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  1. #451
    Tompost's Avatar Member
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    How does autoquit work? Is it by using cports? or through in game command?

    GameHelper for POE 2
  2. #452
    noobified's Avatar Member
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    Thank you so much for this!

    One issue. Auto-Flasks are not working for me in 9.10, whereas they were working in 9.01 using default settings. I've confirmed the settings are enabled.

  3. #453
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by noobified View Post
    Thank you so much for this!

    One issue. Auto-Flasks are not working for me in 9.10, whereas they were working in 9.01 using default settings. I've confirmed the settings are enabled.
    Turn on debug mode.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #454
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Tompost View Post
    How does autoquit work? Is it by using cports? or through in game command?
    I think so…some windows api to disconnect the ports
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #455
    Breached's Avatar Active Member
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    Brilliant, just noticed this is available now .

    Is there any ideal lists of preloads I should add or are the good preloads already set by default?

    Thanks in advance.

  6. #456
    hollowplam's Avatar Member
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    Thanks bro my question controller not working ? xbox 360 controller

  7. #457
    marekjemiolak's Avatar Active Member
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    With big amount of on death effects in the game at the moment do you think is it possible to draw them on minimap or on the ground ?

    PluginBrowser

    if anyone know how to make it work for poe2 would be cool for all of us cause ground and on death effects are real pain in the ass atm

  8. #458
    KinetsuBR's Avatar Contributor
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    Originally Posted by marekjemiolak View Post
    With big amount of on death effects in the game at the moment do you think is it possible to draw them on minimap or on the ground ?

    PluginBrowser

    if anyone know how to make it work for poe2 would be cool for all of us cause ground and on death effects are real pain in the ass atm
    I've created a custom plugin for this.
    Its VERY VERY basic but may help.

    Release Version 1.0.0 . DevChronos/Tracker . GitHub

    Just extract the zip file on GameHelper's Plugins folder: GameHelper\Plugins
    Last edited by KinetsuBR; 01-02-2025 at 10:42 AM.

  9. Thanks zxcvbn911, k1xor, runalsh (3 members gave Thanks to KinetsuBR for this useful post)
  10. #459
    Leonkun's Avatar Member
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    Error on load of this dll
    ------------------------------
    02/01/2025 15:59 Program exited with message:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at Tracker.Tracker.DrawUI()
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render()
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__27_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

  11. #460
    bledi-13's Avatar Member
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    Originally Posted by KinetsuBR View Post
    I've created a custom plugin for this.
    Its VERY VERY basic but may help.

    Release Version 1.0.0 . DevChronos/Tracker . GitHub

    Just create a folder on GameHelper's plugin folder and paste the Tracker.dll.
    Like this: GameHelper\Plugins\Tracker
    The software does not launch with your plugin.

  12. #461
    Leonkun's Avatar Member
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    Got it working.

    Solution:
    You need to set colors in the settings.txt path: "\Plugins\Tracker\config"
    e.g.
    {
    "UniqueLineColor": {
    "X": 0.78,
    "Y": 0.70,
    "Z": 0.47,
    "W": 1.0
    },
    "RareLineColor": {
    "X": 1.0,
    "Y": 0.66,
    "Z": 0.0,
    "W": 1.0
    },
    "MagicLineColor": {
    "X": 0.41,
    "Y": 0.41,
    "Z": 1.0,
    "W": 1.0
    },
    "GroundEffectColor": {
    "X": 0.0,
    "Y": 0.78,
    "Z": 0.0,
    "W": 1.0
    },
    "MonsterStatusEffects": ""
    }

  13. #462
    KinetsuBR's Avatar Contributor
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    Originally Posted by Leonkun View Post
    Got it working.

    Solution:
    You need to set colors in the settings.txt path: "\Plugins\Tracker\config"
    e.g.
    You can also use the interface:

    Captura de tela 2025-01-02 123012.png

  14. #463
    marekjemiolak's Avatar Active Member
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    Originally Posted by Leonkun View Post
    Got it working.

    Solution:
    You need to set colors in the settings.txt path: "\Plugins\Tracker\config"
    e.g.
    i had to manually make config folder and settings.txt file and put that over there, now it works

  15. #464
    KinetsuBR's Avatar Contributor
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    I've included the config file on github.

  16. Thanks marekjemiolak (1 members gave Thanks to KinetsuBR for this useful post)
  17. #465
    hansmagz's Avatar Member
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    Originally Posted by Stif21 View Post
    Attachment 88177 Can you tell me what could be wrong?
    Where are you guys getting these parameters so that I can also custom made my own script?

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