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  1. #4546
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by madd123 View Post
    it is not for every entity, just for every wisp, doesn't affect performance at all, too low amounts of wisps
    not sure about ur question, i didn't know there is a path which not big, med or small
    Sure, but then these things adds up. 5 leagues and 20 features later…everyone would start complaining that GH performance sucks…so I rather not go down that road….

    Not that ppl aren’t complaining right now, however, I don’t know what to do to improve the performance when there are 50k entities around you…lol…when implementing GH, I never thought we would reach this lvl of entities around you.

    Well, hidi shared the following with me

    wisp_primal
    wisp_primal_big
    wisp_primal_med
    wisp_primal_sml

    As you can see, first entry in the list, is none of what you have mentioned. So if someone can figure out what “nothing” mean over here, is it bigger than small or smaller than small…
    Last edited by GameHelper; 01-18-2024 at 05:40 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4547
    gormna's Avatar Site Donator

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    got some new crash today, happened 3 times in the last hour when entering maps

    1/18/2024 5:33 PM Program exited with message:
    SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
    ]
    at SharpGen.Runtime.Result.ThrowFailureException()
    at SharpGen.Runtime.Result.CheckError()
    at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
    at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
    at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
    at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
    at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1064
    at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 940
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
    at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
    at ClickableTransparentOverlay.ImGuiRenderer.Update(Single deltaTime, Action DoRender)
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
    ------------------------------

  3. #4548
    madd123's Avatar Active Member
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    Originally Posted by GameHelper View Post
    Sure, but then these things adds up. 5 leagues and 20 features later…everyone would start complaining that GH performance sucks…so I rather not go down that road.

    Well, hidi shared the following with me

    wisp_primal
    wisp_primal_big
    wisp_primal_med
    wisp_primal_sml

    As you can see, first entry in the list, is none of what you have mentioned. So if someone can figure out what “nothing” mean over here, is it bigger than small or smaller than small…
    i mean i guess nothing can add up while u r in the league forest xD but yeah i understood whan u mean, this just dont affect performance and won't, but it can be done better
    i checked the forest and didn't find wisps without big med or sml, so maybe he is wrong, or they are very rare idk

  4. Thanks GameHelper (1 members gave Thanks to madd123 for this useful post)
  5. #4549
    madd123's Avatar Active Member
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    btw can dynamic abyss node be added to gamehelper (which will move with actual abyss not just mark where it starts etc)
    because this game icon always behind gamehelper icons and its hard to see abyss escepisally when it is moving
    i guess path is Metadata/MiscellaneousObjects/Abyss/AbyssNodeSmall and marked as useless now, so cant even work with POI?
    might require some work with states or animated shit to determine when activated or moving tho

  6. #4550
    klampro9's Avatar Member
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    can i find viridian wildwood with this tool

  7. #4551
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by madd123 View Post
    btw can dynamic abyss node be added to gamehelper (which will move with actual abyss not just mark where it starts etc)
    because this game icon always behind gamehelper icons and its hard to see abyss escepisally when it is moving
    i guess path is Metadata/MiscellaneousObjects/Abyss/AbyssNodeSmall and marked as useless now, so cant even work with POI?
    might require some work with states or animated shit to determine when activated or moving tho
    I normally just follow the line at my own pace. i don't have to see the abyss icons on the map since the line is on the floor/world-map.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #4552
    thomascb's Avatar Member
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    King of the mist

    any chance to add king in the mists on preload alert? didn't found the path
    Last edited by thomascb; 01-19-2024 at 01:57 AM.

  9. #4553
    madd123's Avatar Active Member
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    Originally Posted by GameHelper View Post
    I normally just follow the line at my own pace. i don't have to see the abyss icons on the map since the line is on the floor/world-map.
    ye but i have 6 abysses per map and they most of time spawn very close to each other, since ggg not very good at chosing spawn points of events, this lines will just confuse me and I need icon to see if I cleared current node and it started moving to next, so I can follow, but abyss icon is under gh icons)

  10. #4554
    Hidi's Avatar Member
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    Originally Posted by GameHelper View Post
    Sure, but then these things adds up. 5 leagues and 20 features later…everyone would start complaining that GH performance sucks…so I rather not go down that road….

