GameHelper: A light version of PoeHUD/Exile-Api menu

Shout-Out

User Tag List

Page 227 of 351 FirstFirst ... 127177223224225226227228229230231277327 ... LastLast
Results 3,391 to 3,405 of 5265
  1. #3391
    Fishdetective's Avatar Member
    Reputation
    9
    Join Date
    Feb 2022
    Posts
    58
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    The monster icons don't seem to show up on the mini-map when the app starts up, at least for me. I have to re-open the configuration menu (I have it hidden on start up), apply changes, then re-hide. The monster icons than appear on the mini-map. Is this an issue for anyone else or is my system just doing something funky ?

    Update: This only happens if I start GH before I start the game. If I start the game first and then GH, the icons appear as usual, so it's just a sequence order thing. No issue at all.
    Last edited by Fishdetective; 05-11-2023 at 10:15 AM. Reason: Provide update

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3392
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by Fishdetective View Post
    The monster icons don't seem to show up on the mini-map when the app starts up, at least for me. I have to re-open the configuration menu (I have it hidden on start up), apply changes, then re-hide. The monster icons than appear on the mini-map. Is this an issue for anyone else or is my system just doing something funky ?

    Update: This only happens if I start GH before I start the game. If I start the game first and then GH, the icons appear as usual, so it's just a sequence order thing. No issue at all.
    Yeah I know about this issue, minimizing game 1 time or moving game in the background also fixes it
    If I did not reply to you, it mean the question you are asking is stupid.

  3. #3393
    bototonho4's Avatar Member
    Reputation
    1
    Join Date
    Feb 2017
    Posts
    10
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    works on windows 11?

  4. #3394
    iiisyniii's Avatar Member
    Reputation
    4
    Join Date
    Apr 2021
    Posts
    60
    Thanks G/R
    16/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone have any tips for setting up conditions for unique flasks, particularly Bottled Faith and Dying Sun. Currently I have conditions set to only trigger if there are 1 or more unique mobs, and only if there are 5 totems placed, as well as checking to ensure the player is not already under the effect of the flask. I am trying to figure a way to add conditions for:

    Ignoring monsters with 100% health. When doing labs, the pot will trigger as you run through the staging room with the stash, if there are the unique mobs along the wall. When it is set to trigger on unique mobs, it will pop early during dialog and such, and no longer be available once the unique is actually targetable. This is an issue whether placing objects in preparation for the fight or not, so trying to lean on waiting until all totems/traps/etc are placed is not useful. I guess if it could check for the animation of the traps or totems beginning to trigger/cast spell/etc... and then pop the flask, that would work to.

    Im just trying to find a way not to waste the pots during dialog scenes and so on, hopefully this all makes sense. Anyone have any ideas?

  5. #3395
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by iiisyniii View Post
    Anyone have any tips for setting up conditions for unique flasks, particularly Bottled Faith and Dying Sun. Currently I have conditions set to only trigger if there are 1 or more unique mobs, and only if there are 5 totems placed, as well as checking to ensure the player is not already under the effect of the flask. I am trying to figure a way to add conditions for:

    Ignoring monsters with 100% health. When doing labs, the pot will trigger as you run through the staging room with the stash, if there are the unique mobs along the wall. When it is set to trigger on unique mobs, it will pop early during dialog and such, and no longer be available once the unique is actually targetable. This is an issue whether placing objects in preparation for the fight or not, so trying to lean on waiting until all totems/traps/etc are placed is not useful. I guess if it could check for the animation of the traps or totems beginning to trigger/cast spell/etc... and then pop the flask, that would work to.

    Im just trying to find a way not to waste the pots during dialog scenes and so on, hopefully this all makes sense. Anyone have any ideas?
    i am working on a feature where you can disable X number of flasks upon pressing a button, would that help you?
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #3396
    iiisyniii's Avatar Member
    Reputation
    4
    Join Date
    Apr 2021
    Posts
    60
    Thanks G/R
    16/3
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    i am working on a feature where you can disable X number of flasks upon pressing a button, would that help you?
    It would help, to a degree. At that point, I might as well just pop the pots manually. Which is what I have been doing lately, and that's fine, it isn't a complaint. Just stating that if one is manually turning the pot off and on with a keystroke, then they may as well just pop the pot themselves and not worry about it.

