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Member
Totem shows both friendly health bar and enemy health bar. I hope you don't see the enemy health bar.
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Originally Posted by
kch2pro
Totem shows both friendly health bar and enemy health bar. I hope you don't see the enemy health bar.
i looked into it, couldn't figure out a solution for now...feels like ggg fked up....will let them fix the issue.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Hi everyone , Happy New Year!
First of all thank you for this mod , it's amazing.
Few questions :
1. Any tutorial on what are the exact benefits, as a beginner user, I for example have no ideea if there is any additional steps to configure it (or what exact options we have except for default ones)
2. Fps limit how can this be disabled entirely , even if I set it to 0 , this shows me insane fps values (1200) , I want to run framegen mod as well
3. What is Preload , and preload list
4. How Worlddrawing works
Thank you.
Last edited by mazudsg; 01-07-2025 at 06:46 AM.
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Member
is the skill usable conditon bug in ahk? it always yields true I tried it with tempest bell
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Member
Originally Posted by
ruatoro
is the skill usable conditon bug in ahk? it always yields true I tried it with tempest bell
I think its bugged too or I didn't get what it stands for. I thought it checks for skill cooldown at first or if there are enough charges to use the skill but that wasn't it. It doesn't check for available mana to use the skill either. It always yields true.
Also I wonder if it is possible to press and hold keys with ahk trigger plugin? For example I want to use monk's mediate skill on weapon swap and hold down the key till ES is full or it's interrupted by an attack.
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Member
Could you post list of current known plugins here? I'll observe this thread now
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Active Member
Just hoping to get some input on two things.
One is seeing if anyone can tell me the difference between starting GameHelper using "GameHelper.exe" vs starting it with "Launcher.exe"? From what I can see having tried both, is they both do the same thing but obviously it could be doing something I'm not aware of or noticing ha. Anyone know?
The other thing being:
does anyone have a working "preloads.txt" file that they're using and happy to share with me as a starting point to customize? I've tried setting them up myself by using Data Visualization and then adding preloads to the file and I've also tried using the "preloads.txt" file from PoE1's GameHelper to customize but I'm just not having any luck. Not sure if anyone else is experiencing the same issue or not but most likely it's my "skill issue" or something I'm doing wrong hence hoping to get a starting point I know works and go from there.
Thanks in advance
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Originally Posted by
oops6025
I think its bugged too or I didn't get what it stands for. I thought it checks for skill cooldown at first or if there are enough charges to use the skill but that wasn't it. It doesn't check for available mana to use the skill either. It always yields true.
Also I wonder if it is possible to press and hold keys with ahk trigger plugin? For example I want to use monk's mediate skill on weapon swap and hold down the key till ES is full or it's interrupted by an attack.
Yeah, it depends on GGG implementation of the game. Can’t do much about that. Just take it case by case basis…if it works…it works, if it doesn’t work, use something else.
Ideally there should be a super function that checks every skill requirement in the game and validate if that requirement is fulfilled or not….however, rather than going that route I just exposed everything to end user and allow them to create multiple conditions.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
Breached
Just hoping to get some input on two things.
One is seeing if anyone can tell me the difference between starting GameHelper using "GameHelper.exe" vs starting it with "Launcher.exe"? From what I can see having tried both, is they both do the same thing but obviously it could be doing something I'm not aware of or noticing ha. Anyone know?
Launcher is the recommended approach since it does 3 things.
1: auto upgrade GH ( this functionality is broken for poe2 and isn’t fixed yet ).
2: checks your folder path to ensure there is no bad words like poehack etc etc since game can see that. ( working as expected ).
3: rename GH exe name and start that exe. so by reading exe name upon game can't know what the exe is about ( working as expected )
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
WitekPL
Could you post list of current known plugins here? I'll observe this thread now
All Officially supported plugins come with the GH software you don’t have to install anything.
Ppl creating the unofficial plug-ins can create a new thread or something to promote there work and maintain their plugins.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
mazudsg
Hi everyone , Happy New Year!
First of all thank you for this mod , it's amazing.
Few questions :
1. Any tutorial on what are the exact benefits, as a beginner user, I for example have no ideea if there is any additional steps to configure it (or what exact options we have except for default ones)
2. Fps limit how can this be disabled entirely , even if I set it to 0 , this shows me insane fps values (1200) , I want to run framegen mod as well
3. What is Preload , and preload list
4. How Worlddrawing works
Thank you.
1: I missed adding it in the first post, for now u can read what’s GameHelper does for Poe 1 ( https://www.ownedcore.com/forums/mmo...exile-api.html (GameHelper: A light version of PoeHUD/Exile-Api) ) it’s 90% similar.
2: no idea what you are trying to do, need more explanation.
3: it tells you what to expect in a new map/zone…if you give it a list of important things to check…no one have publicly created the default list for poe2….
4: it doesn’t work for poe 2
Last edited by GameHelper; 01-07-2025 at 12:46 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
@GameHelper, would it be possible to add a checkbox for each AHK profile to enable/disable the whole profile? For example, I have 2 characters each have different conditions to trigger flasks/skills, so instead of enabling and disabling each rule, this new feature would disable all rules within the profile.
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Active Member
Originally Posted by
Mushkela
@
GameHelper, would it be possible to add a checkbox for each AHK profile to enable/disable the whole profile? For example, I have 2 characters each have different conditions to trigger flasks/skills, so instead of enabling and disabling each rule, this new feature would disable all rules within the profile.
just change profile ? https://i.imgur.com/F5Ke82Q.png
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Post Thanks / Like - 1 Thanks
Mushkela (1 members gave Thanks to marekjemiolak for this useful post)
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Site Donator
Originally Posted by
GameHelper
Regarding the preload, I'd like to help with creating a preload.txt. I haven't really made something like this before, but from I understand (through the tool tips and reading poe1 preload.txt) I head to DV -> CurrentAreaLoadedFiles and export the dump. Then map the important enties through the GUI?
For e.g. this is the first entry from poe1
Code:
{
"Key": "Metadata/NPC/League/Azmeri/UniqueDealer",
"Value": {
"DisplayName": "Unique Dealer",
"Color": {
"X": 1.0,
"Y": 0.0,
"Z": 0.0,
"W": 1.0
},
"LogToDisk": false,
"Enabled": true
}
}
So I can find the key itself in poe2 and I am guessing the rest is from a template directly through the GUI, just a tad confused about the coordinates and what they mean (as I can't see an entry for them in the GUI). Thanks!
EDIT: Ignore all this, I am retarded. Created a few and it was stupid easy.
Last edited by cupkax; 01-07-2025 at 06:22 PM.
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Member
Originally Posted by
spdkllz
Looked at the plugin for exiled core, I dont think we have access to Atlas UI elements within GH, that will be a major issue for porting that plugin over, unless the developer adds that component to parse.
@GameHelper by any chance adding something like api that custom plugins can have custom offsets and etc ? you can still release GH fast and you don't have to update anything outside of the core. Some method extensions maybe dunno