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Member
10/23/2021 7:51 PM Program exited with message:
System.Exception: Looks like Capacity changed to8191 from 4095
at GameHelper.RemoteObjects.LoadedFiles.ScanAllBucketsParallel(SafeMemoryHandle reader, LoadedFilesRootObject filesRootObj) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\LoadedFiles.cs:line 170
at GameHelper.RemoteObjects.LoadedFiles.OnAreaChange()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\LoadedFiles.cs:line 258
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.RemoteObjects.States.AreaLoadingState.<>c.<UpdateData>b__12_0() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\AreaLoadingState.cs :line 81
at Coroutine.CoroutineHandlerInstance.InvokeLaterImpl(Wait wait, Action action)+MoveNext()
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandlerInstance.<>c__DisplayClass13_0.<Tick>b__0(ActiveCorout ine c)
at System.Collections.Generic.List`1.RemoveAll(Predicate`1 match)
at Coroutine.CoroutineHandlerInstance.Tick(Double deltaSeconds)
at Coroutine.CoroutineHandler.Tick(Double deltaSeconds)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 74
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Crashing on launch, using the newest version
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Thanks for sharing this, I’ll update GameHelper and fix this.
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Member
Simple Flask not working.
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Member
Originally Posted by
genarte
Simple Flask not working.
everything works don't mislead people
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Member
Originally Posted by
hitline85
everything works don't mislead people
Flasks work when they want to work, sometimes it will heal or use utility, sometimes not. nothing in debug apart from what flasks it has used.
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Member
Saw someone else got error in act 9 vastiri desert area.
Did not do the scourge mechanic, was just running towards/doing quest objective in the foothills (Kill Boulderback)
Can run the area 2~ times more and see if it happens again, and edit if it happens again.
(think I got latest update also(?) files are last modifed 2hrs before this happened, if that makes sense lol.
2021-10-24 04:27 Program exited with message:
System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000).
at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 288
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 230
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 424
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Originally Posted by
hurrhurr1
Saw someone else got error in act 9 vastiri desert area.
Did not do the scourge mechanic, was just running towards/doing quest objective in the foothills (Kill Boulderback)
Can run the area 2~ times more and see if it happens again, and edit if it happens again.
(think I got latest update also(?) files are last modifed 2hrs before this happened, if that makes sense lol.
2021-10-24 04:27 Program exited with message:
System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000).
at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 288
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 230
at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 424
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
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ah shit!!!! no you don't have the latest update because in the latest update I have added more information to this error msg so I can debug it (since it's not happening on my side).
in the latest update the error msg looks like this:
throw new Exception("ERROR: Reading HashMap failed" +
$" current counter {counter} is greater than" +
$" Maximum allowed HashMap size ({MaxAllowed})." +
$" Game tells us the expected size to be {size}.");
FYI: following is fixed, download from first post.
10/23/2021 7:51 PM Program exited with message:
System.Exception: Looks like Capacity changed to8191 from 4095
Last edited by GameHelper; 10-23-2021 at 10:04 PM.
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Post Thanks / Like - 1 Thanks
levelmax (1 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
zaafar
ah shit!!!! no you don't have the latest update because in the latest update I have added more information to this error msg so I can debug it (since it's not happening on my side).
in the latest update the error msg looks like this:
throw new Exception("ERROR: Reading HashMap failed" +
$" current counter {counter} is greater than" +
$" Maximum allowed HashMap size ({MaxAllowed})." +
$" Game tells us the expected size to be {size}.");
FYI: following is fixed, download from first post.
10/23/2021 7:51 PM Program exited with message:
System.Exception: Looks like Capacity changed to8191 from 4095
Aah, alright. ill get the update then (: thanks
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new update, download from first post.
enduring flasks will not spam anymore.
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Member
Still cant even get it to start. I have it in a sep folder and just DL the newest one. runing in windowed and full screen windowed still nothing. poe 32 and 64 same thing. Do i need to put it in the same folder are hudapi? i click the EXE and nothing happens and no error log
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Member
Hello, bud! Thank you a lot for the work! Have 1 question, radar icons are not shown on the large map, only on the mini-map. Where did I miss the info about this?
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Member
my settings won't save if i close helper via both close button or f12. what am i doing wrong, missing any lib?
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Site Donator
Is there a way to save my flask profile? On the third time setting it up from scratch..
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Member
Does this support POE clients in other languages?
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Member
10/24/2021 1:13 AM Program exited with message:
System.Exception: New flask base found Sharkskin Tunic.Please let the developer know.
at SimpleFlaskManager.ProfileManager.Conditions.FlaskEffectCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\FlaskE ffectCondition.cs:line 80
at SimpleFlaskManager.ProfileManager.Conditions.VitalsCondition.Evaluate() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\ProfileManager\Conditions\Vitals Condition.cs:line 112
at SimpleFlaskManager.SimpleFlaskManagerCore.DrawUI() in D:\a\GameOverlay\GameOverlay\SimpleFlaskManager\SimpleFlaskManagerCore.cs:line 145
at GameHelper.Plugin.PManager.DrawPluginUiRenderCoroutine()+MoveNext() in D:\a\GameOverlay\GameOverlay\GameHelper\Plugin\PManager.cs:line 196
at Coroutine.ActiveCoroutine.MoveNext()
at Coroutine.ActiveCoroutine.OnEvent(Event evt)
at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()