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  1. #526
    XORReverseEngineering's Avatar Active Member
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    does anyone have access to exileCore2? I need to get structure for Vector2i

    I have something like
    Code:
    public readonly record struct Vector2i(double X, double Y)
    {
        public readonly double X = X;
        public readonly double Y = Y;
    
        public double Length => Math.Sqrt(X * X + Y * Y);
    
        public static Vector2i operator -(Vector2i v1, Vector2i v2)
        {
            return new Vector2i(v1.X - v2.X, v1.Y - v2.Y);
        }
    
        public static Vector2i operator +(Vector2i v1, Vector2i v2)
        {
            return new Vector2i(v1.X + v2.X, v1.Y + v2.Y);
        }
    
        public static Vector2i operator /(Vector2i v, double d)
        {
            return new Vector2i(v.X / d, v.Y / d);
        }
    }
    but I need to verify if is good, and also build a custom GameOffsets or implement it into the plugin
    Last edited by XORReverseEngineering; 01-06-2025 at 10:23 AM.

    GameHelper for POE 2
  2. #527
    thietau's Avatar Member
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    anyknow how to zoomout camera
    like x2 zoomout

  3. #528
    neoikkokx's Avatar Member
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    Originally Posted by thietau View Post
    anyknow how to zoomout camera
    like x2 zoomout
    Use this tool to patch your PoE2 game executable: https://www.ownedcore.com/forums/pat...mout-more.html (POE2 Assistant – AutoPot (+Controller), Minimap Reveal (Maphack), Zoomout & More!)

  4. #529
    darkinlucifer's Avatar Member
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    I want to set it to auto buff charge staff when it runs out of time. I can only set it to buff after a certain amount of time which I need power charge to use flicker strike. So how do I do that?

  5. #530
    zxy585858's Avatar Member
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    Originally Posted by darkinlucifer View Post
    I want to set it to auto buff charge staff when it runs out of time. I can only set it to buff after a certain amount of time which I need power charge to use flicker strike. So how do I do that?
    PlayerBuffs["charged_staff_stack_B385"].PercentTimeLeft <= 2&&
    PlayerSkillIsUseable.Contains("ChargedStaffPlayer") &&
    PlayerBuffs["power_charge"].Charges = 5

    my max powercharge is 5,you can change it to 3

    QQ截图20250105190410.png

  6. Thanks darkinlucifer (1 members gave Thanks to zxy585858 for this useful post)
  7. #531
    darkxell133's Avatar Active Member
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    Für die Atlas Nodes wenns nur um die Namen geht

    UIRoot -> 1 -> 24 -> 0 -> 6
    Hidden Children sind die Nodes die man nicht sieht
    und als bsp. nehmen wir an children 60 is hidden also

    UIRoot -> 1 -> 24 -> 0 -> 6 -> 60
    [Addresse + 2A8] -> [MapNamestruct]
    MapNameStruct -> MapName
    MapNameStruct + 0x8 -> AreaName

    [Adresse + D0] float Position X
    [Adresse + D4] float Position Y

    bei MapName steht noch dabei wenn die Map keinen Boss hat
    ich hoffe mal das hilft weiter ^^
    Last edited by darkxell133; 01-05-2025 at 06:27 AM.

  8. Thanks XORReverseEngineering, KinetsuBR, KronosDesign (3 members gave Thanks to darkxell133 for this useful post)
  9. #532
    d2k2's Avatar Active Member
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    Originally Posted by XORReverseEngineering View Post
    does anyone have access to exileCore2? I need to get structure for Vector2i, contact me on discord ( arsenic9408 )

    I have something like
    Code:
    public readonly record struct Vector2i(double X, double Y)
    {
        public readonly double X = X;
        public readonly double Y = Y;
    
        public double Length => Math.Sqrt(X * X + Y * Y);
    
        public static Vector2i operator -(Vector2i v1, Vector2i v2)
        {
            return new Vector2i(v1.X - v2.X, v1.Y - v2.Y);
        }
    
        public static Vector2i operator +(Vector2i v1, Vector2i v2)
        {
            return new Vector2i(v1.X + v2.X, v1.Y + v2.Y);
        }
    
        public static Vector2i operator /(Vector2i v, double d)
        {
            return new Vector2i(v.X / d, v.Y / d);
        }
    }
    but I need to verify if is good, and also build a custom GameOffsets or implement it into the plugin
    it depends, what you want to do with this struct. if you want to use it for memory reading, then the datatype "double" is probably wrong. games use "float" in general. but also the suffix "i" in the name "Vector2i" indicates that it is a boundle of integer values. so also in this case the type "double" is wrong. the sourcecode of exileapi and gamehelper is public for poe1. you can also take a look there, things have not changed probably in poe2 how an vector2i struct is used.

