@GameHelper please update The Black Knight (Boss Settler) on Preload alert
@GameHelper please update The Black Knight (Boss Settler) on Preload alert
can someone help set up autohotkey to press desecrate+ offering please
this is how i do it, not sure if i shared this screenshot before...
https://i.postimg.cc/MHJV0M13/asdadas.png
If I did not reply to you, it mean the question you are asking is stupid.
Is there any way for ahk to stop pressing buttons when I dialog with nps on the map, or open a vein?
there is a condition when a key is pressed. you put a ! in front of it
How can I find out the metadata of the monster I need?
idk if this has been asked already cause i cba to read through 348 pages, but do you plan on adding any: zoom / lighting things. like zooming out more or permanent bismuth
@GameHelper
Skill tree has Cruel Retort node (Every fourth Retaliation Skill you use always Critically Strikes. Retaliation Skills have 20% increased Speed)
When I use some retaliation skill, player gets buff retaliation_fourth_use_counter_11F1. Last number depends on skill type (11F1 for Crushing Fist). But any property of retaliation_fourth_use_counter_11F1 doesn't match with counter value. Is it possible to read the value of this counter? I think it can be value between 0 and 4.
Retaliation.JPG
Last edited by AngryBeavers; 09-07-2024 at 02:19 PM.
When I have 1 Retaliation skill on panel:
- after first using Retaliation skill, player gets "retaliation_fourth_use_counter_*SkillId*"
- after the second and any other number of using Retaliation skill, player still has only one "retaliation_fourth_use_counter_*SkillId*" (Buff has Charges = 1 always)
When I have 2 Retaliation skills on panel:
- after first using the first Retaliation skill, player gets "retaliation_fourth_use_counter_*SkillId_1*"
- after the second and any other number of using the first Retaliation skill, player still has only one "retaliation_fourth_use_counter_*SkillId_1*" (Buff has Charges = 1 always)
- after first using the second Retaliation skill, player has two buffs: "retaliation_fourth_use_counter_*SkillId_1*" and "retaliation_fourth_use_counter_*SkillId_2*"
- after the second and any other number of using the second Retaliation skill, player has two buffs: "retaliation_fourth_use_counter_*SkillId_1*" and "retaliation_fourth_use_counter_*SkillId_2*" (Buffs have Charges = 1 always)