Compiled PoEHelper for 3.10 with Plugins menu

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  1. #271
    roska's Avatar Active Member
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    thecheat, you have any idea why minimap icons stop showing at some point? happens with other builds and earlier leagues too with clean installs

    Compiled PoEHelper for 3.10 with Plugins
  2. #272
    TehCheat's Avatar ★ Elder ★
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    Added AutoQuit to ExileApi/PoEHelper (make sure to run as admin and if you are a life build, don't forget to zero out the ES bar)
    Added DelveWalls, as well.

    If there's any other working plugins that you'd like, let me know.

  3. #273
    Sapphira's Avatar Member
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    Originally Posted by TehCheat View Post
    3.10 Public Release

    I haven't tested it. Let me know if it's broken.

    I rebuilt everything from scratch. I re-organized my ExileApi fork to handle plugins as submodules, which is way cleaner than it handled plugins previously. I'll be updating that shortly.

    If there are bugs, as always, let me know here, or (preferably) open an issue on the github (unless one is already open).
    This made my day <3 thank you!

  4. #274
    PreFlasH's Avatar Member
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    PassiveSkillTreePlanter is not working



    And how can I update PoEHuD without re-set setting for each pluggin? Is it possible?

    If u can, add a UnIdy pluggin for identifing items.
    Last edited by PreFlasH; 03-28-2020 at 02:33 AM.

  5. #275
    MicN's Avatar Member
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    I can't seem to find the download link for this? (or see any attached files)

  6. #276
    xerance's Avatar Active Member CoreCoins Purchaser
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    LegionRewardHelper and Random Features would be neat if it got added. will compiling them myself break the hud?

    also will importing my config setting from previous versions work? its a shore setting everything up every update.

    also pickit doesn't seem to work?
    Last edited by xerance; 03-28-2020 at 03:59 AM.

  7. #277
    fbknero's Avatar Member
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    Stashie Fiters.Config.txt is this a typo or is it intended ( the l in Filters is missing)

  8. #278
    opel65's Avatar Member
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    Any chance to add that one plugin that shows poe.ninja prices?

  9. #279
    Dsmtoolguy's Avatar Member
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    Is there a Steam version available?

  10. #280
    hitline85's Avatar Member
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    maybe someone who is not greedy to throw a working ride here I need only an auto exit and bottles please I beg you

  11. #281
    HunterHero's Avatar Legendary
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    Originally Posted by hitline85 View Post
    maybe someone who is not greedy to throw a working ride here I need only an auto exit and bottles please I beg you
    That's being greedy.

  12. Thanks BossManAdrostos (1 members gave Thanks to HunterHero for this useful post)
  13. #282
    hokuto78's Avatar Active Member
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    Originally Posted by hitline85 View Post
    maybe someone who is not greedy to throw a working ride here I need only an auto exit and bottles please I beg you
    It works, just figure it out.

  14. #283
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by hitline85 View Post
    maybe someone who is not greedy to throw a working ride here I need only an auto exit and bottles please I beg you
    AutoQuit is included and works BUT you have to run Loader.exe as admin (as it uses admin level network commands to perform the disconnect).

  15. Thanks BossManAdrostos (1 members gave Thanks to TehCheat for this useful post)
  16. #284
    BossManAdrostos's Avatar Member
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    Originally Posted by MicN View Post
    I can't seem to find the download link for this? (or see any attached files)
    Imgur: The magic of the Internet


    its generally good trouble shooting practice to skim through a thread, just in case the answer to your question already exists.

    Originally Posted by fbknero View Post
    Stashie Fiters.Config.txt is this a typo or is it intended ( the l in Filters is missing)
    the typo just means when you load up hud in game, a new filters.config will be created with default stashie stuff. if you want to customize the stashie options you can edit that config file.
    This is my stashie config, which i got from a suggestion from tehcheat and then added options for chaos recipe.

    Code:
    //FilterName(menu name):	filters		:ParentMenu(optionaly, will be created automatially for grouping)
    //Filter parts should divided by coma or | (for OR operation(any filter part can pass))
    
    ////////////	Available properties:	/////////////////////
    /////////	String (name) properties:
    //classname
    //basename
    //path
    /////////	Numerical properties:
    //itemquality
    //rarity
    //ilvl
    /////////	Boolean properties:
    //identified
    /////////////////////////////////////////////////////////////
    ////////////	Available operations:	/////////////////////
    /////////	String (name) operations:
    //!=	(not equal)
    //=		(equal)
    //^		(contains)
    //!^	(not contains)
    /////////	Numerical operations:
    //!=	(not equal)
    //=		(equal)
    //>		(bigger)
    //<		(less)
    //<=	(less or qual)
    //>=	(bigger or qual)
    /////////	Boolean operations:
    //!		(not/invert)
    /////////////////////////////////////////////////////////////
    
