Code:
//FilterName(menu name): filters :ParentMenu(optionaly, will be created automatially for grouping)
//Filter parts should divided by coma or | (for OR operation(any filter part can pass))
//////////// Available properties: /////////////////////
///////// String (name) properties:
//classname
//basename
//path
///////// Numerical properties:
//itemquality
//rarity
//ilvl
///////// Boolean properties:
//identified
/////////////////////////////////////////////////////////////
//////////// Available operations: /////////////////////
///////// String (name) operations:
//!= (not equal)
//= (equal)
//^ (contains)
//!^ (not contains)
///////// Numerical operations:
//!= (not equal)
//= (equal)
//> (bigger)
//< (less)
//<= (less or qual)
//>= (bigger or qual)
///////// Boolean operations:
//! (not/invert)
/////////////////////////////////////////////////////////////
// Optimized f2p loadout for 4 tabs + 3 special tabs: map, fragment, curency
// Lazy pricing 1 slot items in 4 tabs: 100c/50c/25c/10c
// 2 extra tabs for individual items
// Total 13 tabs (1 premium bundle + 4 default tabs + 3 special)
// [0] PriorityLoot
EmpowerEnlighten: BaseName^Empower|BaseName^Enlighten :PriorityLoot
Stygian: BaseName^Stygian Vise :PriorityLoot
// [1] Divination cards
Divination Cards: ClassName=DivinationCard :Divination
// [2] Essences Prophecies
Essences: BaseName^Essence,ClassName=StackableCurrency :EssencesProphecies
Prohpecies: ClassName!^QuestItem,BaseName=Prophecy :EssencesProphecies
// [3] Oils Quality Incubators
Golden Oil: BaseName^Golden Oil,Path^Mushrune :OilsQualityIncubators
Crimson Oil: BaseName^Crimson Oil,Path^Mushrune :OilsQualityIncubators
Teal Oil: BaseName^Teal Oil,Path^Mushrune :OilsQualityIncubators
Other Oils: BaseName^Oil,Path^Mushrune :OilsQualityIncubators
Quality Gems: ClassName^Skill Gem,ItemQuality>0 :OilsQualityIncubators
Quality Flasks: ClassName^Flask,ItemQuality>0 :OilsQualityIncubators
Incubators: ClassName^Incubator :OilsQualityIncubators
// [4] Delve
Fossils: BaseName^Fossil :Delve
Resonator 4: BaseName^Prime,ClassName=DelveStackableSocketableCurrency :Delve
Resonator 3: BaseName^Powerful,ClassName=DelveStackableSocketableCurrency :Delve
Resonator 2: BaseName^Potent,ClassName=DelveStackableSocketableCurrency :Delve
Resonator 1: BaseName^Primitiv,ClassName=DelveStackableSocketableCurrency :Delve
Unique Rings: Rarity=Unique,ClassName=Ring :Delve
// [4] Other
Metamorph organs: ClassName=MetamorphosisDNA :Other
Catalysts: BaseName^Catalyst :Other
Orb of Delirium: BaseName^Delirium :Other
// [5..8] ID rings, amulets, jewels
ID Jewelery: ClassName=Amulet|ClassName=Ring,identified :LazyPricing
ID Jewels: ClassName=AbyssJewel|ClassName=Jewel,identified :LazyPricing
// [special] Maps
Good Maps: ClassName=Map :SpecialTab1
// [special] Frags
Breach Splinter: BaseName^Splinter,Path^CurrencyBreach :SpecialTab2
TimeLess Splinter: BaseName^Splinter,Path^CurrencyLegion :SpecialTab2
Scarab: BaseName^Scarab :SpecialTab2
Sacrifice: BaseName^Sacrifice :SpecialTab2
Map Fragments: ClassName=MapFragment :SpecialTab2
Offerings: ClassName=LabyrinthMapItem :SpecialTab2
// [special] Currency
Stacked Decks: ClassName=StackableCurrency,BaseName=Stacked Deck :SpecialTab3
Currency: ClassName=StackableCurrency :SpecialTab3
//Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Rune Dagger|ClassName=Claw|ClassName=Shield :Chaos Recipe
Jewelry: !identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet :Chaos Recipe
Belts: !identified,Rarity=Rare,ilvl>=60,ClassName=Belt :Chaos Recipe
Helms: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet :Chaos Recipe
Body Armours: !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour :Chaos Recipe
Boots: !identified,Rarity=Rare,ilvl>=60,ClassName=Boots :Chaos Recipe
Gloves: !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves :Chaos Recipe