GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #421
    BHLDepression's Avatar Member
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    10/23/2021 7:51 PM Program exited with message:
    System.Exception: Looks like Capacity changed to8191 from 4095
    at GameHelper.RemoteObjects.LoadedFiles.ScanAllBucketsParallel(SafeMemoryHandle reader, LoadedFilesRootObject filesRootObj) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\LoadedFiles.cs:line 170
    at GameHelper.RemoteObjects.LoadedFiles.OnAreaChange()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\LoadedFiles.cs:line 258
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 81
    at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
    at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
    at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
    at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 74
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

    Crashing on launch, using the newest version

    GameHelper: A light version of PoeHUD/Exile-Api
  2. #422
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Thanks for sharing this, I’ll update GameHelper and fix this.

  3. #423
    genarte's Avatar Member
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    Simple Flask not working.

  4. #424
    hitline85's Avatar Member
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    Originally Posted by genarte View Post
    Simple Flask not working.
    everything works don't mislead people

  5. #425
    Azobidarz's Avatar Member
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    Originally Posted by hitline85 View Post
    everything works don't mislead people
    Flasks work when they want to work, sometimes it will heal or use utility, sometimes not. nothing in debug apart from what flasks it has used.

  6. #426
    hurrhurr1's Avatar Member
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    Saw someone else got error in act 9 vastiri desert area.
    Did not do the scourge mechanic, was just running towards/doing quest objective in the foothills (Kill Boulderback)
    Can run the area 2~ times more and see if it happens again, and edit if it happens again.
    (think I got latest update also(?) files are last modifed 2hrs before this happened, if that makes sense lol.

    2021-10-24 04:27 Program exited with message:
    System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000).
    at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 288
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 230
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 424
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

  7. #427
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by hurrhurr1 View Post
    Saw someone else got error in act 9 vastiri desert area.
    Did not do the scourge mechanic, was just running towards/doing quest objective in the foothills (Kill Boulderback)
    Can run the area 2~ times more and see if it happens again, and edit if it happens again.
    (think I got latest update also(?) files are last modifed 2hrs before this happened, if that makes sense lol.

    2021-10-24 04:27 Program exited with message:
    System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000).
    at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 288
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 230
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 424
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------
    ah shit!!!! no you don't have the latest update because in the latest update I have added more information to this error msg so I can debug it (since it's not happening on my side).

    in the latest update the error msg looks like this:

    throw new Exception("ERROR: Reading HashMap failed" +
    $" current counter {counter} is greater than" +
    $" Maximum allowed HashMap size ({MaxAllowed})." +
    $" Game tells us the expected size to be {size}.");





    FYI: following is fixed, download from first post.



    10/23/2021 7:51 PM Program exited with message:
    System.Exception: Looks like Capacity changed to8191 from 4095
    Last edited by GameHelper; 10-23-2021 at 10:04 PM.

  8. Thanks levelmax (1 members gave Thanks to GameHelper for this useful post)
  9. #428
    hurrhurr1's Avatar Member
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    Originally Posted by zaafar View Post
    ah shit!!!! no you don't have the latest update because in the latest update I have added more information to this error msg so I can debug it (since it's not happening on my side).

    in the latest update the error msg looks like this:

    throw new Exception("ERROR: Reading HashMap failed" +
    $" current counter {counter} is greater than" +
    $" Maximum allowed HashMap size ({MaxAllowed})." +
    $" Game tells us the expected size to be {size}.");





    FYI: following is fixed, download from first post.



    10/23/2021 7:51 PM Program exited with message:
    System.Exception: Looks like Capacity changed to8191 from 4095
    Aah, alright. ill get the update then (: thanks

  10. #429
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    new update, download from first post.

    enduring flasks will not spam anymore.

  11. #430
    sweeb's Avatar Member
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    Still cant even get it to start. I have it in a sep folder and just DL the newest one. runing in windowed and full screen windowed still nothing. poe 32 and 64 same thing. Do i need to put it in the same folder are hudapi? i click the EXE and nothing happens and no error log

  12. #431
    GlebSmet's Avatar Member
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    Hello, bud! Thank you a lot for the work! Have 1 question, radar icons are not shown on the large map, only on the mini-map. Where did I miss the info about this?

  13. #432
    berloga03rus's Avatar Member
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    my settings won't save if i close helper via both close button or f12. what am i doing wrong, missing any lib?

  14. #433
    ihackirl's Avatar Site Donator
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    Is there a way to save my flask profile? On the third time setting it up from scratch..

  15. #434
    puket's Avatar Member
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    Does this support POE clients in other languages?

  16. #435
    iHitHardBro's Avatar Member
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    10/24/2021 1:13 AM Program exited with message:
    System.Exception: New flask base found Sharkskin Tunic.Please let the developer know.
    at SimpleFlaskManager.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\FlaskE ffectCondition.cs:line 80
    at SimpleFlaskManager.ProfileManager.Conditions.VitalsCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\Vitals Condition.cs:line 112
    at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 145
    at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 196
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()

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