-
Originally Posted by
RebrandSoft
@
GameHelper by any chance adding something like api that custom plugins can have custom offsets and etc ? you can still release GH fast and you don't have to update anything outside of the core. Some method extensions maybe dunno

Yeah working on something like that, not sure how long it will take me
If I did not reply to you, it mean the question you are asking is stupid.
-
Contributor
Almost there guys:
Captura de tela 2025-01-08 000949.png
Credits to @darkxell133 for this post:
https://www.ownedcore.com/forums/pat...ml#post4532535
I will create a new thread as soon as I finish this feature.
Last edited by KinetsuBR; 01-07-2025 at 10:12 PM.
-
Post Thanks / Like - 9 Thanks
-
Member
Originally Posted by
GameHelper
Yeah working on something like that, not sure how long it will take me
At the very least expose the relevant members and classes so we don't have to do hacky reflection tricks to bypass access restrictions like this :P
Code:
rootCacheField = typeof(ImportantUiElements).GetField("rootCache", BindingFlags.NonPublic | BindingFlags.Instance);
cacheField = rootCacheField?.FieldType.GetField("cache", BindingFlags.NonPublic | BindingFlags.Instance);
var rootCache = rootCacheField?.GetValue(Core.States.InGameStateObject.GameUi);
var cache = cacheField?.GetValue(rootCache) as Dictionary<nint, UiElementBase>;
-
Originally Posted by
KronosDesign
At the very least expose the relevant members and classes so we don't have to do hacky reflection tricks to bypass access restrictions like this :P
Code:
rootCacheField = typeof(ImportantUiElements).GetField("rootCache", BindingFlags.NonPublic | BindingFlags.Instance);
cacheField = rootCacheField?.FieldType.GetField("cache", BindingFlags.NonPublic | BindingFlags.Instance);
var rootCache = rootCacheField?.GetValue(Core.States.InGameStateObject.GameUi);
var cache = cacheField?.GetValue(rootCache) as Dictionary<nint, UiElementBase>;
I am a very slow programmer, I recommend looking into exilecore2 when it comes out on 16th Jan if you want to work with ppl who releases new features/offsets on daily bases and have all their APIs set to public.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
KronosDesign (1 members gave Thanks to GameHelper for this useful post)
-
Member
Is it possible to have the radar on full time with out clicking the tab button . as the tab function just clutters the perfectly good radar tool in Gamehelper?
-
Member
Last edited by mksilva; 01-08-2025 at 03:33 AM.
-
Member
Originally Posted by
Shazzrap
Is it possible to have the radar on full time with out clicking the tab button . as the tab function just clutters the perfectly good radar tool in Gamehelper?
This as a setting would be awsome
-
Originally Posted by
Shazzrap
Is it possible to have the radar on full time with out clicking the tab button . as the tab function just clutters the perfectly good radar tool in Gamehelper?
Nope, you will miss explored vs unexplored map
If I did not reply to you, it mean the question you are asking is stupid.
-
Active Member
Why u dont reduce the landscape transparency to 0 and the Map transparency to a lower value
so the big ingame map doesn't block any vision and u can switch between big and small map as always
-
Post Thanks / Like - 1 Thanks
mksilva (1 members gave Thanks to darkxell133 for this useful post)
-
Member
Originally Posted by
darkxell133
Why u dont reduce the landscape transparency to 0 and the Map transparency to a lower value
so the big ingame map doesn't block any vision and u can switch between big and small map as always
True! Thank you for that tip!
-
Member
i'm not sure it's a bug or feature but monster health bar color changing while its remaining hp goes lower. for example rare monsters health bar color start with yellow but it's turning into white when monster near to death.
-
Contributor
Originally Posted by
miranda123
i'm not sure it's a bug or feature but monster health bar color changing while its remaining hp goes lower. for example rare monsters health bar color start with yellow but it's turning into white when monster near to death.
It represents the culling range and is Configurable.
-
Member
Originally Posted by
marekjemiolak
I didn't realize that's how that worked. Awesome, thank you very much!
-
Member
Originally Posted by
KinetsuBR
cant wait for this
-
Member
Can AHKTrigger implement a certain situation to trigger holding to press “Raise Shield” Skill instead of clicking key one time?
“Raise Shield” Skill can keep pressing skill key for moving.
The new feature in POE2 is very interesting. Thank you very much for the upgrade "added AHK templates for weapon set active".