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★ Elder ★
Originally Posted by
Litty
is it possible to get the delirium chests in the preload ?
No. They load in when you get close. Nothing we can do about that other than draw an icon/text on them so you don't have to walk completely to them to see what they are.
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Active Member
Originally Posted by
TehCheat
March 23rd + 7 days = November 2020. You nailed it. Such maths, much addition.
March, 16th + 7 days = March, 30th
nice math, OP
I like that you haven't responded to the fact your words don't mean shush: to claim something and then hit the rear pedal, very mature
all I personally wanted is to wait for free release and drop you donation (not to pay for "early access" as it's not a donation, it's a sell, don't mess these things), 5 10 or 13.37 whatever
but now you really lost all reputation in my eyes though I know you don't care much about it as about the community all in all
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★ Elder ★
Originally Posted by
armory236
March, 16th + 7 days = March, 30th
nice math, OP
I like that you haven't responded to the fact your words don't mean shush: to claim something and then hit the rear pedal, very mature
all I personally wanted is to wait for free release and drop you donation (not to pay for "early access" as it's not a donation, it's a sell, don't mess these things), 5 10 or 13.37 whatever
but now you really lost all reputation in my eyes though I know you don't care much about it as about the community all in all
Yeah, I get it, you're an a clown. No need to double down on it.
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Member
Originally Posted by
TehCheat
March 23rd + 7 days = November 2020. You nailed it. Such maths, much addition.
I'm really disappointed with you.
Back when 3.0 was in open beta i donated happily $10 , because I had the money and you deserved them for working hard to release a working HUD for a beta that lasted barely over a month.
Right now i can't afford to pay, so I waited the 10 days for the HUD that was promised.
Asking for the money for early access is not unreasonable, I am assuming it's a lot of work to get everything working right again.
But going back on your word with pushing release date indefinitely into the future is not OK. And mocking and attacking other people, who stumble to get their own independent version is downright ugly.
The HUD has seen work from many people over time and it is what it is today because of that.
Bringing division into the community is perhaps the saddest thing about this whole affair.
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Post Thanks / Like - 3 Thanks
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Member
hello @TehCheat, can i still donate to get the software?
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★ Elder ★
Originally Posted by
azmodael
I'm really disappointed with you.
Back when 3.0 was in open beta i donated happily $10 , because I had the money and you deserved them for working hard to release a working HUD for a beta that lasted barely over a month.
Right now i can't afford to pay, so I waited the 10 days for the HUD that was promised.
Asking for the money for early access is not unreasonable, I am assuming it's a lot of work to get everything working right again.
But going back on your word with pushing release date indefinitely into the future is not OK. And mocking and attacking other people, who stumble to get their own independent version is downright ugly.
The HUD has seen work from many people over time and it is what it is today because of that.
Bringing division into the community is perhaps the saddest thing about this whole affair.
From my vantage point, the guys bringing division are the ones throwing tantrums that they can't get offsets on day 5. If you guys focused this blame on them, it would already be public. Instead you enable them.
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★ Elder ★
Originally Posted by
Lon191
hello @
TehCheat, can i still donate to get the software?
You can still donate, that information is on the github repo, but i'm no longer selling access to it.
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Member
forgive for sounding like a noob but can i get a link to the github repo? sorry >.<
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★ Elder ★
Originally Posted by
Lon191
forgive for sounding like a noob but can i get a link to the github repo? sorry >.<
It's in the message I sent you, just chop off everything after poehelper. EDIT: Oops, didn't send it to you, just a sec.
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Member
Hello, are 3 seasons that I can not play Poe, and now that I am in quarantine (yes I am Italian) I wanted to start again but playing without Hud is unthinkable: D
I read some discussions then I thought about creating an account to get more information.
@TheCheat How does work?
It seems that your versions are the only one complete and work. Is there still the possibility of making a donation for early access?
From the last post it would seem that it has been closed.
Thanks in advance
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Active Member
Originally Posted by
TehCheat
i'm no longer selling access to it.
that is, offset won't go public on March 30th?
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★ Elder ★
Originally Posted by
peepoHappy
that is, offset won't go public on March 30th?
no, I'm no longer taking donations. It will go public on the 30th. There's some work that needs to be done first, otherwise I'd release it today.
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Post Thanks / Like - 1 Thanks
AROR64 (1 members gave Thanks to TehCheat for this useful post)
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Member
Hello TehCheat
somethings im having an issue with that i wanted to bring up- idk if the mistakes are on my part, my raresetmanager seems to randomly break and requires me to restart hud to get it to detect rares in my stash tab. also, even though i specified which tab to only include- it is miscounting the number of rares for chaos recipe. for example, its saying i have 33 helmets in my tab, even though i dont have that many helms in my entire stash.
i am using maphack, but cheat engine maphack. i tried going without zoom hack, but the issues still persist. is there anyway you could look into why zoomhack etc etc cause issues with hud? it never seemed to be an issue in the past.
the second thing i wanted to ask about is for stashie i cant seem to figure out how to stash fragments. i dont see an option to select a fragment tab anywhere? thanks for your time. sorry if im making an obvious mistake and am not aware.
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Member
Originally Posted by
BossManAdrostos
somethings im having an issue with that i wanted to bring up- idk if the mistakes are on my part, my raresetmanager seems to randomly break and requires me to restart hud to get it to detect rares in my stash tab. also, even though i specified which tab to only include- it is miscounting the number of rares for chaos recipe. for example, its saying i have 33 helmets in my tab, even though i dont have that many helms in my entire stash.