  10. Thanks XORReverseEngineering (1 members gave Thanks to d2k2 for this useful post)
  11. #533
    d2k2's Avatar Active Member
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    Originally Posted by marekjemiolak View Post
    monsters with on death effects, could be usefull for tracker aswell if u guys decide to add it:

    Metadata/Monsters/Cenobite/CenobiteBloater/CenobiteBloater
    Metadata/Monsters/BloodMonsters/BloodCarrier1
    Metadata/Monsters/DrudgeMiners/DrudgeBedrockBlaster
    Metadata/Monsters/FungusZombie/FungusZombieLarge
    Metadata/Monsters/FungusZombie/FungusZombieMedium
    Metadata/Monsters/Spiker/Spiker3_
    Metadata/Monsters/VaalMonsters/Living/VaalGoliathLivingCrystalThrower
    Metadata/Monsters/Zombies/Maraketh/MarakethZombie
    Metadata/Monsters/ZombieTreasureHunters/IllFatedExplorer1
    the CenobiteBloater is a monsters which explodes on death. in general you would like to see only the danger circle in the moment the monster is exploding. means "life = 0". but you also need to know if the monster has exploded otherwise you will see the circle all the time. so you have to check also inside "StateMachine" component of the monster entity for the "burst"-state which is 0 or 1.

  12. Thanks KinetsuBR (1 members gave Thanks to d2k2 for this useful post)
  13. #534
    diesall's Avatar Contributor
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    Updated the Tracker Plugin:

    Ground Effect Customization:
    • Individual settings for each ground effect.
    • Filled circles.
    • Line thickness.
    • Color customization.
    • Adjustable circle radius.
    • Toggle each option on/off independently.


    Status Effect Enhancements:
    • displays status effect durations on enemies in seconds.
    • Includes a colored bar that visually represents the time left on each status effect.


    Screenshot: trackerr.jpg

    Download: Tracker.zip

    Source: Source.zip

    You may need to delete your existing config folder in the tracker plugin.
    Last edited by diesall; 01-05-2025 at 11:01 AM.

  14. Thanks marekjemiolak, Eisner, barryJ, KinetsuBR, poeking99 (5 members gave Thanks to diesall for this useful post)
  15. #535
    Konrad Martulewicz's Avatar Active Member
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    How do u actually use the data obtained from Data Visualization (DV) ?
    There is this thing

    How can i add "if player name = mymonk" as one of conditions?
    Or how i actually can know how to use any other thing from there?

  16. #536
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by d2k2 View Post
    it depends, what you want to do with this struct. if you want to use it for memory reading, then the datatype "double" is probably wrong. games use "float" in general. but also the suffix "i" in the name "Vector2i" indicates that it is a boundle of integer values. so also in this case the type "double" is wrong. the sourcecode of exileapi and gamehelper is public for poe1. you can also take a look there, things have not changed probably in poe2 how an vector2i struct is used.
    yes you are right, then it must be this using System;using System.Globalization;using System.Numerics;using GameOf - Pastebin.com

  17. #537
    KinetsuBR's Avatar Contributor
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    Originally Posted by diesall View Post
    Updated the Tracker Plugin:

    Ground Effect Customization:
    • Individual settings for each ground effect.
    • Filled circles.
    • Line thickness.
    • Color customization.
    • Adjustable circle radius.
    • Toggle each option on/off independently.


    Status Effect Enhancements:
    • displays status effect durations on enemies in seconds.
    • Includes a colored bar that visually represents the time left on each status effect.


    Screenshot: trackerr.jpg

    Download: Tracker.zip

    You may need to delete your existing config folder in the tracker plugin.
    Great improvements you've made!

    Do you mind to do a pull request to keep the repository updated?

  18. #538
    diesall's Avatar Contributor
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    Originally Posted by KinetsuBR View Post
    Great improvements you've made!

    Do you mind to do a pull request to keep the repository updated?
    added the source code to the post

  19. #539
    uNa08's Avatar Private
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    Hi, how i make limited user with epic game ?

  20. #540
    mega2k0's Avatar Member
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    deleteeeeeee
    Last edited by mega2k0; 01-05-2025 at 11:23 AM.

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