-
Originally Posted by
madd123
it is not for every entity, just for every wisp, doesn't affect performance at all, too low amounts of wisps
not sure about ur question, i didn't know there is a path which not big, med or small
Sure, but then these things adds up. 5 leagues and 20 features later…everyone would start complaining that GH performance sucks…so I rather not go down that road….
Not that ppl aren’t complaining right now, however, I don’t know what to do to improve the performance when there are 50k entities around you…lol…when implementing GH, I never thought we would reach this lvl of entities around you.
Well, hidi shared the following with me
wisp_primal
wisp_primal_big
wisp_primal_med
wisp_primal_sml
As you can see, first entry in the list, is none of what you have mentioned. So if someone can figure out what “nothing” mean over here, is it bigger than small or smaller than small…
Last edited by GameHelper; 01-18-2024 at 05:40 PM.
If I did not reply to you, it mean the question you are asking is stupid.
-
got some new crash today, happened 3 times in the last hour when entering maps
1/18/2024 5:33 PM Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at SharpGen.Runtime.Result.CheckError()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1064
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 940
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
------------------------------
-
Active Member
Originally Posted by
GameHelper
Sure, but then these things adds up. 5 leagues and 20 features later…everyone would start complaining that GH performance sucks…so I rather not go down that road.
Well, hidi shared the following with me
wisp_primal
wisp_primal_big
wisp_primal_med
wisp_primal_sml
As you can see, first entry in the list, is none of what you have mentioned. So if someone can figure out what “nothing” mean over here, is it bigger than small or smaller than small…
i mean i guess nothing can add up while u r in the league forest xD but yeah i understood whan u mean, this just dont affect performance and won't, but it can be done better
i checked the forest and didn't find wisps without big med or sml, so maybe he is wrong, or they are very rare idk
-
Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to madd123 for this useful post)
-
Active Member
btw can dynamic abyss node be added to gamehelper (which will move with actual abyss not just mark where it starts etc)
because this game icon always behind gamehelper icons and its hard to see abyss escepisally when it is moving
i guess path is Metadata/MiscellaneousObjects/Abyss/AbyssNodeSmall and marked as useless now, so cant even work with POI?
might require some work with states or animated shit to determine when activated or moving tho
-
Member
can i find viridian wildwood with this tool
-
Originally Posted by
madd123
btw can dynamic abyss node be added to gamehelper (which will move with actual abyss not just mark where it starts etc)
because this game icon always behind gamehelper icons and its hard to see abyss escepisally when it is moving
i guess path is Metadata/MiscellaneousObjects/Abyss/AbyssNodeSmall and marked as useless now, so cant even work with POI?
might require some work with states or animated shit to determine when activated or moving tho
I normally just follow the line at my own pace. i don't have to see the abyss icons on the map since the line is on the floor/world-map.
If I did not reply to you, it mean the question you are asking is stupid.
-
Member
King of the mist
any chance to add king in the mists on preload alert? didn't found the path
Last edited by thomascb; 01-19-2024 at 01:57 AM.
-
Active Member
Originally Posted by
GameHelper
I normally just follow the line at my own pace. i don't have to see the abyss icons on the map since the line is on the floor/world-map.
ye but i have 6 abysses per map and they most of time spawn very close to each other, since ggg not very good at chosing spawn points of events, this lines will just confuse me and I need icon to see if I cleared current node and it started moving to next, so I can follow, but abyss icon is under gh icons)
-
Member
Originally Posted by
GameHelper
Sure, but then these things adds up. 5 leagues and 20 features later…everyone would start complaining that GH performance sucks…so I rather not go down that road….
Not that ppl aren’t complaining right now, however, I don’t know what to do to improve the performance when there are 50k entities around you…lol…when implementing GH, I never thought we would reach this lvl of entities around you.
Well, hidi shared the following with me
wisp_primal
wisp_primal_big
wisp_primal_med
wisp_primal_sml
As you can see, first entry in the list, is none of what you have mentioned. So if someone can figure out what “nothing” mean over here, is it bigger than small or smaller than small…
Sorry for late reply, each time i forgot to dump before entering the big wisps, but seems like they still in the dump.
https://files.catbox.moe/j16dsy.txt
I think the link you are searching for are theses:
Code:
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_primal/fwdline.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_voodoo/fwdline.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_warden/fwdline.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_big.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_med.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_sml.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_big.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_med.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_sml.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_big.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_med.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_sml.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_big.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_med.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_sml.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_big.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_med.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_sml.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_big.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_med.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_sml.ao
Don't actually know what dust beam mean but that's maybe the biggest amount we get (like you enter a thing and it gives you ~1000+)
-
Originally Posted by
madd123
ye but i have 6 abysses per map and they most of time spawn very close to each other, since ggg not very good at chosing spawn points of events, this lines will just confuse me and I need icon to see if I cleared current node and it started moving to next, so I can follow, but abyss icon is under gh icons)
There is a note on every medium note that gives you time since it started and pass/fail once it finish. Isn’t that enough to tell you if current node is cleared and it started moving to next? This note and lines always keep me on track.
Originally Posted by
Hidi
Sorry for late reply, each time i forgot to dump before entering the big wisps, but seems like they still in the dump.
https://files.catbox.moe/j16dsy.txt
I think the link you are searching for are theses:
Code:
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_primal/fwdline.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_voodoo/fwdline.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_warden/fwdline.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_big.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_med.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_sml.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_big.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_med.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_sml.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_big.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_med.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_sml.pet
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_big.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_med.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_sml.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_big.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_med.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_sml.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_big.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_med.ao
Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_sml.ao
Don't actually know what dust beam mean but that's maybe the biggest amount we get (like you enter a thing and it gives you ~1000+)
Nop, not this, but it’s fine, I have got it on my side now.
Last edited by GameHelper; 01-19-2024 at 08:40 AM.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
Hidi (1 members gave Thanks to GameHelper for this useful post)
-
Member
Originally Posted by
GameHelper
There is a note on every medium note that gives you time since it started and pass/fail once it finish. Isn’t that enough to tell you if current node is cleared and it started moving to next? This note and lines always keep me on track.
Nop, not this, but it’s fine, I have got it on my side now.
When we can get these changes?
-
Member
hi ~ can add follower functions ?
-
Originally Posted by
RebrandSoft
When we can get these changes?

wait what, you folks don't have the note saying time since abyss node opened and pass/fail in the end?
If I did not reply to you, it mean the question you are asking is stupid.
-
Member
Originally Posted by
491926814
hi ~ can add follower functions ?
Follow function is something found on a bot, this is a HUD mate.
-
Active Member
Originally Posted by
GameHelper
wait what, you folks don't have the note saying time since abyss node opened and pass/fail in the end?
he about wisp sizes