How does autoquit work? Is it by using cports? or through in game command?
How does autoquit work? Is it by using cports? or through in game command?
Thank you so much for this!
One issue. Auto-Flasks are not working for me in 9.10, whereas they were working in 9.01 using default settings. I've confirmed the settings are enabled.
Brilliant, just noticed this is available now.
Is there any ideal lists of preloads I should add or are the good preloads already set by default?
Thanks in advance.
Thanks bro my question controller not working ? xbox 360 controller
With big amount of on death effects in the game at the moment do you think is it possible to draw them on minimap or on the ground ?
PluginBrowser
if anyone know how to make it work for poe2 would be cool for all of us cause ground and on death effects are real pain in the ass atm
I've created a custom plugin for this.
Its VERY VERY basic but may help.
Release Version 1.0.0 . DevChronos/Tracker . GitHub
Just extract the zip file on GameHelper's Plugins folder: GameHelper\Plugins
Last edited by KinetsuBR; 01-02-2025 at 10:42 AM.
Error on load of this dll
------------------------------
02/01/2025 15:59 Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at Tracker.Tracker.DrawUI()
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render()
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__27_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
------------------------------
Got it working.
Solution:
You need to set colors in the settings.txt path: "\Plugins\Tracker\config"
e.g.
{
"UniqueLineColor": {
"X": 0.78,
"Y": 0.70,
"Z": 0.47,
"W": 1.0
},
"RareLineColor": {
"X": 1.0,
"Y": 0.66,
"Z": 0.0,
"W": 1.0
},
"MagicLineColor": {
"X": 0.41,
"Y": 0.41,
"Z": 1.0,
"W": 1.0
},
"GroundEffectColor": {
"X": 0.0,
"Y": 0.78,
"Z": 0.0,
"W": 1.0
},
"MonsterStatusEffects": ""
}
You can also use the interface:
Captura de tela 2025-01-02 123012.png
I've included the config file on github.