  7. #3397
    Fishdetective's Avatar Member
    Reputation
    9
    Join Date
    Feb 2022
    Posts
    58
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Yes it does

  8. #3398
    darkxell133's Avatar Active Member
    Reputation
    39
    Join Date
    Mar 2017
    Posts
    97
    Thanks G/R
    8/31
    Trade Feedback
    0 (0%)
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    maybe its possible to use some Flags like "isValid, isTargetable, isTargetet, isHighlightet" i dont know if there are build in conditions with these flags but i think in some cases these flags could be very helpfully if they still exist xD

  9. #3399
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by iiisyniii View Post
    It would help, to a degree. At that point, I might as well just pop the pots manually. Which is what I have been doing lately, and that's fine, it isn't a complaint. Just stating that if one is manually turning the pot off and on with a keystroke, then they may as well just pop the pot themselves and not worry about it.
    You are partially right, as there are 2 differences:

    1: it’s 1 key for all pots rather than how the POE game does it I.e. 1 key press for 1 pot.

    2: it’s 1 key to enable/disable rather than 1 key to drink pot. Pretty sure enabling/disabling will happen a lot less than drinking a pot.


    But yeah, you still have to remember to disable/enable it.

    The reason for doing this route is because the game have infinite number of conditions when it comes to boss phases and monster not active. It wouldn’t be humanly possible to handle all of those conditions from GameHelper side.



    Originally Posted by darkxell133 View Post
    maybe its possible to use some Flags like "isValid, isTargetable, isTargetet, isHighlightet" i dont know if there are build in conditions with these flags but i think in some cases these flags could be very helpfully if they still exist xD


    That wouldn’t work with boss phases, as I said above, there will always be a condition we missed. This is a rabbit hole I am trying to avoid.
    Last edited by GameHelper; 05-13-2023 at 04:52 PM.
    If I did not reply to you, it mean the question you are asking is stupid.

  10. #3400
    mandarin's Avatar Member
    Reputation
    1
    Join Date
    Nov 2021
    Posts
    3
    Thanks G/R
    3/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi, preload alert dosnt work with strongboxes?. Find arcanist but havent it at preload list

  11. #3401
    SecretPender's Avatar Member
    Reputation
    1
    Join Date
    Apr 2022
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi, we're starting to get flagged by Zillya for Trojan.Sdum.Win32.11534 on Virus total. It's most likely a false positive but just wanted to let you know

  12. #3402
    VioletVibes's Avatar Active Member
    Reputation
    60
    Join Date
    Oct 2021
    Posts
    91
    Thanks G/R
    3/56
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    That wouldn’t work with boss phases, as I said above, there will always be a condition we missed. This is a rabbit hole I am trying to avoid.
    What about a new condition similar to the Instilling Orbs "Used when you Hit a Rare or Unique Enemy, if not already in effect"?

  13. #3403
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by VioletVibes View Post
    What about a new condition similar to the Instilling Orbs "Used when you Hit a Rare or Unique Enemy, if not already in effect"?
    how is that different from "Used when player ES or health less than 100%"

    Originally Posted by SecretPender View Post
    Hi, we're starting to get flagged by Zillya for Trojan.Sdum.Win32.11534 on Virus total. It's most likely a false positive but just wanted to let you know
    yeah you are right, let me re-compile a new one and push it here.

    EDIT: nevermind, new version created at GitHub is also being flagged by this, so can't do anything about it. Hopefully virustotal folks will fix this issue on their side.
    Last edited by GameHelper; 05-14-2023 at 06:06 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #3404
    VioletVibes's Avatar Active Member
    Reputation
    60
    Join Date
    Oct 2021
    Posts
    91
    Thanks G/R
    3/56
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by GameHelper View Post
    how is that different from "Used when player ES or health less than 100%"

    In terms of not being used while the boss is doing a transition.

  15. #3405
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
    Reputation
    3015
    Join Date
    Jun 2015
    Posts
    3,325
    Thanks G/R
    507/2700
    Trade Feedback
    0 (0%)
    Mentioned
    92 Post(s)
    Tagged
    2 Thread(s)
    Originally Posted by VioletVibes View Post
    In terms of not being used while the boss is doing a transition.
    yeah i understand what you are saying and its a valid approach.
    it doesn't work for ppl who wanna drink a flask before being hit by a boss.
    That being said, this condition already exists in GH i.e. check player life/es because hit is gonna reduce that so flasks will pop.
    If I did not reply to you, it mean the question you are asking is stupid.

Similar Threads

  1. "Light" Version of PoE HUD
    By deimudda69 in forum Path of Exile
    Replies: 41
    Last Post: 01-04-2020, 09:44 PM
  2. Replies: 34
    Last Post: 12-14-2019, 11:08 AM
  3. US version of TBC needed
    By Victor in forum World of Warcraft General
    Replies: 0
    Last Post: 01-16-2007, 05:08 AM
  4. Cracked version of Fraps?
    By Amedis in forum Community Chat
    Replies: 36
    Last Post: 12-04-2006, 12:00 AM
  5. new version of Studio
    By wrigley in forum WoW ME Questions and Requests
    Replies: 1
    Last Post: 12-02-2006, 06:35 PM
All times are GMT -5. The time now is 10:01 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search