    Not that ppl aren’t complaining right now, however, I don’t know what to do to improve the performance when there are 50k entities around you…lol…when implementing GH, I never thought we would reach this lvl of entities around you.

    Well, hidi shared the following with me

    wisp_primal
    wisp_primal_big
    wisp_primal_med
    wisp_primal_sml

    As you can see, first entry in the list, is none of what you have mentioned. So if someone can figure out what “nothing” mean over here, is it bigger than small or smaller than small…
    Sorry for late reply, each time i forgot to dump before entering the big wisps, but seems like they still in the dump.
    https://files.catbox.moe/j16dsy.txt

    I think the link you are searching for are theses:
    Code:
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_primal/fwdline.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_voodoo/fwdline.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_warden/fwdline.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_big.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_med.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_sml.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_big.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_med.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_sml.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_big.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_med.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_sml.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_big.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_med.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_sml.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_big.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_med.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_sml.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_big.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_med.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_sml.ao
    Don't actually know what dust beam mean but that's maybe the biggest amount we get (like you enter a thing and it gives you ~1000+)

  11. #4555
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by madd123 View Post
    ye but i have 6 abysses per map and they most of time spawn very close to each other, since ggg not very good at chosing spawn points of events, this lines will just confuse me and I need icon to see if I cleared current node and it started moving to next, so I can follow, but abyss icon is under gh icons)
    There is a note on every medium note that gives you time since it started and pass/fail once it finish. Isn’t that enough to tell you if current node is cleared and it started moving to next? This note and lines always keep me on track.



    Originally Posted by Hidi View Post
    Sorry for late reply, each time i forgot to dump before entering the big wisps, but seems like they still in the dump.
    https://files.catbox.moe/j16dsy.txt

    I think the link you are searching for are theses:
    Code:
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_primal/fwdline.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_voodoo/fwdline.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/monster_dust/fx/dust_beam_warden/fwdline.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_big.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_med.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_primal/idle_01/fwdline_sml.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_big.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_med.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_vodoo/idle_01/fwdline_sml.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_big.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_med.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/fx/wisp_warden/idle_01/fwdline_sml.pet
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_big.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_med.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_primal_sml.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_big.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_med.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_vodoo_sml.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_big.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_med.ao
    Metadata/Effects/Spells/monsters_effects/League_Azmeri/resources/wisp_doodads/wisp_warden_sml.ao
    Don't actually know what dust beam mean but that's maybe the biggest amount we get (like you enter a thing and it gives you ~1000+)
    Nop, not this, but it’s fine, I have got it on my side now.
    Last edited by GameHelper; 01-19-2024 at 08:40 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. Thanks Hidi (1 members gave Thanks to GameHelper for this useful post)
  13. #4556
    RebrandSoft's Avatar Member
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    Originally Posted by GameHelper View Post
    There is a note on every medium note that gives you time since it started and pass/fail once it finish. Isn’t that enough to tell you if current node is cleared and it started moving to next? This note and lines always keep me on track.





    Nop, not this, but it’s fine, I have got it on my side now.
    When we can get these changes?

  14. #4557
    491926814's Avatar Member
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    hi ~ can add follower functions ?

  15. #4558
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by RebrandSoft View Post
    When we can get these changes?
    wait what, you folks don't have the note saying time since abyss node opened and pass/fail in the end?
    If I did not reply to you, it mean the question you are asking is stupid.

  16. #4559
    chureulas's Avatar Member
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    Originally Posted by 491926814 View Post
    hi ~ can add follower functions ?
    Follow function is something found on a bot, this is a HUD mate.

  17. #4560
    tvinki's Avatar Active Member
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    Originally Posted by GameHelper View Post
    wait what, you folks don't have the note saying time since abyss node opened and pass/fail in the end?
    he about wisp sizes

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