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Active Member
does anyone have access to exileCore2? I need to get structure for Vector2i
I have something like
Code:
public readonly record struct Vector2i(double X, double Y)
{
public readonly double X = X;
public readonly double Y = Y;
public double Length => Math.Sqrt(X * X + Y * Y);
public static Vector2i operator -(Vector2i v1, Vector2i v2)
{
return new Vector2i(v1.X - v2.X, v1.Y - v2.Y);
}
public static Vector2i operator +(Vector2i v1, Vector2i v2)
{
return new Vector2i(v1.X + v2.X, v1.Y + v2.Y);
}
public static Vector2i operator /(Vector2i v, double d)
{
return new Vector2i(v.X / d, v.Y / d);
}
}
but I need to verify if is good, and also build a custom GameOffsets or implement it into the plugin
Last edited by XORReverseEngineering; 01-06-2025 at 10:23 AM.
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Member
anyknow how to zoomout camera
like x2 zoomout
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Member
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Member
I want to set it to auto buff charge staff when it runs out of time. I can only set it to buff after a certain amount of time which I need power charge to use flicker strike. So how do I do that?
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Member
Originally Posted by
darkinlucifer
I want to set it to auto buff charge staff when it runs out of time. I can only set it to buff after a certain amount of time which I need power charge to use flicker strike. So how do I do that?
PlayerBuffs["charged_staff_stack_B385"].PercentTimeLeft <= 2&&
PlayerSkillIsUseable.Contains("ChargedStaffPlayer") &&
PlayerBuffs["power_charge"].Charges = 5
my max powercharge is 5,you can change it to 3
QQ截图20250105190410.png
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darkinlucifer (1 members gave Thanks to zxy585858 for this useful post)
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Active Member
Für die Atlas Nodes wenns nur um die Namen geht
UIRoot -> 1 -> 24 -> 0 -> 6
Hidden Children sind die Nodes die man nicht sieht
und als bsp. nehmen wir an children 60 is hidden also
UIRoot -> 1 -> 24 -> 0 -> 6 -> 60
[Addresse + 2A8] -> [MapNamestruct]
MapNameStruct -> MapName
MapNameStruct + 0x8 -> AreaName
[Adresse + D0] float Position X
[Adresse + D4] float Position Y
bei MapName steht noch dabei wenn die Map keinen Boss hat
ich hoffe mal das hilft weiter ^^
Last edited by darkxell133; 01-05-2025 at 06:27 AM.
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Post Thanks / Like - 3 Thanks
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Active Member
Originally Posted by
XORReverseEngineering
does anyone have access to exileCore2? I need to get structure for Vector2i, contact me on discord ( arsenic9408 )
I have something like
Code:
public readonly record struct Vector2i(double X, double Y)
{
public readonly double X = X;
public readonly double Y = Y;
public double Length => Math.Sqrt(X * X + Y * Y);
public static Vector2i operator -(Vector2i v1, Vector2i v2)
{
return new Vector2i(v1.X - v2.X, v1.Y - v2.Y);
}
public static Vector2i operator +(Vector2i v1, Vector2i v2)
{
return new Vector2i(v1.X + v2.X, v1.Y + v2.Y);
}
public static Vector2i operator /(Vector2i v, double d)
{
return new Vector2i(v.X / d, v.Y / d);
}
}
but I need to verify if is good, and also build a custom GameOffsets or implement it into the plugin
it depends, what you want to do with this struct. if you want to use it for memory reading, then the datatype "double" is probably wrong. games use "float" in general. but also the suffix "i" in the name "Vector2i" indicates that it is a boundle of integer values. so also in this case the type "double" is wrong. the sourcecode of exileapi and gamehelper is public for poe1. you can also take a look there, things have not changed probably in poe2 how an vector2i struct is used.
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Originally Posted by
marekjemiolak
monsters with on death effects, could be usefull for tracker aswell if u guys decide to add it:
Metadata/Monsters/Cenobite/CenobiteBloater/CenobiteBloater
Metadata/Monsters/BloodMonsters/BloodCarrier1
Metadata/Monsters/DrudgeMiners/DrudgeBedrockBlaster
Metadata/Monsters/FungusZombie/FungusZombieLarge
Metadata/Monsters/FungusZombie/FungusZombieMedium
Metadata/Monsters/Spiker/Spiker3_
Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingCrystalThrower
Metadata/Monsters/Zombies/Maraketh/MarakethZombie
Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer1
the CenobiteBloater is a monsters which explodes on death. in general you would like to see only the danger circle in the moment the monster is exploding. means "life = 0". but you also need to know if the monster has exploded otherwise you will see the circle all the time. so you have to check also inside "StateMachine" component of the monster entity for the "burst"-state which is 0 or 1.
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KinetsuBR (1 members gave Thanks to d2k2 for this useful post)
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Contributor
Updated the Tracker Plugin:
Ground Effect Customization:
- Individual settings for each ground effect.
- Filled circles.
- Line thickness.
- Color customization.
- Adjustable circle radius.
- Toggle each option on/off independently.
Status Effect Enhancements:
- displays status effect durations on enemies in seconds.
- Includes a colored bar that visually represents the time left on each status effect.
Screenshot: trackerr.jpg
Download: Tracker.zip
Source: Source.zip
You may need to delete your existing config folder in the tracker plugin.
Last edited by diesall; 01-05-2025 at 11:01 AM.
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Active Member
How do u actually use the data obtained from Data Visualization (DV) ?
There is this thing

How can i add "if player name = mymonk" as one of conditions?
Or how i actually can know how to use any other thing from there?
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Active Member
Originally Posted by
d2k2
it depends, what you want to do with this struct. if you want to use it for memory reading, then the datatype "double" is probably wrong. games use "float" in general. but also the suffix "i" in the name "Vector2i" indicates that it is a boundle of integer values. so also in this case the type "double" is wrong. the sourcecode of exileapi and gamehelper is public for poe1. you can also take a look there, things have not changed probably in poe2 how an vector2i struct is used.
yes you are right, then it must be this using System;using System.Globalization;using System.Numerics;using GameOf - Pastebin.com
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Contributor
Originally Posted by
diesall
Updated the Tracker Plugin:
Ground Effect Customization:
- Individual settings for each ground effect.
- Filled circles.
- Line thickness.
- Color customization.
- Adjustable circle radius.
- Toggle each option on/off independently.
Status Effect Enhancements:
- displays status effect durations on enemies in seconds.
- Includes a colored bar that visually represents the time left on each status effect.
Screenshot:
trackerr.jpg
Download:
Tracker.zip
You may need to delete your existing config folder in the tracker plugin.
Great improvements you've made!
Do you mind to do a pull request to keep the repository updated?
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Contributor
Originally Posted by
KinetsuBR
Great improvements you've made!
Do you mind to do a pull request to keep the repository updated?
added the source code to the post
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Private
Hi, how i make limited user with epic game ?
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Member
Last edited by mega2k0; 01-05-2025 at 11:23 AM.