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  1. #601
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by RebrandSoft View Post
    @GameHelper by any chance adding something like api that custom plugins can have custom offsets and etc ? you can still release GH fast and you don't have to update anything outside of the core. Some method extensions maybe dunno
    Yeah working on something like that, not sure how long it will take me
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper for POE 2
  2. #602
    KinetsuBR's Avatar Contributor
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    Almost there guys:

    Captura de tela 2025-01-08 000949.png

    Credits to @darkxell133 for this post:
    https://www.ownedcore.com/forums/pat...ml#post4532535

    I will create a new thread as soon as I finish this feature.
    Last edited by KinetsuBR; 01-07-2025 at 10:12 PM.

  3. Thanks ddt442, poeking99, Nguyen Ken, lasta, GameHelper, XORReverseEngineering, sanx, oops6025, Leonkun (9 members gave Thanks to KinetsuBR for this useful post)
  4. #603
    KronosDesign's Avatar Member
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    Originally Posted by GameHelper View Post
    Yeah working on something like that, not sure how long it will take me
    At the very least expose the relevant members and classes so we don't have to do hacky reflection tricks to bypass access restrictions like this :P
    Code:
    rootCacheField = typeof(ImportantUiElements).GetField("rootCache", BindingFlags.NonPublic | BindingFlags.Instance);
    cacheField = rootCacheField?.FieldType.GetField("cache", BindingFlags.NonPublic | BindingFlags.Instance);
    
    var rootCache = rootCacheField?.GetValue(Core.States.InGameStateObject.GameUi);
    var cache = cacheField?.GetValue(rootCache) as Dictionary<nint, UiElementBase>;

  5. #604
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by KronosDesign View Post
    At the very least expose the relevant members and classes so we don't have to do hacky reflection tricks to bypass access restrictions like this :P
    Code:
    rootCacheField = typeof(ImportantUiElements).GetField("rootCache", BindingFlags.NonPublic | BindingFlags.Instance);
    cacheField = rootCacheField?.FieldType.GetField("cache", BindingFlags.NonPublic | BindingFlags.Instance);
    
    var rootCache = rootCacheField?.GetValue(Core.States.InGameStateObject.GameUi);
    var cache = cacheField?.GetValue(rootCache) as Dictionary<nint, UiElementBase>;
    I am a very slow programmer, I recommend looking into exilecore2 when it comes out on 16th Jan if you want to work with ppl who releases new features/offsets on daily bases and have all their APIs set to public.
    If I did not reply to you, it mean the question you are asking is stupid.

  6. Thanks KronosDesign (1 members gave Thanks to GameHelper for this useful post)
  7. #605
    Shazzrap's Avatar Member
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    Is it possible to have the radar on full time with out clicking the tab button . as the tab function just clutters the perfectly good radar tool in Gamehelper?

  8. #606
    mksilva's Avatar Member
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    Post deleted by author.
    Last edited by mksilva; 01-08-2025 at 03:33 AM.

  9. #607
    mksilva's Avatar Member
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    Originally Posted by Shazzrap View Post
    Is it possible to have the radar on full time with out clicking the tab button . as the tab function just clutters the perfectly good radar tool in Gamehelper?
    This as a setting would be awsome

  10. #608
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Shazzrap View Post
    Is it possible to have the radar on full time with out clicking the tab button . as the tab function just clutters the perfectly good radar tool in Gamehelper?
    Nope, you will miss explored vs unexplored map
    If I did not reply to you, it mean the question you are asking is stupid.

  11. #609
    darkxell133's Avatar Active Member
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    Why u dont reduce the landscape transparency to 0 and the Map transparency to a lower value
    so the big ingame map doesn't block any vision and u can switch between big and small map as always

  12. Thanks mksilva (1 members gave Thanks to darkxell133 for this useful post)
  13. #610
    mksilva's Avatar Member
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    Originally Posted by darkxell133 View Post
    Why u dont reduce the landscape transparency to 0 and the Map transparency to a lower value
    so the big ingame map doesn't block any vision and u can switch between big and small map as always
    True! Thank you for that tip!

  14. #611
    miranda123's Avatar Member
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    i'm not sure it's a bug or feature but monster health bar color changing while its remaining hp goes lower. for example rare monsters health bar color start with yellow but it's turning into white when monster near to death.

  15. #612
    diesall's Avatar Contributor
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    Originally Posted by miranda123 View Post
    i'm not sure it's a bug or feature but monster health bar color changing while its remaining hp goes lower. for example rare monsters health bar color start with yellow but it's turning into white when monster near to death.
    It represents the culling range and is Configurable.

  16. #613
    Mushkela's Avatar Member
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    Originally Posted by marekjemiolak View Post
    just change profile ? https://i.imgur.com/F5Ke82Q.png
    I didn't realize that's how that worked. Awesome, thank you very much!

  17. #614
    dtmajors's Avatar Member
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    Originally Posted by KinetsuBR View Post
    Almost there guys:

    Captura de tela 2025-01-08 000949.png

    Credits to @darkxell133 for this post:
    https://www.ownedcore.com/forums/pat...ml#post4532535

    I will create a new thread as soon as I finish this feature.
    cant wait for this

  18. #615
    adreamjay's Avatar Member
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    Can AHKTrigger implement a certain situation to trigger holding to press “Raise Shield” Skill instead of clicking key one time?

    “Raise Shield” Skill can keep pressing skill key for moving.

    The new feature in POE2 is very interesting. Thank you very much for the upgrade "added AHK templates for weapon set active".

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