GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #436
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by sweeb View Post
    Still cant even get it to start. I have it in a sep folder and just DL the newest one. runing in windowed and full screen windowed still nothing. poe 32 and 64 same thing. Do i need to put it in the same folder are hudapi? i click the EXE and nothing happens and no error log
    it's working for a hell lot of ppl. I don't know what's wrong on your side and how to fix it, sorry!

    Originally Posted by GlebSmet View Post
    Hello, bud! Thank you a lot for the work! Have 1 question, radar icons are not shown on the large map, only on the mini-map. Where did I miss the info about this?
    First Post -> HowTo -> Radar plugin. thanks.

    Originally Posted by berloga03rus View Post
    my settings won't save if i close helper via both close button or f12. what am i doing wrong, missing any lib?
    no idea how to fix this, it's working for me and many others. If you find out, let me know too

    Originally Posted by ihackirl View Post
    Is there a way to save my flask profile? On the third time setting it up from scratch..
    pressing F12 or exiting overlay saves the whole config. it's written in Setting Window -> Core -> 3 or 4 line from the top.

    Originally Posted by puket View Post
    Does this support POE clients in other languages?
    in the future, yes! this feature will come in 3.17 or 3.18 but I do want this feature to work!

    Originally Posted by iHitHardBro View Post
    10/24/2021 1:13 AM Program exited with message:
    System.Exception: New flask base found Sharkskin Tunic.Please let the developer know.
    at SimpleFlaskManager.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\FlaskE ffectCondition.cs:line 80
    at SimpleFlaskManager.ProfileManager.Conditions.VitalsCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\Vitals Condition.cs:line 112
    at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 145
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 196
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    hmm, how often this happen, Sharkskin Tunic is an armor, why is it showing in your flask slow, weird. Unless Game got updated and offset changed...
    EDIT: working on my side, don't think so offset changed.
    Last edited by GameHelper; 10-24-2021 at 02:01 AM.

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #437
    csherman's Avatar Member
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    can someone tell me how i can go about showing corrupted zones for fragment farming for atziri/6links?

  3. #438
    AirMostafa's Avatar Member
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    Thx for the tool.
    I got one issue after like 2-3 mins in game it just turn off and i need to restart it, how do i solve that?

  4. #439
    monk1111's Avatar Member
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    @zaafar thx for your hard work,donation done

  5. #440
    Forumuser1000's Avatar Active Member
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    Is it possible to install a flask profile from someone else or something? I have no clue at all how to make a flask routine work in this.

    I tried making one as per the instructions on page 1 and not only did it not work, pressing F12 currently fails to save your profile, so you have to keep creating them over and over again in an attempt to make them work.

  6. #441
    jnz9513's Avatar Member
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    @zaafar The simple flask is double clicking movement flask when both status effect and flask effect is added to the conditions.

    Linked the settings.
    https://i.gyazo.com/bd8f88ef280bf20e...98f15bff26.png

  7. #442
    CausalityMerchant's Avatar Active Member CoreCoins Purchaser
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    yo, awesome tool, is it possible to add to the flask manager, the auras socketed in march of the legion boots, like if aura is missing press "q", and option to recast it at random when 1-4 sec are left on the aura

  8. #443
    BrasileirinhoPe's Avatar Member
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    has anyone make a good preload andcan shared it?!

  9. #444
    Borpa's Avatar Active Member BorpaSpin
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    Hey, recently my hud been crashing with this error when playing around with flasks. Thanks!
    Code:
    System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity'))
     ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
       at System.Collections.Generic.List`1..ctor(Int32 capacity)
       at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 360
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 172
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 211
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass50_0.<UpdateData>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 268
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 283
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 424
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

  10. Thanks GameHelper (1 members gave Thanks to Borpa for this useful post)
  11. #445
    forsazn's Avatar Member
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    sometimes radar just stop working

  12. #446
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Borpa View Post
    Hey, recently my hud been crashing with this error when playing around with flasks. Thanks!
    Code:
    System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity'))
     ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
       at System.Collections.Generic.List`1..ctor(Int32 capacity)
       at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 360
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 172
       at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 211
       at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass50_0.<UpdateData>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 268
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
       at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
       at System.Threading.Tasks.TaskReplicator.Replica.Execute()
       --- End of inner exception stack trace ---
       at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
       at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
       at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
       at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 283
       at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 424
       at Coroutine.ActiveCoroutine.MoveNext()
       at Coroutine.ActiveCoroutine.OnEvent(Event evt)
       at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
       at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
       at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
       at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
       at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
       at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
       at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    Will fix this error.

  13. Thanks Borpa, dgizyn, Senotin (3 members gave Thanks to GameHelper for this useful post)
  14. #447
    dgizyn's Avatar Member
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    Works amazing.

    Just can't figure out why occasionally my radar will lose my player ICON, along with other random icons (cassia, transition zones, etc)

  15. #448
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by dgizyn View Post
    Works amazing.

    Just can't figure out why occasionally my radar will lose my player ICON, along with other random icons (cassia, transition zones, etc)
    There is no my player icon in radar.


    Originally Posted by smaili View Post
    yo, awesome tool, is it possible to add to the flask manager, the auras socketed in march of the legion boots, like if aura is missing press "q", and option to recast it at random when 1-4 sec are left on the aura
    If you put your auras on numpad 1,2,3,4 etc. U can already do what you are asking for. GL!
    Last edited by GameHelper; 10-24-2021 at 07:31 AM.

  16. #449
    dgizyn's Avatar Member
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    Originally Posted by zaafar View Post
    There is no my player icon in radar.
    OHHHH.

    Its my Agony Crawler.
    Weird. Makes more sense now.

    Occasionally I lose the icon entirely though. Also noticed when that icon is gone, so is cassia/legion on radar.

  17. #450
    qqcakesqq's Avatar Member
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    Originally Posted by jnz9513 View Post
    @zaafar The simple flask is double clicking movement flask when both status effect and flask effect is added to the conditions.

    Linked the settings.
    https://i.gyazo.com/bd8f88ef280bf20e...98f15bff26.png
    im having the same issue with all of my flasks it will spam then until empty. not sure how to fix it.

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