -> Icons -> assign an icon to that group number. you can also assign a custom healthbar color to that group number. lmk if u want more details.
    This is all i needed. Thank you so much for your work.

  4. #573
    tpbh's Avatar Member
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    FYI, Chrome flagged the last update with a virus while downloading. First time this has happened. Probably on my end seeing how nobody has mentioned it so far.

  5. #574
    LaZrs's Avatar Private
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    Hey, i wanna write the AHK so when i raise my shield i want to press space (Plan is to have Blink on Weapon Set 2 and when i raise shield i blink instantly) but it is not working for me anyone knows why? I have my settings like that rn. Bild_2025-01-06_185302712.png

  6. #575
    marekjemiolak's Avatar Active Member
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    Originally Posted by LaZrs View Post
    Hey, i wanna write the AHK so when i raise my shield i want to press space (Plan is to have Blink on Weapon Set 2 and when i raise shield i blink instantly) but it is not working for me anyone knows why? I have my settings like that rn. Bild_2025-01-06_185302712.png
    oh yeah actually good idea, we should do that, first we need to weapon swap so should be smth like this:
    first rule for weapon swap:
    PlayerFirstWeaponSetActive && IsKeyPressedForAction(VK.URKEY)
    key: KEY_X

    second rule for blink:
    PlayerSecondWeaponSetActive && PlayerSkillIsUseable.Contains("BlinkPlayer") && IsKeyPressedForAction(VK.URKEY)
    KEY: SPACE

    if u set same key for both rules it works but its buggy
    any better ideas how to make it smoother? how to add some kind of delay after weapon swap
    Last edited by marekjemiolak; 01-06-2025 at 01:47 PM.

  7. #576
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by tpbh View Post
    FYI, Chrome flagged the last update with a virus while downloading. First time this has happened. Probably on my end seeing how nobody has mentioned it so far.
    looks clean to me. VirusTotal
    Last edited by GameHelper; 01-06-2025 at 02:00 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #577
    tpbh's Avatar Member
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    Google Chrome's Safe Browsing feature
    I bypassed it for the file and ran a couple antivirus scans on the folder and everything was fine. Not sure what Chrome has going on.

  9. #578
    skimmitar's Avatar Member
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    I spent a couple of hours researching, but I still haven’t figured out why the overlay doesn’t work on the minimap, yet works perfectly fine on the large map.
    Maybe someone has any ideas?

  10. #579
    Tompost's Avatar Member
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    Originally Posted by marekjemiolak View Post
    monsters with on death effects, could be usefull for tracker aswell if u guys decide to add it:

    Metadata/Monsters/Cenobite/CenobiteBloater/CenobiteBloater
    Metadata/Monsters/BloodMonsters/BloodCarrier1
    Metadata/Monsters/DrudgeMiners/DrudgeBedrockBlaster
    Metadata/Monsters/FungusZombie/FungusZombieLarge
    Metadata/Monsters/FungusZombie/FungusZombieMedium
    Metadata/Monsters/Spiker/Spiker3_
    Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingCrystalThrower
    Metadata/Monsters/Zombies/Maraketh/MarakethZombie
    Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer1
    Related to this, does anyone have a list of on-death effects? ie what these monsters spawn?

  11. #580
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Tompost View Post
    Related to this, does anyone have a list of on-death effects? ie what these monsters spawn?
    it's prob a better idea to track these monsters Mods rather than path since GGG can put the on-death effect Mods on any monster they want.....and also it's possible some of these Monster paths may have 10% chance or 50% chance to spawn with on-death effect mod.

    Originally Posted by skimmitar View Post
    I spent a couple of hours researching, but I still haven’t figured out why the overlay doesn’t work on the minimap, yet works perfectly fine on the large map.
    Maybe someone has any ideas?

    read first post on "How to report bug/issues".
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #581
    cupkax's Avatar Site Donator
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    @GameHelper Here are the locations for the underground (Mudburrow) area boss (missing in the tgt radar):

    Code:
     
      "G1_3": {
        "Metadata/Terrain/Woods/Mudburrow/mudburrow_toClearfell_01.tdtx:0-y:5": "To Clearfell",
        "Metadata/Terrain/Woods/Mudburrow/Path/path_St_Spawner_v02_01.tdtx:1-y:0": "To Devourer"
      }
    P.S. Not quite sure whether to make a new post or just update/edit my other one

  13. Thanks Leonkun, ddt442 (2 members gave Thanks to cupkax for this useful post)
  14. #582
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    updated important tgt file in the first post, please download it.
    If I did not reply to you, it mean the question you are asking is stupid.

  15. Thanks cupkax (1 members gave Thanks to GameHelper for this useful post)
  16. #583
    ddt442's Avatar Member
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    A script that makes your summnoer life easier.

    Conditions 1
    Code:
    InnerCircleFriendlyMonsterCount <= 3
    Conditions 2
    Code:
    PlayerFirstWeaponSetActive
    I think it is possible to use these 2 conditions on Blink too, my idea is

    Code:
    If FriendlyMonsterCount <= 3 and PlayerFirstWeaponSetActive
    Press X
    now you can blink with the space bar.

    The problem is switching back.

    Code:
    If FriendlyMonsterCount >= 3 
    and 
    PlayerSecondtWeaponSetActive
    and blink is unusable.
    Press X

    now you can blink without switching weapon sets back and forth.

    You can use

    Code:
    !PlayerSkillIsUseable.Contains("")
    to check blink state.

  17. #584
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ddt442 View Post
    A script that makes your summnoer life easier.
    i am playing minions as well and have following conditions

    https://i.ibb.co/MGNfWg3/asdasd.png



    > The problem is switching back.

    you don't need GameHelper for that, just put whatever curse, painoffering, etc etc skill u cast to just cast via WeaponSetOne (option provided by GGG in the game to everyone).
    Last edited by GameHelper; 01-07-2025 at 01:13 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  18. Thanks ddt442, oops6025 (2 members gave Thanks to GameHelper for this useful post)
  19. #585
    ddt442's Avatar Member
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    Originally Posted by GameHelper View Post
    i am playing minions as well and have following conditions

    https://i.ibb.co/MGNfWg3/asdasd.png



    > The problem is switching back.

    you don't need GameHelper for that, just put whatever curse, painoffering, etc etc skill u cast to just cast via WeaponSetOne (option provided by GGG in the game to everyone).
    Oh, that is much smarter!!!

    If minions are not dead and blink is useable switching to weapons set2 ?
    I never thought of using the timer to do that, thanks!
    The painoffering script is pure genius.

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