ty sir !! you are the best
ty sir !! you are the best
Thanks for update![]()
Thank you very much,Sir
unique helper plugin in this gamehelper will be awesome
especially in this league
Thanks for developing such an awesome tool - long time legit PoE player and first time using a tool like this. I followed the instructions and set this up yesterday and it was really easy to get working, so thanks for such clear instructions.
It's amazing how much more fun the game is to play, even when my build is minmaxed with no more upgrades to get, maxing wisps each map makes the game so much more fun and challenging, and I'm actually bricking some maps now with high wisp counts and dangerous altars whereas before it was just an easy stomp every map <= 8k wisps playing legit.
I know it's been requested throughout this thread quite a bit and you've pointed towards using ExileApi, but I have to add that I'm also really interested in the idea of not having to check belts, and I'm somewhat (perhaps irrationally?) worried about using a more heavyweight tool with more features.
Is this something you would consider adding if people offered to donate for this feature? (I'd be willing to chip in $50) Or is it a decision to keep GameHelper lightweight?
If I want to disable some icons, like chests, armour rack and such from the radar, I just set the size to 0 on the settings.txt inside radar>config right?
Another question, the radar seems to be a little bit off and I can't really make it right with just the slider provided, because sometimes it's at the right size but looks a little bit off on the X, and it's weird because I play on one of the talked about resolutions (1440p), is there something I can do to change the X or Y offsets?
Nice job about the tool and fast updates btw.
Hi, thanks for all mate ! Does it is possible to disable all the AbyssNode on map ? I tried to disable the WorldDrawing plugin but it don't work.
Since the update, gamehelper is frequently crashing with the following stacktrace:
1/16/2024 9:49 AM Program exited with message:
SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
]
at SharpGen.Runtime.Result.ThrowFailureException()
at SharpGen.Runtime.Result.CheckError()
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1064
at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 940
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
share screenshot please
there are already a lot of offsets added in GH in this league. I added it cuz the exploits were too big to ignore, now everyone is enjoying those new offsets.
All of this is against rule number 1 of this software and already gives me nightmare when I think about maintaining those new offset league after league.
Personally I am hoping that this league won't go CORE OR GGG will nerf it to the ground so I do not have to maintain the new offsets.
So yeah no amount of money can convince me to add more offsets cuz it will be me who have to maintain them league after league....
Radar setting -> icon setting -> set abyss size to zero.
NOTE: I have made some improvements to abyss and will make a release today/tomorrow (1 improvement is that it removes all the useless abyss node on the map)
If I did not reply to you, it mean the question you are asking is stupid.
https://i.imgur.com/ifHFx7y.png here it is , i tried playing with the slide but just doesn't fit properly (happens in any map btw)
I can't see the name of the camps in the wildwood anymore. Is there any setting I'm missing?