Try to remove StashData.json in the *\Plugins\Compiled\FullRareSetManager folder and re-scan the chaos sets. I used to use this manipulation, but now I'm not sure, because there is no working version of hud
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★ Elder ★
Originally Posted by
BossManAdrostos
Hello TehCheat
somethings im having an issue with that i wanted to bring up- idk if the mistakes are on my part, my raresetmanager seems to randomly break and requires me to restart hud to get it to detect rares in my stash tab. also, even though i specified which tab to only include- it is miscounting the number of rares for chaos recipe. for example, its saying i have 33 helmets in my tab, even though i dont have that many helms in my entire stash.
i am using maphack, but cheat engine maphack. i tried going without zoom hack, but the issues still persist. is there anyway you could look into why zoomhack etc etc cause issues with hud? it never seemed to be an issue in the past.
This is a known issue. It's on my list of things to research. I'm not sure if it's a problem with the plugin or a bad offset that it relies on.
the second thing i wanted to ask about is for stashie i cant seem to figure out how to stash fragments. i dont see an option to select a fragment tab anywhere? thanks for your time. sorry if im making an obvious mistake and am not aware.
There are lots of stashie filters around. Someone suggested I create this one as a default. If you go looking, you can find others (probably in the stashie thread, but I believe the exileapi thread, as well).
Code:
//FilterName(menu name): filters :ParentMenu(optionaly, will be created automatially for grouping)
//Filter parts should divided by coma or | (for OR operation(any filter part can pass))
//////////// Available properties: /////////////////////
///////// String (name) properties:
//classname
//basename
//path
///////// Numerical properties:
//itemquality
//rarity
//ilvl
///////// Boolean properties:
//identified
/////////////////////////////////////////////////////////////
//////////// Available operations: /////////////////////
///////// String (name) operations:
//!= (not equal)
//= (equal)
//^ (contains)
//!^ (not contains)
///////// Numerical operations:
//!= (not equal)
//= (equal)
//> (bigger)
//< (less)
//<= (less or qual)
//>= (bigger or qual)
///////// Boolean operations:
//! (not/invert)
/////////////////////////////////////////////////////////////
// Optimized f2p loadout for 4 tabs + 3 special tabs: map, fragment, curency
// Lazy pricing 1 slot items in 4 tabs: 100c/50c/25c/10c
// 2 extra tabs for individual items
// Total 13 tabs (1 premium bundle + 4 default tabs + 3 special)
// [0] PriorityLoot
EmpowerEnlighten: BaseName^Empower|BaseName^Enlighten :PriorityLoot
Stygian: BaseName^Stygian Vise :PriorityLoot
// [1] Divination cards
Divination Cards: ClassName=DivinationCard :Divination
// [2] Essences Prophecies
Essences: BaseName^Essence,ClassName=StackableCurrency :EssencesProphecies
Prohpecies: ClassName!^QuestItem,BaseName=Prophecy :EssencesProphecies
// [3] Oils Quality Incubators
Golden Oil: BaseName^Golden Oil,Path^Mushrune :OilsQualityIncubators
Crimson Oil: BaseName^Crimson Oil,Path^Mushrune :OilsQualityIncubators
Teal Oil: BaseName^Teal Oil,Path^Mushrune :OilsQualityIncubators
Other Oils: BaseName^Oil,Path^Mushrune :OilsQualityIncubators
Quality Gems: ClassName^Skill Gem,ItemQuality>0 :OilsQualityIncubators
Quality Flasks: ClassName^Flask,ItemQuality>0 :OilsQualityIncubators
Incubators: ClassName^Incubator :OilsQualityIncubators
// [4] Delve
Fossils: BaseName^Fossil :Delve
Resonator 4: BaseName^Prime,ClassName=DelveStackableSocketableCurrency :Delve
Resonator 3: BaseName^Powerful,ClassName=DelveStackableSocketableCurrency :Delve
Resonator 2: BaseName^Potent,ClassName=DelveStackableSocketableCurrency :Delve
Resonator 1: BaseName^Primitiv,ClassName=DelveStackableSocketableCurrency :Delve
Unique Rings: Rarity=Unique,ClassName=Ring :Delve
// [4] Other
Metamorph organs: ClassName=MetamorphosisDNA :Other
Catalysts: BaseName^Catalyst :Other
Orb of Delirium: BaseName^Delirium :Other
// [5..8] ID rings, amulets, jewels
ID Jewelery: ClassName=Amulet|ClassName=Ring,identified :LazyPricing
ID Jewels: ClassName=AbyssJewel|ClassName=Jewel,identified :LazyPricing
// [special] Maps
Good Maps: ClassName=Map :SpecialTab1
// [special] Frags
Breach Splinter: BaseName^Splinter,Path^CurrencyBreach :SpecialTab2
TimeLess Splinter: BaseName^Splinter,Path^CurrencyLegion :SpecialTab2
Scarab: BaseName^Scarab :SpecialTab2
Sacrifice: BaseName^Sacrifice :SpecialTab2
Map Fragments: ClassName=MapFragment :SpecialTab2
Offerings: ClassName=LabyrinthMapItem :SpecialTab2
// [special] Currency
Stacked Decks: ClassName=StackableCurrency,BaseName=Stacked Deck :SpecialTab3
Currency: ClassName=StackableCurrency :SpecialTab3
// [quad] Dump tab
Everything else: ilvl>1 :Dumptab
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