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Originally Posted by
sweeb
Still cant even get it to start. I have it in a sep folder and just DL the newest one. runing in windowed and full screen windowed still nothing. poe 32 and 64 same thing. Do i need to put it in the same folder are hudapi? i click the EXE and nothing happens and no error log
it's working for a hell lot of ppl. I don't know what's wrong on your side and how to fix it, sorry!
Originally Posted by
GlebSmet
Hello, bud! Thank you a lot for the work! Have 1 question, radar icons are not shown on the large map, only on the mini-map. Where did I miss the info about this?
First Post -> HowTo -> Radar plugin. thanks.
Originally Posted by
berloga03rus
my settings won't save if i close helper via both close button or f12. what am i doing wrong, missing any lib?
no idea how to fix this, it's working for me and many others. If you find out, let me know too 
Originally Posted by
ihackirl
Is there a way to save my flask profile? On the third time setting it up from scratch..
pressing F12 or exiting overlay saves the whole config. it's written in Setting Window -> Core -> 3 or 4 line from the top.
Originally Posted by
puket
Does this support POE clients in other languages?
in the future, yes! this feature will come in 3.17 or 3.18 but I do want this feature to work!
Originally Posted by
iHitHardBro
10/24/2021 1:13 AM Program exited with message:
System.Exception: New flask base found Sharkskin Tunic.Please let the developer know.
at SimpleFlaskManager.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\FlaskE ffectCondition.cs:line 80
at SimpleFlaskManager.ProfileManager.Conditions.VitalsCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\Vitals Condition.cs:line 112
at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 145
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 196
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
hmm, how often this happen, Sharkskin Tunic is an armor, why is it showing in your flask slow, weird. Unless Game got updated and offset changed...
EDIT: working on my side, don't think so offset changed.
Last edited by GameHelper; 10-24-2021 at 02:01 AM.
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Member
can someone tell me how i can go about showing corrupted zones for fragment farming for atziri/6links?
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Member
Thx for the tool.
I got one issue after like 2-3 mins in game it just turn off and i need to restart it, how do i solve that?
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Member
@zaafar thx for your hard work,donation done
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Active Member
Is it possible to install a flask profile from someone else or something? I have no clue at all how to make a flask routine work in this.
I tried making one as per the instructions on page 1 and not only did it not work, pressing F12 currently fails to save your profile, so you have to keep creating them over and over again in an attempt to make them work.
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Member
@zaafar The simple flask is double clicking movement flask when both status effect and flask effect is added to the conditions.
Linked the settings.
https://i.gyazo.com/bd8f88ef280bf20e...98f15bff26.png
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yo, awesome tool, is it possible to add to the flask manager, the auras socketed in march of the legion boots, like if aura is missing press "q", and option to recast it at random when 1-4 sec are left on the aura
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Member
has anyone make a good preload andcan shared it?!
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Active Member
BorpaSpin
Hey, recently my hud been crashing with this error when playing around with flasks. Thanks!
Code:
System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity'))
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
at System.Collections.Generic.List`1..ctor(Int32 capacity)
at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 360
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 172
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 211
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass50_0.<UpdateData>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 268
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 283
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 424
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to Borpa for this useful post)
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Member
sometimes radar just stop working
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Originally Posted by
Borpa
Hey, recently my hud been crashing with this error when playing around with flasks. Thanks!
Code:
System.AggregateException: One or more errors occurred. (Non-negative number required. (Parameter 'capacity'))
---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'capacity')
at System.Collections.Generic.List`1..ctor(Int32 capacity)
at GameHelper.Utils.SafeMemoryHandle.ReadStdBucket[TValue](StdBucket nativeContainer) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 360
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateComponentData(ItemStruct idata, Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 172
at GameHelper.RemoteObjects.States.InGameStateObjects.Entity.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\Entity.cs:line 211
at GameHelper.RemoteObjects.RemoteObjectBase.set_Address(IntPtr value) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\RemoteObjectBase.cs:line 64
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.<>c__DisplayClass50_0.<UpdateData>b__0(Int32 index) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 268
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion)
at System.Threading.Tasks.TaskReplicator.Replica.Execute()
--- End of inner exception stack trace ---
at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source)
at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException)
at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
at System.Threading.Tasks.Parallel.For(Int32 fromInclusive, Int32 toExclusive, Action`1 body)
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boolean hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 283
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\AreaInstance.cs:line 424
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Will fix this error.
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Post Thanks / Like - 3 Thanks
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Member
Works amazing.
Just can't figure out why occasionally my radar will lose my player ICON, along with other random icons (cassia, transition zones, etc)
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Originally Posted by
dgizyn
Works amazing.
Just can't figure out why occasionally my radar will lose my player ICON, along with other random icons (cassia, transition zones, etc)
There is no my player icon in radar.
Originally Posted by
smaili
yo, awesome tool, is it possible to add to the flask manager, the auras socketed in march of the legion boots, like if aura is missing press "q", and option to recast it at random when 1-4 sec are left on the aura
If you put your auras on numpad 1,2,3,4 etc. U can already do what you are asking for. GL!
Last edited by GameHelper; 10-24-2021 at 07:31 AM.
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Member
Originally Posted by
zaafar
There is no my player icon in radar.
OHHHH.
Its my Agony Crawler.
Weird. Makes more sense now.
Occasionally I lose the icon entirely though. Also noticed when that icon is gone, so is cassia/legion on radar.
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Member
Originally Posted by
jnz9513
im having the same issue with all of my flasks it will spam then until empty. not sure how to fix it.