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Originally Posted by
adreamjay
Can AHKTrigger implement a certain situation to trigger holding to press “Raise Shield” Skill instead of clicking key one time?
“Raise Shield” Skill can keep pressing skill key for moving.
The new feature in POE2 is very interesting. Thank you very much for the upgrade "added AHK templates for weapon set active".
Don’t think so…
If I did not reply to you, it mean the question you are asking is stupid.
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Member
in GH for the Autoquit section, currently i have it set to PlayerVitals.ES.Percent <= 5 however, how can i add it so that it has to satisfy 2 conditions, so
PlayerVitals.ES.Percent <= 5 would be the first condition and the second condition would be the players mana was less than 15% it would autoquit
This is what i have in the settings.ini file now
{
"EnableAutoQuit": false,
"AutoQuitCondition": {
"conditionSource": "PlayerVitals.ES.Percent <= 1",
"component": null
},
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Member
Originally Posted by
whywasibanned
in GH for the Autoquit section, currently i have it set to PlayerVitals.ES.Percent <= 5 however, how can i add it so that it has to satisfy 2 conditions, so
PlayerVitals.ES.Percent <= 5 would be the first condition and the second condition would be the players mana was less than 15% it would autoquit
This is what i have in the settings.ini file now
{
"EnableAutoQuit": false,
"AutoQuitCondition": {
"conditionSource": "PlayerVitals.ES.Percent <= 1",
"component": null
},
Maybe this could work
Code:
PlayerVitals.ES.Percent <= 5 || PlayerVitals.MANA.PERCENT <= 15
|| is the OR operator
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Member
Originally Posted by
oops6025
Maybe this could work
Code:
PlayerVitals.ES.Percent <= 5 || PlayerVitals.MANA.PERCENT <= 15
|| is the OR operator
but i need it so that both conditions were true for it to log out, not the first condtion or the second condition.
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Originally Posted by
whywasibanned
but i need it so that both conditions were true for it to log out, not the first condtion or the second condition.
&& is for the and operator.
Another easy way is to make the condition in regular rules area for flasks and once they are ready copy the final version in auto quit. You can press merge condition button in order to merge multiple conditions boxes into 1.
Last edited by GameHelper; 01-08-2025 at 12:09 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
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Member
what is world drawing for?
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Member
ok, so it should look something like this?
{
"EnableAutoQuit": false,
"AutoQuitCondition": {
"conditionSource": "PlayerVitals.ES.Percent <= 5 && PlayerVitals.MANA.PERCENT <= 15",
"component": null
},
Ok, thx! It seems to be working!
Last edited by whywasibanned; 01-08-2025 at 12:23 PM.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to whywasibanned for this useful post)
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Member
Last edited by lenoli95; 01-08-2025 at 12:21 PM.
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Member
Originally Posted by
ddt442
Oh, that is much smarter!!!
If minions are not dead and blink is useable switching to weapons set2 ?
I never thought of using the timer to do that, thanks!
The painoffering script is pure genius.
can you tell me how to set the timer, I didn't find similar sample code and functions
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Originally Posted by
lenoli95
can you tell me how to set the timer, I didn't find similar sample code and functions
You can append delay component to any condition by pressing the add component button. This delay component ensures that the truthfulness of the condition is delay by the value set by you. For example if you got a condition that says there are 5 monster around you, adding a 5 sec delay component to it would ensures there are 5 monsters around you for atleast 5 seconds before the condition yield true.
If I did not reply to you, it mean the question you are asking is stupid.
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Site Donator
Few more things for the radar:
ACT3 - Jungle Ruins (Corpse Quest)
Code:
"G3_3": {
"Metadata/Terrain/Jungle/JungleExterior/Feature/StMW_KuamShrine_01.tdtx:1-y:2": "Ravaged Corpse"
}
ACT3 - Temple of Kopec Stairs
Code:
"G3_12": {
"Metadata/Terrain/Dungeon/Ziggurat/ziggurat_outerwall_end_stairsup_01.tdtx:2-y:1": "Stairs Up",
"Metadata/Terrain/Dungeon/Ziggurat/ziggurat_outerwall_end_stairsup_01.tdtx:1-y:1": "Stairs Up"
}
For the life of me, I can't figure out the paths for the exquisite idols' dungeons in Utzaal. If someone has time to find these, it'd be great.
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Post Thanks / Like - 2 Thanks
mksilva,
Leonkun (2 members gave Thanks to cupkax for this useful post)
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Member
Originally Posted by
GameHelper
You can append delay component to any condition by pressing the add component button. This delay component ensures that the truthfulness of the condition is delay by the value set by you. For example if you got a condition that says there are 5 monster around you, adding a 5 sec delay component to it would ensures there are 5 monsters around you for atleast 5 seconds before the condition yield true.
fe67d96b-d8a9-4c83-b642-dd1118b6e7f9(1).pngThanks, I have set it up
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Member
Anyone here try setting up icons for Sanctum? I'm trying to have the death crystals show up on the map, but I can't get them to show. I put the full path in the special monster tracker and the special objects just in case. Could very well be user error, but wanted to ask. Screenshot 2025-01-08 203529.png Screenshot 2025-01-08 203638.png
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Member
is it detectable? I am afraid of getting banned soon after I will start to use it. What is your all experience? Was someone ever banned for this tool in poe2 or in poe1 (other version)?
Last edited by monka2; 01-08-2025 at 09:44 PM.
Reason: extra question