GameHelper for POE 2 menu

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  1. #496
    Elviwiel's Avatar Member
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    Removed - forgot to quote the original message

    GameHelper for POE 2
  2. #497
    Elviwiel's Avatar Member
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    Originally Posted by KinetsuBR View Post
    This is incredible! Thank you alot

    For my color blind friend, is there any way to add audio cues, or modify the border shape / thickness?

  3. #498
    zxcvbn911's Avatar Member
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    Originally Posted by zeronel View Post
    Sorry, but where exactly can I find this option within the program? I can't seem to locate it
    It's the tab of the Tracker plugin (Release 1.0.1 . DevChronos/Tracker . GitHub), which becomes available once you install the plugin (place it in the Plugins directory alongside other plugins of GameHelper)

    qq.jpg

  4. #499
    zengetsu's Avatar Member
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    Hello i can't get delirium starting object to appear in radar,

    i add
    Metadata/Terrain/Gallows/Leagues/Delirium/Objects/DeliriumInitiator

    1.jpg
    2.jpg

    but icon don't appear in map overlay, only the native one.

    3.jpg

    I use steam version and latest GH version v9.2.0

    The dump for entity is :

    Code:
    ============Path============
    Metadata/Terrain/Gallows/Leagues/Delirium/Objects/DeliriumInitiator
    ============OMP Mods========
    ============BUFF===========
    =========Component List====
    StateMachine
    MinimapIcon
    Animated
    Positioned
    Functions
    Render
    Preload
    BaseEvents
    ==========Stats Component============
    ==========Actor Component============
    ===========================
    can you tell me why it's not working ?

  5. #500
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by zengetsu View Post
    Hello i can't get delirium starting object to appear in radar,

    i add
    Metadata/Terrain/Gallows/Leagues/Delirium/Objects/DeliriumInitiator

    1.jpg
    2.jpg

    but icon don't appear in map overlay, only the native one.

    3.jpg

    I use steam version and latest GH version v9.2.0

    The dump for entity is :

    Code:
    ============Path============
    Metadata/Terrain/Gallows/Leagues/Delirium/Objects/DeliriumInitiator
    ============OMP Mods========
    ============BUFF===========
    =========Component List====
    StateMachine
    MinimapIcon
    Animated
    Positioned
    Functions
    Render
    Preload
    BaseEvents
    ==========Stats Component============
    ==========Actor Component============
    ===========================
    can you tell me why it's not working ?
    Looks like a bug, will fix it, however, I do wanna ask what’s the point? Isn’t the thing always beside the portal? Just move around and find it….
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #501
    opel65's Avatar Member
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    Anyone has a list of working plugins atm? and where to find them

  7. #502
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by KinetsuBR View Post
    Thank you for this!

    I added a new pull request, Add Dynamic Feature Toggles for Monster Lines and Ground Effects by danthespal . Pull Request #2 . DevChronos/Tracker . GitHub to disable or enable some settings from Tracker plugin

  8. Thanks KinetsuBR (1 members gave Thanks to XORReverseEngineering for this useful post)
  9. #503
    xyf1's Avatar Member
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    Originally Posted by XORReverseEngineering View Post
    Thank you for this!

    I added a new pull request, Add Dynamic Feature Toggles for Monster Lines and Ground Effects by danthespal . Pull Request #2 . DevChronos/Tracker . GitHub to disable or enable some settings from Tracker plugin
    can compile to dll?

  10. #504
    XORReverseEngineering's Avatar Active Member
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    Originally Posted by xyf1 View Post
    can compile to dll?
    there is it v1.0.1 with the pull request compiled
    Attached Files Attached Files

  11. Thanks zxcvbn911, poeking99 (2 members gave Thanks to XORReverseEngineering for this useful post)
  12. #505
    marekjemiolak's Avatar Active Member
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    so now all we have to do is find all annoying ground and on deatrh effects and share with others, awesome job boys

  13. #506
    xyf1's Avatar Member
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    Originally Posted by XORReverseEngineering View Post
    there is it v1.0.1 with the pull request compiled

    Thank you so much, bro

  14. #507
    Azakana's Avatar Member
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    So im playing Path of exile 2 on steam client , just need help with understanding the process since its my first time. Do i add the limited user to the folder called "GameHelper-Release-v****" and deny all access and then run the steam with the limited user? or do i add the limited user to steam also?

    One more thing is it still working fine and not getting ban?

  15. #508
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Azakana View Post
    So im playing Path of exile 2 on steam client , just need help with understanding the process since its my first time. Do i add the limited user to the folder called "GameHelper-Release-v****" and deny all access and then run the steam with the limited user?

    One more thing is it still working fine and not getting ban?
    Yes, you are right.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. #509
    KinetsuBR's Avatar Contributor
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    Originally Posted by XORReverseEngineering View Post
    Thank you for this!

    I added a new pull request, Add Dynamic Feature Toggles for Monster Lines and Ground Effects by danthespal . Pull Request #2 . DevChronos/Tracker . GitHub to disable or enable some settings from Tracker plugin
    Done, thank you!

  17. Thanks XORReverseEngineering (1 members gave Thanks to KinetsuBR for this useful post)
  18. #510
    whywasibanned's Avatar Member
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    Originally Posted by XORReverseEngineering View Post
    there is it v1.0.1 with the pull request compiled

    Ok so i have a few questions regarding this Tracker plugin. What is it specfically suppose to do? When i copied it over to the plugins section i now notice yellow or sometimes blue or legendary colour type lines being attached to specfic mobs, etc. Does this mean these are the mobs that can drop those explosive type bombs and they can one shot kill? I have died a few other times from bombs or some one shot mechanic that was left behind, but they never appeared to have any of these lines coming from them.

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