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Originally Posted by
opel65
It did direct me forward, thank you! I did get the dump from a rare monster who uses siphoning aura to drain mana. How do i proceed with getting it to highlight on any other rare? I do see MonsterManaSiphonAura1 in there. What do I do with it?
i am guessing "MonsterManaSiphonAura1" is a Mod, so copy it, past it as a filter in "Monster POI", select "Mod" as a filter type, give a group number of your choice (e.g. 1089).
then go to Radar plugin -> Icons -> assign an icon to that group number. you can also assign a custom healthbar color to that group number. lmk if u want more details.
If I did not reply to you, it mean the question you are asking is stupid.
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opel65 (1 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
GameHelper
i am guessing "MonsterManaSiphonAura1" is a Mod, so copy it, past it as a filter in "Monster POI", select "Mod" as a filter type, give a group number of your choice (e.g. 1089).
then go to Radar plugin -> Icons -> assign an icon to that group number. you can also assign a custom healthbar color to that group number. lmk if u want more details.
This is all i needed. Thank you so much for your work.
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Member
FYI, Chrome flagged the last update with a virus while downloading. First time this has happened. Probably on my end seeing how nobody has mentioned it so far.
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Private
Hey, i wanna write the AHK so when i raise my shield i want to press space (Plan is to have Blink on Weapon Set 2 and when i raise shield i blink instantly) but it is not working for me anyone knows why? I have my settings like that rn. Bild_2025-01-06_185302712.png
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Active Member
Originally Posted by
LaZrs
Hey, i wanna write the AHK so when i raise my shield i want to press space (Plan is to have Blink on Weapon Set 2 and when i raise shield i blink instantly) but it is not working for me anyone knows why? I have my settings like that rn.
Bild_2025-01-06_185302712.png
oh yeah actually good idea, we should do that, first we need to weapon swap so should be smth like this:
first rule for weapon swap:
PlayerFirstWeaponSetActive && IsKeyPressedForAction(VK.URKEY)
key: KEY_X
second rule for blink:
PlayerSecondWeaponSetActive && PlayerSkillIsUseable.Contains("BlinkPlayer") && IsKeyPressedForAction(VK.URKEY)
KEY: SPACE
if u set same key for both rules it works but its buggy
any better ideas how to make it smoother? how to add some kind of delay after weapon swap
Last edited by marekjemiolak; 01-06-2025 at 01:47 PM.
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Originally Posted by
tpbh
FYI, Chrome flagged the last update with a virus while downloading. First time this has happened. Probably on my end seeing how nobody has mentioned it so far.
looks clean to me. VirusTotal
Last edited by GameHelper; 01-06-2025 at 02:00 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Google Chrome's Safe Browsing feature
I bypassed it for the file and ran a couple antivirus scans on the folder and everything was fine. Not sure what Chrome has going on.
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Member
I spent a couple of hours researching, but I still haven’t figured out why the overlay doesn’t work on the minimap, yet works perfectly fine on the large map.
Maybe someone has any ideas?
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Member
Originally Posted by
marekjemiolak
monsters with on death effects, could be usefull for tracker aswell if u guys decide to add it:
Metadata/Monsters/Cenobite/CenobiteBloater/CenobiteBloater
Metadata/Monsters/BloodMonsters/BloodCarrier1
Metadata/Monsters/DrudgeMiners/DrudgeBedrockBlaster
Metadata/Monsters/FungusZombie/FungusZombieLarge
Metadata/Monsters/FungusZombie/FungusZombieMedium
Metadata/Monsters/Spiker/Spiker3_
Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingCrystalThrower
Metadata/Monsters/Zombies/Maraketh/MarakethZombie
Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer1
Related to this, does anyone have a list of on-death effects? ie what these monsters spawn?
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Originally Posted by
Tompost
Related to this, does anyone have a list of on-death effects? ie what these monsters spawn?
it's prob a better idea to track these monsters Mods rather than path since GGG can put the on-death effect Mods on any monster they want.....and also it's possible some of these Monster paths may have 10% chance or 50% chance to spawn with on-death effect mod.
Originally Posted by
skimmitar
I spent a couple of hours researching, but I still haven’t figured out why the overlay doesn’t work on the minimap, yet works perfectly fine on the large map.
Maybe someone has any ideas?
read first post on "How to report bug/issues".
If I did not reply to you, it mean the question you are asking is stupid.
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Site Donator
@GameHelper Here are the locations for the underground (Mudburrow) area boss (missing in the tgt radar):
Code:
"G1_3": {
"Metadata/Terrain/Woods/Mudburrow/mudburrow_toClearfell_01.tdtx:0-y:5": "To Clearfell",
"Metadata/Terrain/Woods/Mudburrow/Path/path_St_Spawner_v02_01.tdtx:1-y:0": "To Devourer"
}
P.S. Not quite sure whether to make a new post or just update/edit my other one
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Leonkun,
ddt442 (2 members gave Thanks to cupkax for this useful post)
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updated important tgt file in the first post, please download it.
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cupkax (1 members gave Thanks to GameHelper for this useful post)
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Member
A script that makes your summnoer life easier.
Conditions 1
Code:
InnerCircleFriendlyMonsterCount <= 3
Conditions 2
Code:
PlayerFirstWeaponSetActive
I think it is possible to use these 2 conditions on Blink too, my idea is
Code:
If FriendlyMonsterCount <= 3 and PlayerFirstWeaponSetActive
Press X
now you can blink with the space bar.
The problem is switching back.
Code:
If FriendlyMonsterCount >= 3
and
PlayerSecondtWeaponSetActive
and blink is unusable.
Press X
now you can blink without switching weapon sets back and forth.
You can use
Code:
!PlayerSkillIsUseable.Contains("")
to check blink state.
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Originally Posted by
ddt442
A script that makes your summnoer life easier.
i am playing minions as well and have following conditions
https://i.ibb.co/MGNfWg3/asdasd.png

> The problem is switching back.
you don't need GameHelper for that, just put whatever curse, painoffering, etc etc skill u cast to just cast via WeaponSetOne (option provided by GGG in the game to everyone).
Last edited by GameHelper; 01-07-2025 at 01:13 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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ddt442,
oops6025 (2 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
GameHelper
i am playing minions as well and have following conditions
https://i.ibb.co/MGNfWg3/asdasd.png
> The problem is switching back.
you don't need GameHelper for that, just put whatever curse, painoffering, etc etc skill u cast to just cast via WeaponSetOne (option provided by GGG in the game to everyone).
Oh, that is much smarter!!!
If minions are not dead and blink is useable switching to weapons set2 ?
I never thought of using the timer to do that, thanks!
The painoffering script is pure genius.