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★ Elder ★
Originally Posted by
stheone897
You still going to update this for those of us that donated?
Yes, I'll probably release a zip within the next hour. And I'm planning on making it public fairly soon, I just have a few things I want to do before releasing it.
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MicN (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
TehCheat
Yes, I'll probably release a zip within the next hour. And I'm planning on making it public fairly soon, I just have a few things I want to do before releasing it.
public release = same as paid than? or does the paid one still get updated?
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★ Elder ★
Originally Posted by
Shintari
public release = same as paid than? or does the paid one still get updated?
Public Release = same as paid at that point, yes. No more password needed, old link will no longer function. You'll download either from the github page or I'll add a direct link to the top post (here and in the buy/sell/trade forum). Public release will continue to get updates as needed.
Just updated the zip file
Fixed the xpbar bug. Updated a couple of the repos. Added support for IsMoving while using cyclone (handy for BasicFlaskRoutine using quicksilver while cycloning, etc.).
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Contributor
Originally Posted by
Rocker866
mine works but as i said earlier it does work for a couple of chaos recipe and then it stops vendoring items for some reason but it picks it up from your stash. Deleting the stashdata.json file as TehCheat mentioned didnt worked for me sadly
This actually has to do with RareSetManager not detecting a chaos recipe. This could be either 1h, 2h (check options, set either 1h or 2h preferred and test the results) or some of your items, such as Rune Daggers, or other renamed items not being detected for CR. It's been going on for a while since GGG changed their base names.
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Originally Posted by
RatMonkey
This actually has to do with RareSetManager not detecting a chaos recipe. This could be either 1h, 2h (check options, set either 1h or 2h preferred and test the results) or some of your items, such as Rune Daggers, or other renamed items not being detected for CR. It's been going on for a while since GGG changed their base names.
oh ok ty the weird thing is it picks all items from the stash but doesnt vendor sometimes, it shouldnt be picking the items from the stash aswell if its a problem with the 1h or 2h option or am i wrong?
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★ Elder ★
Originally Posted by
RatMonkey
This actually has to do with RareSetManager not detecting a chaos recipe. This could be either 1h, 2h (check options, set either 1h or 2h preferred and test the results) or some of your items, such as Rune Daggers, or other renamed items not being detected for CR. It's been going on for a while since GGG changed their base names.
An updated FullRareSetManager (Rune Dagger/Warstaff) can be found here. I had it in one of the zips, but I forgot to copy it into the latest.
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SkillTreePlanter is not working for me, how can I fix it?

Another question: is it possible to somehow update PoEHuD that after each update it would not be necessary to re-set the settings for each individual plugin?
Last edited by PreFlasH; 03-26-2020 at 02:42 PM.
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Member
Originally Posted by
TehCheat
Yes, I'll probably release a zip within the next hour. And I'm planning on making it public fairly soon, I just have a few things I want to do before releasing it.
So is there any ETA that you could give us ?
And are the Plugins inclued with the release?
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Member
Thanks for the quick update!
Last edited by owned23leech; 03-26-2020 at 09:25 PM.
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did map icons break for anyone else?
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Active Member
@TehCheat - is it possible to ask for a plugin that works like auto quit but its for the Animated Guardians Life instead?
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★ Elder ★
3.10 Public Release
I haven't tested it. Let me know if it's broken.
I rebuilt everything from scratch. I re-organized my ExileApi fork to handle plugins as submodules, which is way cleaner than it handled plugins previously. I'll be updating that shortly.
If there are bugs, as always, let me know here, or (preferably) open an issue on the github (unless one is already open).
Last edited by TehCheat; 03-27-2020 at 02:27 PM.
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I just quickly tested it and most things seem to be working. One thing I did notice was BuffUtils throwing out errors and not working at all. Here are the errors:
I got this when enabling the Plugin.
And if I ignored that and left it on I get this repeating error.
I only have blood rage turned on. This plugin works fine on the other ExileHud community release.
Thanks for the release.
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★ Elder ★
Originally Posted by
Sabiancym
I removed the WindowsInput.dll from the output of BuffUtil (since it exists in the poehelper folder), and that's probably why. I'll do some testing and fix it. Thanks.
EDIT: I was close. The version in the root of the poehelper folder didn't match what was referenced, so it wasn't happy. I've replaced the WindowsInput.dll in the root of the poehelper folder and it seems happy now. Let me know.
Last edited by TehCheat; 03-27-2020 at 04:36 PM.
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KinetsuBR (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
TehCheat
I removed the WindowsInput.dll from the output of BuffUtil (since it exists in the poehelper folder), and that's probably why. I'll do some testing and fix it. Thanks.
EDIT: I was close. The version in the root of the poehelper folder didn't match what was referenced, so it wasn't happy. I've replaced the WindowsInput.dll in the root of the poehelper folder and it seems happy now. Let me know.
Yep that fixed it. Working great.