GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3421
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Dinozavr View Post
    If you hovered the mouse on the enemy, he successfully highlighted and you were able to cast a skill- this will be the fact of the hit.
    In general, there is no problem with determining the moment of triggering a sequence of these actions
    What if you are AOE/bow build and don’t need to hover over enemy…yeah, this is not easy to implement…
    If I did not reply to you, it mean the question you are asking is stupid.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3422
    Fishdetective's Avatar Member
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    Originally Posted by cheatingeagle View Post
    It's like that yeah? I just checked, if you specify the workdir incorrectly (or don't specify it at all) this exact thing happens. Specifying the path to the exe doesn't mean you specified the working directory.

    Um ...not sure what you mean. Specifying the path where the executable is will mean GH starts from where it should, especially when that directory is the only place that executable is.
    If I have it in C:\GH and specify C:\GH\Gamehelper.exe in the batch file then it is being run from the directory it is in.
    If I execute the executable from this directory manually it loads all modules. If I execute the same file from the same location within a .bat file it only loads the core module. It should load the same as if I'd done it manually given it's the same executable.

  3. #3423
    logonip's Avatar Member
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    I have a couple of questions.

    1 - Why closed source when the original tool and plugins were open source?
    2 - How frequent the bans are for using this?

  4. #3424
    Dinozavr's Avatar Banned
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    Originally Posted by logonip View Post
    I have a couple of questions.

    1 - Why closed source when the original tool and plugins were open source?
    2 - How frequent the bans are for using this?
    this project already has an open source fork - are you banned from google?

  5. #3425
    NoobToken's Avatar Member CoreCoins Purchaser
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    Originally Posted by Dinozavr View Post
    this project already has an open source fork - are you banned from google?
    Are you sure? Last time I checked the repository was privated.

  6. #3426
    p9969775's Avatar Member
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    hi help, is it possible in this software to make the group follow me?

  7. #3427
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by p9969775 View Post
    hi help, is it possible in this software to make the group follow me?

    Not at this point in time. You can find this feature in POEHelper (https://www.ownedcore.com/forums/mmo...n-sanctum.html (PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum))) tool.
    If I did not reply to you, it mean the question you are asking is stupid.

  8. #3428
    hacker143's Avatar Knight
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    Please add a "VITAL Condition" For minions or specifically Animate Guardian

    So we could Auto Cast convocation with a specific vital of the minions or Animate guardian or autoquit too if AG is about to die

    Many of us necromancers spend alot of divines for Animate guardian and an Auto convocation would be reach much of a help

    I hope for your kind and consideration Mr.GameHelper, thank you as always
    Last edited by hacker143; 06-24-2023 at 05:44 AM.

  9. #3429
    usebatu's Avatar Member
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    Hello there. What's the difference between current and percent in vitals? and can i change nearby monsters range for different conditions? thanks.

  10. #3430
    hacker143's Avatar Knight
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    Originally Posted by usebatu View Post
    Hello there. What's the difference between current and percent in vitals? and can i change nearby monsters range for different conditions? thanks.
    current is specific value bro

    for example you have 1000 life and you set it to 500, it will trigger when its 500 life
    percentage is the percentage of you total life for example you have 1000 life and you set it to 60%, it will trigger in 60% of 1000 which is 600

    For range i think its global and the same only, you can change the range in CORE then Nearby Monster

  11. Thanks usebatu, GameHelper (2 members gave Thanks to hacker143 for this useful post)
  12. #3431
    hacker143's Avatar Knight
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    Originally Posted by GameHelper View Post
    Not at this point in time. You can find this feature in POEHelper (https://www.ownedcore.com/forums/mmo...n-sanctum.html (PoEHelper (ExileApi) - 3.20 (Forbidden Sanctum))) tool.
    Hi Gamehelper, is it possible for AutohotKeyTrigger like it will detect boss big attack animation
    for example Shaper slam , atziri flameblast, shaper balls and etc?

  13. #3432
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by hacker143 View Post
    Please add a "VITAL Condition" For minions or specifically Animate Guardian

    So we could Auto Cast convocation with a specific vital of the minions or Animate guardian or autoquit too if AG is about to die

    Many of us necromancers spend alot of divines for Animate guardian and an Auto convocation would be reach much of a help

    I hope for your kind and consideration Mr.GameHelper, thank you as always
    Originally Posted by hacker143 View Post
    Hi Gamehelper, is it possible for AutohotKeyTrigger like it will detect boss big attack animation
    for example Shaper slam , atziri flameblast, shaper balls and etc?
    Sorry, currently I don’t have any plans on adding these advance triggers. They are not easy to add given that there are 1000 entities around you and minions/bosses are like finding a needle in haystack, once that’s done there are 1000 of options, hence slowing down the gamehelper.
    If I did not reply to you, it mean the question you are asking is stupid.

  14. #3433
    LongJohnDude's Avatar Member
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    @GameHelper

    - can we have DV menu items "Status Effect" and "Actor" not so deep in sub-menu? Just a copy in root dir, there is no need to move them from a logical place. These are probably the "most visited" menu items, and it would be good to have them in "walking distance".

    - just read about "IsKeyPressedForAction()" condtion. I don't see it in templates or statistics. Am I looking in the wrong place? Is there a list or something like that for non-obvious conditions?

  15. Thanks GameHelper (1 members gave Thanks to LongJohnDude for this useful post)
  16. #3434
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Good ideas, I will fix these issues for you.
    If I did not reply to you, it mean the question you are asking is stupid.

  17. Thanks LongJohnDude (1 members gave Thanks to GameHelper for this useful post)
  18. #3435
    lbyonder's Avatar Member
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    Everything works, except I do not see the radar anywhere. Is it possible it does not work with all video cards? I use the integrated graphics on a 5600g processor.

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