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Originally Posted by
Dinozavr
If you hovered the mouse on the enemy, he successfully highlighted and you were able to cast a skill- this will be the fact of the hit.
In general, there is no problem with determining the moment of triggering a sequence of these actions
What if you are AOE/bow build and don’t need to hover over enemy…yeah, this is not easy to implement…
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
cheatingeagle
It's like that yeah? I just checked, if you specify the workdir incorrectly (or don't specify it at all) this exact thing happens. Specifying the path to the exe doesn't mean you specified the working directory.

Um ...not sure what you mean. Specifying the path where the executable is will mean GH starts from where it should, especially when that directory is the only place that executable is.
If I have it in C:\GH and specify C:\GH\Gamehelper.exe in the batch file then it is being run from the directory it is in.
If I execute the executable from this directory manually it loads all modules. If I execute the same file from the same location within a .bat file it only loads the core module. It should load the same as if I'd done it manually given it's the same executable.
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Member
I have a couple of questions.
1 - Why closed source when the original tool and plugins were open source?
2 - How frequent the bans are for using this?
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Banned
Originally Posted by
logonip
I have a couple of questions.
1 - Why closed source when the original tool and plugins were open source?
2 - How frequent the bans are for using this?
this project already has an open source fork - are you banned from google?
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Member
Originally Posted by
Dinozavr
this project already has an open source fork - are you banned from google?
Are you sure? Last time I checked the repository was privated.
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Member
hi help, is it possible in this software to make the group follow me?
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Originally Posted by
p9969775
hi help, is it possible in this software to make the group follow me?
Not at this point in time. You can find this feature in POEHelper (https://www.ownedcore.com/forums/mmo...n-sanctum.html (PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum))) tool.
If I did not reply to you, it mean the question you are asking is stupid.
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Knight
Please add a "VITAL Condition" For minions or specifically Animate Guardian
So we could Auto Cast convocation with a specific vital of the minions or Animate guardian or autoquit too if AG is about to die
Many of us necromancers spend alot of divines for Animate guardian and an Auto convocation would be reach much of a help
I hope for your kind and consideration Mr.GameHelper, thank you as always
Last edited by hacker143; 06-24-2023 at 05:44 AM.
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Member
Hello there. What's the difference between current and percent in vitals? and can i change nearby monsters range for different conditions? thanks.
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Knight
Originally Posted by
usebatu
Hello there. What's the difference between current and percent in vitals? and can i change nearby monsters range for different conditions? thanks.
current is specific value bro
for example you have 1000 life and you set it to 500, it will trigger when its 500 life
percentage is the percentage of you total life for example you have 1000 life and you set it to 60%, it will trigger in 60% of 1000 which is 600
For range i think its global and the same only, you can change the range in CORE then Nearby Monster
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Post Thanks / Like - 2 Thanks
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Knight
Originally Posted by
GameHelper
Hi Gamehelper, is it possible for AutohotKeyTrigger like it will detect boss big attack animation
for example Shaper slam , atziri flameblast, shaper balls and etc?
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Originally Posted by
hacker143
Please add a "VITAL Condition" For minions or specifically Animate Guardian
So we could Auto Cast convocation with a specific vital of the minions or Animate guardian or autoquit too if AG is about to die
Many of us necromancers spend alot of divines for Animate guardian and an Auto convocation would be reach much of a help
I hope for your kind and consideration Mr.GameHelper, thank you as always
Originally Posted by
hacker143
Hi Gamehelper, is it possible for AutohotKeyTrigger like it will detect boss big attack animation
for example Shaper slam , atziri flameblast, shaper balls and etc?
Sorry, currently I don’t have any plans on adding these advance triggers. They are not easy to add given that there are 1000 entities around you and minions/bosses are like finding a needle in haystack, once that’s done there are 1000 of options, hence slowing down the gamehelper.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
@GameHelper
- can we have DV menu items "Status Effect" and "Actor" not so deep in sub-menu? Just a copy in root dir, there is no need to move them from a logical place. These are probably the "most visited" menu items, and it would be good to have them in "walking distance".
- just read about "IsKeyPressedForAction()" condtion. I don't see it in templates or statistics. Am I looking in the wrong place? Is there a list or something like that for non-obvious conditions?
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to LongJohnDude for this useful post)
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Good ideas, I will fix these issues for you.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 1 Thanks
LongJohnDude (1 members gave Thanks to GameHelper for this useful post)
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Member
Everything works, except I do not see the radar anywhere. Is it possible it does not work with all video cards? I use the integrated graphics on a 5600g processor.