GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #3406
    mandarin's Avatar Member
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    Originally Posted by mandarin View Post
    Hi, preload alert dosnt work with strongboxes?. Find arcanist but havent it at preload list
    its stupid question? cant find answer at first or previous pages only about beast (

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #3407
    VioletVibes's Avatar Active Member
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    Originally Posted by GameHelper View Post
    yeah i understand what you are saying and its a valid approach.
    it doesn't work for ppl who wanna drink a flask before being hit by a boss.
    That being said, this condition already exists in GH i.e. check player life/es because hit is gonna reduce that so flasks will pop.
    Ah, yeah I can see how that's an issue, not sure what else besides being able to temp turn off flasks could help.


    Originally Posted by mandarin View Post
    its stupid question? cant find answer at first or previous pages only about beast (
    Strongboxes will only show if they are within the network bubble when you first load in (aprox 2 screens).

  3. #3408
    SuperSlonick's Avatar Member
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    Guys, can someone help? How delete chest marker from maps? (not strongbox)

  4. #3409
    VioletVibes's Avatar Active Member
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    Originally Posted by SuperSlonick View Post
    Guys, can someone help? How delete chest marker from maps? (not strongbox)
    Radar -> Icon Setting -> BaseGame Icons -> https://i.imgur.com/t1zAPqd.png -> Set them to 0.

  5. #3410
    iiisyniii's Avatar Member
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    Do we have an available list of conditions for reference when working with the dynamic conditions for the pots? I could probably find a way to make things work a bit more comfortably for myself, but I am not sure where to find conditions to actually try and base an idea from.

  6. #3411
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by iiisyniii View Post
    Do we have an available list of conditions for reference when working with the dynamic conditions for the pots? I could probably find a way to make things work a bit more comfortably for myself, but I am not sure where to find conditions to actually try and base an idea from.
    check if first post -> How To section helps you.
    If I did not reply to you, it mean the question you are asking is stupid.

  7. Thanks iiisyniii (1 members gave Thanks to GameHelper for this useful post)
  8. #3412
    VioletVibes's Avatar Active Member
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    Originally Posted by GameHelper View Post
    i don't think so its gonna require additional offsets. so I will try to add it.
    Did you get around checking if this is possible? Cheers!

  9. #3413
    AlvaroSalles's Avatar Member
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    does anyone figured it out a way to keep your blades going automatically with blade vortex?

  10. #3414
    abratema's Avatar Active Member
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    Originally Posted by AlvaroSalles View Post
    does anyone figured it out a way to keep your blades going automatically with blade vortex?
    There is a buff for the amount of stacks you have: blade_vortex_counter (there should be a how-to on how to find buffs on the first page)

    Create a rule, assign your bv key to it: PlayerBuffs["blade_vortex_counter"].Charges < 7
    Change "7" to whatever number you want, so you hit max stacks with whatever setup you run.
    Then add a cooldown (0.2sec maybe) to it, so GH doesn't spam the key too much.
    Last edited by abratema; 05-25-2023 at 04:12 AM.

  11. Thanks Bonaf1de (1 members gave Thanks to abratema for this useful post)
  12. #3415
    Fishdetective's Avatar Member
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    Trying to create a simple batch script to start GH. Script is simple. Just calls the executable file. I've noticed when done this way only the core GH is loaded, the other modules aren't (health, radar, preload and autohotkey). How do I get GH to load all 4 tabs via the batch script ? It works fine if I manually start the script (right click on executable) and loads all modules.

  13. #3416
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by Fishdetective View Post
    Trying to create a simple batch script to start GH. Script is simple. Just calls the executable file. I've noticed when done this way only the core GH is loaded, the other modules aren't (health, radar, preload and autohotkey). How do I get GH to load all 4 tabs via the batch script ? It works fine if I manually start the script (right click on executable) and loads all modules.
    Could it be that you set the working directory somewhere else? Try setting it to the root of the gamehelper folder

  14. #3417
    Fishdetective's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Could it be that you set the working directory somewhere else? Try setting it to the root of the gamehelper folder
    No it isn't that. The full path is specified in the batch file. It runs, but it doesn't bring up all the other tabs, just the core one.

  15. #3418
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by Fishdetective View Post
    No it isn't that. The full path is specified in the batch file. It runs, but it doesn't bring up all the other tabs, just the core one.
    It's like that yeah? I just checked, if you specify the workdir incorrectly (or don't specify it at all) this exact thing happens. Specifying the path to the exe doesn't mean you specified the working directory.


  16. #3419
    arturino009's Avatar Contributor
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    Originally Posted by GameHelper View Post
    how is that different from "Used when player ES or health less than 100%"

    Technically "Used when you Hit a Rare or Unique Enemy, if not already in effect" procs the flask when YOU hit an enemy, not when you are being hit.
    It's a great condition, but I'm not sure it is even possible to implement here. You need to somehow determine that the player just hit a rare/unique, or read the enemy that he just got hit by a player, and I doubt we can get this info.
    It is possible to implement a case to detect that a monster lost health within 1sec of player using a skill, but there are a lot of scenarios where it will fail and will not be consistent.

  17. Thanks GameHelper (1 members gave Thanks to arturino009 for this useful post)
  18. #3420
    Dinozavr's Avatar Banned
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    Originally Posted by arturino009 View Post
    Technically "Used when you Hit a Rare or Unique Enemy, if not already in effect" procs the flask when YOU hit an enemy, not when you are being hit.
    It's a great condition, but I'm not sure it is even possible to implement here. You need to somehow determine that the player just hit a rare/unique, or read the enemy that he just got hit by a player, and I doubt we can get this info.
    It is possible to implement a case to detect that a monster lost health within 1sec of player using a skill, but there are a lot of scenarios where it will fail and will not be consistent.
    If you hovered the mouse on the enemy, he successfully highlighted and you were able to cast a skill- this will be the fact of the hit.
    In general, there is no problem with determining the moment of triggering a sequence of these actions

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