GameHelper: A light version of PoeHUD/Exile-Api menu

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  1. #376
    BrasileirinhoPe's Avatar Member
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    Originally Posted by miracle1 View Post
    Flasks are not working for me or i can't set it up
    Attention Required! | Cloudflare
    Better u looking for config the flask, creating a new profile and select it.
    Last edited by BrasileirinhoPe; 10-23-2021 at 07:34 AM.

    GameHelper: A light version of PoeHUD/Exile-Api
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  3. #377
    miracle1's Avatar Active Member
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    Omg, i forgot to select a profile...it's working now, thx

  4. #378
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by egarfield19 View Post
    hello zaafar! thank you and good job!
    can we set up a Plague Bearer to auto trigger when it reaches max charges in flaskmanager?
    no idea, check out FAQ 1. GL!


    Originally Posted by miracle1 View Post
    Omg, i forgot to select a profile...it's working now, thx

    yeah, debug mode helps a lot in these things.

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  6. #379
    PatrikWalton's Avatar Member
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    Can this radar show where located specific Red beast and the quantity of them? Example Fenumal plagued arachnid.

  7. #380
    mathiasv91's Avatar Member
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    Fixed it by redownloading the program. Why does it not update on it's own?
    Last edited by mathiasv91; 10-23-2021 at 08:41 AM.

  8. #381
    soulreaper259's Avatar Member
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    Just wanted to post the error i got in act 9 Vastiri desert
    23.10.2021 15:30 Program exited with message:
    System.Exception: ERROR: Reading HashMap failed current counter 10001 is greater than Maximum allowed HashMap size (10000).
    at GameHelper.Utils.SafeMemoryHandle.ReadStdMapAsList[TKey,TValue](StdMap nativeContainer, Boolean validate_size, Func`2 keyfilter) in D:\a\GameOverlay\GameOverlay\GameHelper\Utils\SafeMemoryHandle.cs:line 288
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.UpdateData(Boole an hasAddressChanged) in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 230
    at GameHelper.RemoteObjects.States.InGameStateObjects.AreaInstance.OnPerFrame()+Mov eNext() in D:\a\GameOverlay\GameOverlay\GameHelper\RemoteObjects\States\InGameStateObjects\ AreaInstance.cs:line 424
    at Coroutine.ActiveCoroutine.MoveNext()
    at Coroutine.ActiveCoroutine.OnEvent(Event evt)
    at Coroutine.CoroutineHandlerInstance.RaiseEvent(Event evt)
    at Coroutine.CoroutineHandler.RaiseEvent(Event evt)
    at GameHelper.GameOverlay.Render() in D:\a\GameOverlay\GameOverlay\GameHelper\GameOverlay.cs:line 78
    at ClickableTransparentOverlay.Overlay.RunInfiniteLoop(CancellationToken cancellationToken)
    at ClickableTransparentOverlay.Overlay.<Start>b__11_0()
    at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_1(Object state)
    at System.Threading.QueueUserWorkItemCallbackDefaultContext.Execute()
    at System.Threading.ThreadPoolWorkQueue.Dispatch()
    ------------------------------

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  10. #382
    MtSeven's Avatar Member
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    @zaafar is the effect of close creatures count working? I can't see it show when I activate status details. Also, is there a reading about corpse nearby that I could use as condition?

  11. #383
    zzlarsson's Avatar Member
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    Can someone please share quicksilver/silver flask settings?

  12. #384
    Simonfake's Avatar Member
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    Hi guys,

    First, let me thank you @zaafar for your amazing work and everyone else involved in this.

    I have an issue on my end, maybe I missed a configuration step or something.
    The drawn map seems to be off and not properly aligned with the IG map, despite editing the slider, culling window and such. My resolution is 2560x1440px ; in windowed fullscreen. For some reasons, it works fine on my second monitor, which is 3840x2160px.

    Any idea on how to fix this issue or a post refering to a solution? I scrolled past the posts but did not find any issue like this one.

    Screenshot: https://i.imgur.com/r7kldcY.jpeg

  13. #385
    10243245's Avatar Member
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    Originally Posted by zaafar View Post
    Are you talking about preload alert?
    Download them from first post of this OC thread.
    Dude, no, it's one of those multi-sync, follow-through plugins that can be installed in conjunction with the warning to catch the beast

  14. #386
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by 10243245 View Post
    Dude, no, it's one of those multi-sync, follow-through plugins that can be installed in conjunction with the warning to catch the beast
    share the URL of this plugin you are talking about.

    Originally Posted by Simonfake View Post
    Hi guys,

    First, let me thank you @zaafar for your amazing work and everyone else involved in this.

    I have an issue on my end, maybe I missed a configuration step or something.
    The drawn map seems to be off and not properly aligned with the IG map, despite editing the slider, culling window and such. My resolution is 2560x1440px ; in windowed fullscreen. For some reasons, it works fine on my second monitor, which is 3840x2160px.

