GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #4426
    fatestepped's Avatar Member
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    Okay, that should be another plugin. Thank you for your reply

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #4427
    imsohigh22's Avatar Member
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    Originally Posted by fatestepped View Post
    Okay, that should be another plugin. Thank you for your reply
    The king of the mist boss shows up on the radar when its the main fight and you have to go into his realm.. However ive noticed that if you spawn into the wild wood and one of the corners doesn't have a label - its a good chance that the mini-king of the mist boss is there.


    On a side note - i hadn't updated since like 2 weeks into the league and im loving the updates with the wisp trails and different icons. Thank you for all these updates!

  3. #4428
    imsohigh22's Avatar Member
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    Originally Posted by GameHelper View Post
    Time to stop sharing GH configurations with OC cuz then GGG will get it for free.

    I have a feeling that important TGT feature will be next, GGG haven’t fixed it cuz it need more work than the preload fix.

    In few weeks, I will remove configurations files from the first post, please download it before that happen.

    Going forward ( new leagues e.g. 3.24, 3.25 etc ) let’s not share preload/important tgt with everyone and let the users of GH find these things on their own.
    In preparation for this, is there any resource that can help figure these out? like where would i start looking. Im certain i could figure it out but i don't even know what TGT means.

  4. #4429
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by imsohigh22 View Post
    In preparation for this, is there any resource that can help figure these out? like where would i start looking. Im certain i could figure it out but i don't even know what TGT means.
    For preload , it’s FAQ-1 and for TGT, I will create a new FAQ ( similar to FAQ-1 ).
    If I did not reply to you, it mean the question you are asking is stupid.

  5. #4430
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by pimples700 View Post
    Definitely someone from GGG has eyes on this thread hahaha. Hey GGG don't F other G.H functions not funny
    They've being here for many years, since we started. GGG always have a eye on us.

    But, we still alive
    GH it's like cocaine, once you used, you can't forget.

  6. #4431
    Unknown_B's Avatar Member
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    "Key": "Metadata/Monsters/Daemon/EssenceDaemonBuffToParentCasterCrit",

    This no longer seems to be working for the Scorn essence preload. Envy, Misery and Dread all work fine.

    I tried to find something similar to EssenceDaemonBuffToParentCasterCrit in the DV > GGPK String Data Cache, but there are so many EssenceDaemon entries and didnt see anything similar. Has anyone found the correct metadata for this?

  7. #4432
    fatestepped's Avatar Member
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    May I ask if this feature is available? Can you see specific NPCs in the map, such as Breaker of Oaths The Warden of Eaves The Prime Huntress?

    This is the Chinese version1111111111.png

  8. #4433
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by fatestepped View Post
    May I ask if this feature is available? Can you see specific NPCs in the map, such as Breaker of Oaths The Warden of Eaves The Prime Huntress?

    This is the Chinese version1111111111.png
    No, it’s not available, you have to move map in order to see it.
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #4434
    Arvuzkan's Avatar Member
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    Hello GameHelper,
    In some maps -not the most of them but some rare cases- program closes itself without an error.
    So i checked the "error.log" file. It lıogged lines about the radar plugin.
    When i disable the radar, program does not crashes.

    12.01.2024 19:56 Program exited with message:
    SharpGen.Runtime.SharpGenException: HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid arguments], Message: [The parameter is incorrect.
    ]
    at SharpGen.Runtime.Result.ThrowFailureException()
    at SharpGen.Runtime.Result.CheckError()
    at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription desc, Void* initialData)
    at Vortice.Direct3D11.ID3D11Device.CreateTexture2D(Texture2DDescription description, SubresourceData[] initialData)
    at ClickableTransparentOverlay.ImGuiRenderer.CreateImageTexture(Image`1 image, Format format)
    at ClickableTransparentOverlay.Overlay.AddOrGetImagePointer(String name, Image`1 image, Boolean srgb, IntPtr& handle)
    at Radar.Radar.GenerateMapTexture() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 1064
    at Radar.Radar.ClearCachesAndUpdateAreaInfo()+MoveNext() in D:\a\GameOverlay\GameOverlay\Radar\Radar.cs:line 940
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 78
    at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass15_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 93
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken token)
    at ClickableTransparentOverlay.Overlay.<Start>b__22_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_1(Object state)
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

  10. #4435
    Stanleyy's Avatar Member
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    Hi,

    Anyone knows if deployedobjectcount depends from innercircle or outercircle ? if not it is possible to add it ?

    I'm trying to automatised blink arrow of bombarding clone atm it's working great but sometimes i need to go to far for recasting it

  11. #4436
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Stanleyy View Post
    Hi,

    Anyone knows if deployedobjectcount depends from innercircle or outercircle ? if not it is possible to add it ?

    I'm trying to automatised blink arrow of bombarding clone atm it's working great but sometimes i need to go to far for recasting it
    it doesn't depend on that.
    inner circle / outer circle is for MonsterCount condition only.


    EDIT: and its not possible to add inner/outer circle for deployedobjectcount.
    If I did not reply to you, it mean the question you are asking is stupid.

  12. #4437
    WSSANON's Avatar Member
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    NM got it. ty
    Last edited by WSSANON; 01-13-2024 at 12:37 PM.

  13. #4438
    totallylegitnp's Avatar Member
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    Did anyone ever figure out how to disable the overlay while streaming in Discord? I saw that it had been mentioned in the past, but as far as I can tell, no solution was ever found.

  14. #4439
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by totallylegitnp View Post
    Did anyone ever figure out how to disable the overlay while streaming in Discord? I saw that it had been mentioned in the past, but as far as I can tell, no solution was ever found.
    omg dude, if you are a cheater, then don't use hacks. LMAO
    GH it's like cocaine, once you used, you can't forget.

  15. #4440
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by GameHelper View Post
    If you find such code (poehud or exileapi old fork), let me know, I will take a look and see if this request can be implemented in a better way than what I am thinking.
    Boss, unfortunately this was available in a old old version of PoE HUD.
    I don't have it anymore.

    =/
    GH it's like cocaine, once you used, you can't forget.

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