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  1. #5206
    tab1ta0000's Avatar Member
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    @GameHelper please update The Black Knight (Boss Settler) on Preload alert

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #5207
    Galaxy83's Avatar Member
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    can someone help set up autohotkey to press desecrate+ offering please

  3. #5208
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by dd4thewin View Post
    how do we get the beasts to show up on the radar? do we have to do it manually? i dont have the metadata
    this is how i do it, not sure if i shared this screenshot before...
    https://i.postimg.cc/MHJV0M13/asdadas.png
    If I did not reply to you, it mean the question you are asking is stupid.

  4. #5209
    Galaxy83's Avatar Member
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    Is there any way for ahk to stop pressing buttons when I dialog with nps on the map, or open a vein?

  5. #5210
    anthcho's Avatar Member
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    Originally Posted by Galaxy83 View Post
    Is there any way for ahk to stop pressing buttons when I dialog with nps on the map, or open a vein?
    I added the logic action only when you are not holding down "shift" . so press shift to stop ahk.

  6. #5211
    inihendry's Avatar Member
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    Originally Posted by anthcho View Post
    I added the logic action only when you are not holding down "shift" . so press shift to stop ahk.
    may i know expression code for it?
    im only find press to run the ahk

  7. #5212
    anthcho's Avatar Member
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    there is a condition when a key is pressed. you put a ! in front of it

  8. #5213
    Ellemsi's Avatar Member
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    How can I find out the metadata of the monster I need?

  9. #5214
    inihendry's Avatar Member
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    Originally Posted by anthcho View Post
    there is a condition when a key is pressed. you put a ! in front of it
    it works!
    THANKS!

  10. #5215
    sample2's Avatar Member
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    idk if this has been asked already cause i cba to read through 348 pages, but do you plan on adding any: zoom / lighting things. like zooming out more or permanent bismuth

  11. #5216
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by sample2 View Post
    idk if this has been asked already cause i cba to read through 348 pages, but do you plan on adding any: zoom / lighting things. like zooming out more or permanent bismuth
    no plans.....
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #5217
    AngryBeavers's Avatar Member
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    @GameHelper

    Skill tree has Cruel Retort node (Every fourth Retaliation Skill you use always Critically Strikes. Retaliation Skills have 20% increased Speed)
    When I use some retaliation skill, player gets buff retaliation_fourth_use_counter_11F1. Last number depends on skill type (11F1 for Crushing Fist). But any property of retaliation_fourth_use_counter_11F1 doesn't match with counter value. Is it possible to read the value of this counter? I think it can be value between 0 and 4.
    Retaliation.JPG
    Last edited by AngryBeavers; 09-07-2024 at 02:19 PM.

  13. #5218
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by AngryBeavers View Post
    @GameHelper

    Skill tree has Cruel Retort node (Every fourth Retaliation Skill you use always Critically Strikes. Retaliation Skills have 20% increased Speed)
    When I use some retaliation skill, player gets buff retaliation_fourth_use_counter_11F1. Last number depends on skill type (11F1 for Crushing Fist). But any property of retaliation_fourth_use_counter_11F1 doesn't match with counter value. Is it possible to read the value of this counter? I think it can be value between 0 and 4.
    Retaliation.JPG
    can you check how many "retaliation_fourth_use_counter_****" buff u have on you before it's considered 4th? Is it only 1 or 4?
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #5219
    AngryBeavers's Avatar Member
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    Originally Posted by GameHelper View Post
    can you check how many "retaliation_fourth_use_counter_****" buff u have on you before it's considered 4th? Is it only 1 or 4?
    When I have 1 Retaliation skill on panel:
    - after first using Retaliation skill, player gets "retaliation_fourth_use_counter_*SkillId*"
    - after the second and any other number of using Retaliation skill, player still has only one "retaliation_fourth_use_counter_*SkillId*" (Buff has Charges = 1 always)

    When I have 2 Retaliation skills on panel:
    - after first using the first Retaliation skill, player gets "retaliation_fourth_use_counter_*SkillId_1*"
    - after the second and any other number of using the first Retaliation skill, player still has only one "retaliation_fourth_use_counter_*SkillId_1*" (Buff has Charges = 1 always)
    - after first using the second Retaliation skill, player has two buffs: "retaliation_fourth_use_counter_*SkillId_1*" and "retaliation_fourth_use_counter_*SkillId_2*"
    - after the second and any other number of using the second Retaliation skill, player has two buffs: "retaliation_fourth_use_counter_*SkillId_1*" and "retaliation_fourth_use_counter_*SkillId_2*" (Buffs have Charges = 1 always)

  15. #5220
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by AngryBeavers View Post
    When I have 1 Retaliation skill on panel:
    - after first using Retaliation skill, player gets "retaliation_fourth_use_counter_*SkillId*"
    - after the second and any other number of using Retaliation skill, player still has only one "retaliation_fourth_use_counter_*SkillId*" (Buff has Charges = 1 always)

    When I have 2 Retaliation skills on panel:
    - after first using the first Retaliation skill, player gets "retaliation_fourth_use_counter_*SkillId_1*"
    - after the second and any other number of using the first Retaliation skill, player still has only one "retaliation_fourth_use_counter_*SkillId_1*" (Buff has Charges = 1 always)
    - after first using the second Retaliation skill, player has two buffs: "retaliation_fourth_use_counter_*SkillId_1*" and "retaliation_fourth_use_counter_*SkillId_2*"
    - after the second and any other number of using the second Retaliation skill, player has two buffs: "retaliation_fourth_use_counter_*SkillId_1*" and "retaliation_fourth_use_counter_*SkillId_2*" (Buffs have Charges = 1 always)
    Okay, I will look into it. Thx for explaining it.
    If I did not reply to you, it mean the question you are asking is stupid.

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