    Any idea on how to fix this issue or a post refering to a solution? I scrolled past the posts but did not find any issue like this one.

    Screenshot: https://i.imgur.com/r7kldcY.jpeg
    I am using the same resolution and GH Radar plugin is working fine. try the following

    1: download a new GH in a whole new folder, don't copy paste old configs and see if that work
    2: Restart the computer, just start the game + GH nothing else.
    3: if you have 2 monitors, temporarly disconnect 1 monitor if it fixes that let me know I will look into it.
    4: if you have done any weird setting to GH exe (by right clicking property) undo that.

    Originally Posted by MtSeven View Post
    @zaafar is the effect of close creatures count working? I can't see it show when I activate status details. Also, is there a reading about corpse nearby that I could use as condition?
    where did you see this? was it in GH before or you are asking for a new feature. If it's a new feature you are asking for then you have to wait few weeks for league start to be over.

    Originally Posted by soulreaper259 View Post
    Just wanted to post the error i got in act 9 Vastiri desert
    I am interested in this ERROR, after the crash when you start again, did GH work or the error was happening continously on that area? What were you doing when this happen? did you press scorged button? or something specific you remember? Also, can you reproduce it on demand? I will release a new version with some more data in the exception message, please use that version and let me know when the exception happen again. Thank you for sharing the Error.log content! Awesome work, since no one do it by default!
    Last edited by GameHelper; 10-23-2021 at 09:46 AM.

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  16. #387
    roska's Avatar Active Member
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    Could you simplify flask manager somehow? seems like you need a dsc to understand how to get em working

  17. #388
    Simonfake's Avatar Member
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    Originally Posted by zaafar View Post
    I am using the same resolution and GH Radar plugin is working fine. try the following

    1: download a new GH in a whole new folder, don't copy paste old configs and see if that work
    2: Restart the computer, just start the game + GH nothing else.
    3: if you have 2 monitors, temporarly disconnect 1 monitor if it fixes that let me know I will look into it.
    4: if you have done any weird setting to GH exe (by right clicking property) undo that.
    Thank you for your fast reply.
    I tried all the above, (3) worked.

    It worked when I unplugged the second monitor, everything went fine after reloading the software.
    I believe the issue is that the software first loads on the 4K monitor then automatically moves/resizes itself for the 2K monitor where the game is. During this step, something might not be properly scaled because the typo/HUD screen is blurry, like when you downscale something or it's not the right resolution. It was perfect without the second monitor, no resolution issue.

    Any idea on the way to manage this? Thanks!

    Screenshot: https://i.imgur.com/aFa6dRH.jpeg

  18. #389
    soulreaper259's Avatar Member
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    Originally Posted by zaafar View Post
    I am interested in this ERROR, after the crash when you start again, did GH work or the error was happening continously on that area? What were you doing when this happen? did you press scorged button? or something specific you remember? Also, can you reproduce it on demand? I will release a new version with some more data in the exception message, please use that version and let me know when the exception happen again. Thank you for sharing the Error.log content! Awesome work, since no one do it by default!
    crash happened near the transition area to oasis while still being locked. restarted overlay while still in area crashed the overlay instantly worked in every other area so far. will try to reproduce after lab. will edit this post. i am happy to help where i can with my limited knowledge. and i know that posting error logs can help alot.

    Edit: ran the area multiple times with scourched and did master missions. nothing crashed it. and no error log inside the folder
    Last edited by soulreaper259; 10-23-2021 at 10:26 AM.

  19. Thanks GameHelper (1 members gave Thanks to soulreaper259 for this useful post)
  20. #390
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by roska View Post
    Could you simplify flask manager somehow? seems like you need a dsc to understand how to get em working
    sorry, I can't. Read the first post, if you don't understand something, try to help me improve the first post by writing about this flask manager and how to use it. The guide you create will help others!

    Originally Posted by Simonfake View Post
    Thank you for your fast reply.
    I tried all the above, (3) worked.

    It worked when I unplugged the second monitor, everything went fine after reloading the software.
    I believe the issue is that the software first loads on the 4K monitor then automatically moves/resizes itself for the 2K monitor where the game is. During this step, something might not be properly scaled because the typo/HUD screen is blurry, like when you downscale something or it's not the right resolution. It was perfect without the second monitor, no resolution issue.

    Any idea on the way to manage this? Thanks!

    Screenshot: https://i.imgur.com/aFa6dRH.jpeg
    wow, that's weird, it feels like Added an option to make the overlay DPI aware . zaafar/ClickableTransparentOverlay@01194a7 . GitHub isn't working on your setup! What's your both monitor scale and which one is primary and which one is secondary.
    I got 1 4k TV and 1 1440p monitor, let me test it on that. I will update the post after testing it.

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