    // Optimized f2p loadout for 4 tabs + 3 special tabs: map, fragment, curency
    // Lazy pricing 1 slot items in 4 tabs: 100c/50c/25c/10c
    // 2 extra tabs for individual items
    // Total 13 tabs (1 premium bundle + 4 default tabs + 3 special)
    
    // [0] PriorityLoot
    EmpowerEnlighten:	BaseName^Empower|BaseName^Enlighten 							:PriorityLoot
    Stygian:			BaseName^Stygian Vise 											:PriorityLoot
    
    // [1] Divination cards
    Divination Cards:	ClassName=DivinationCard										:Divination
    
    // [2] Essences Prophecies
    Essences:			BaseName^Essence,ClassName=StackableCurrency					:EssencesProphecies
    Prohpecies:			ClassName!^QuestItem,BaseName=Prophecy							:EssencesProphecies
    
    // [3] Oils Quality Incubators
    Golden Oil: 		BaseName^Golden Oil,Path^Mushrune 						 		:OilsQualityIncubators
    Crimson Oil:        BaseName^Crimson Oil,Path^Mushrune 						 		:OilsQualityIncubators
    Teal Oil: 	        BaseName^Teal Oil,Path^Mushrune 						 		:OilsQualityIncubators
    Other Oils:			BaseName^Oil,Path^Mushrune 										:OilsQualityIncubators
    Quality Gems:		ClassName^Skill Gem,ItemQuality>0								:OilsQualityIncubators
    Quality Flasks:		ClassName^Flask,ItemQuality>0									:OilsQualityIncubators
    Incubators:			ClassName^Incubator												:OilsQualityIncubators
    
    // [4] Delve
    Fossils: 			BaseName^Fossil													:Delve
    Resonator 4:        BaseName^Prime,ClassName=DelveStackableSocketableCurrency       :Delve
    Resonator 3:        BaseName^Powerful,ClassName=DelveStackableSocketableCurrency 	:Delve
    Resonator 2:        BaseName^Potent,ClassName=DelveStackableSocketableCurrency 		:Delve
    Resonator 1:        BaseName^Primitiv,ClassName=DelveStackableSocketableCurrency 	:Delve
    Unique Rings:		Rarity=Unique,ClassName=Ring									:Delve
    
    // [4] Other
    Metamorph organs:	ClassName=MetamorphosisDNA										:Other
    Catalysts:			BaseName^Catalyst												:Other
    Orb of Delirium:	BaseName^Delirium 												:Other
    
    // [5..8] ID rings, amulets, jewels
    ID Jewelery: 		ClassName=Amulet|ClassName=Ring,identified 						:LazyPricing
    ID Jewels:	 		ClassName=AbyssJewel|ClassName=Jewel,identified			 		:LazyPricing
    
    // [special] Maps
    Good Maps:			ClassName=Map 													:SpecialTab1
    
    // [special] Frags
    Breach Splinter: 	BaseName^Splinter,Path^CurrencyBreach 							:SpecialTab2
    TimeLess Splinter: 	BaseName^Splinter,Path^CurrencyLegion 							:SpecialTab2
    Scarab:				BaseName^Scarab													:SpecialTab2
    Sacrifice:			BaseName^Sacrifice												:SpecialTab2
    Map Fragments: 		ClassName=MapFragment 											:SpecialTab2
    Offerings: 			ClassName=LabyrinthMapItem 										:SpecialTab2
    
    // [special] Currency
    Stacked Decks: 		ClassName=StackableCurrency,BaseName=Stacked Deck 				:SpecialTab3
    Currency:			ClassName=StackableCurrency 									:SpecialTab3
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    Weapons:		!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Rune Dagger|ClassName=Claw|ClassName=Shield :Chaos Recipe
    Jewelry:		!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet 	:Chaos Recipe
    Belts:			!identified,Rarity=Rare,ilvl>=60,ClassName=Belt 					:Chaos Recipe
    Helms:			!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet 					:Chaos Recipe
    Body Armours:	!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour 				:Chaos Recipe
    Boots:			!identified,Rarity=Rare,ilvl>=60,ClassName=Boots 					:Chaos Recipe
    Gloves:			!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves 					:Chaos Recipe
    Last edited by BossManAdrostos; 03-28-2020 at 09:26 AM.

  17. #285
    PWFTrojaner's Avatar Member
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    @TehCheat

    its possible do add Stack Mines* like dont detonate if we click shift or like that?
    would be awesome for some bosses and strongboxes

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