Code:
//FilterName(menu name): filters :ParentMenu(optionaly, will be created automatially for grouping)
//Filter parts should divided by coma or | (for OR operation(any filter part can pass))
//////////// Available properties: /////////////////////
///////// String (name) properties:
//classname
//basename
//path
///////// Numerical properties:
//itemquality
//rarity
//ilvl
///////// Boolean properties:
//identified
//Shaper
//Elder
//Fractured
/////////////////////////////////////////////////////////////
//////////// Available operations: /////////////////////
///////// String (name) operations:
//!= (not equal)
//= (equal)
//^ (contains)
//!^ (not contains)
///////// Numerical operations:
//!= (not equal)
//= (equal)
//> (bigger)
//< (less)
//<= (less or qual)
//>= (bigger or qual)
///////// Boolean operations:
//! (not/invert)
/////////////////////////////////////////////////////////////
//Override
Unique Rings: Rarity=Unique,ClassName=Ring :Override
Unique Jewel: Rarity=Unique,ClassName=Jewel :Override
High level: identified,ilvl>=84,ClassName=Helmet :Override
High Jewelery: identified,ilvl>=84,ClassName=Ring|ClassName=Amulet :Override
//Maps
Fragments: ClassName=MapFragment :Maps
TimeLess Splinter: !BaseName^Simulacrum,BaseName^Splinter,Path^CurrencyLegion :Maps
Splinters: !BaseName^Simulacrum,BaseName^Splinter :Maps
Offerings: ClassName=LabyrinthMapItem :Maps
Other Maps: ClassName=Map :Maps
//Default Tabs
Resonators: BaseName^Resonator :Default Tabs
Prophecy: BaseName^Prophecy :Default Tabs
Currency: ClassName!^QuestItem,ClassName=StackableCurrency,path!^Essence,path!^CurrencyBreach,BaseName!=Remnant of Corruption,BaseName!^ Fossil:Default Tabs
Essences: ClassName!^QuestItem,path!^CurrencyBreach,ClassName=StackableCurrency|BaseName=Remnant of Corruption|BaseName^Essence,BaseName!^ Fossil:Default Tabs
Fossils: ClassName!^QuestItem,BaseName^ Fossil,ClassName=StackableCurrency:Default Tabs
Breach Splinter: BaseName^Splinter :Default Tabs
Incubator: ClassName=Incubator, :Default Tabs
Unique: Rarity=Unique :Default Tabs
Divination Cards: ClassName=DivinationCard :Default Tabs
Gems: ClassName^Skill Gem,ItemQuality=0 :Default Tabs
Leaguestones: ClassName=Leaguestone :Default Tabs
Jewels: ClassName=Jewel :Default Tabs
Abyss Jewels: ClassName=AbyssJewel :Default Tabs
Flasks: ClassName^Flask,ItemQuality=0 :Default Tabs
Talisman: ClassName=Amulet,BaseName^Talisman :Default Tabs
Jewelery: ClassName=Amulet|ClassName=Ring,identified,BaseName!=Gold Amulet,Rarity=Rare :Default Tabs
Abyss belt: BaseName=^Stygian :Default Tabs
Identified rare: identified,Rarity=Rare,!Shaper,!Elder,!Fractured :Default Tabs
Shaper: Shaper :Default Tabs
Elder: Elder :Default Tabs
Fractured: Fractured :Default Tabs
Metamorph Organs: Rarity=Unique,ClassName=MetamorphosisDNA :Override
Catalysts: Rarity=Normal,ClassName=StackableCurrency,BaseName^Catalyst :Override
//White Items: Rarity=Normal :Default Tabs
//Chance Items
Sorcerer Boots: BaseName=Sorcerer Boots,Rarity=Normal :Chance Items
Leather Belt: BaseName=Leather Belt,Rarity=Normal :Chance Items
Gold Amulet: BaseName=Gold Amulet,Rarity=Normal :Chance Items
//Vendor Recipes
Chisel Recipe: BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20 :Vendor Recipes
Quality Gems: ClassName^Skill Gem,ItemQuality>0 :Vendor Recipes
Quality Flasks: ClassName^Flask,ItemQuality>0 :Vendor Recipes
Brain: ClassName=MetamorphosisDNA,BaseName^Brain :DNA Tabs
Eye: ClassName=MetamorphosisDNA,BaseName^Eye :DNA Tabs
Liver: ClassName=MetamorphosisDNA,BaseName^Liver :DNA Tabs
Lung: ClassName=MetamorphosisDNA,BaseName^Lung :DNA Tabs
Heart: ClassName=MetamorphosisDNA,BaseName^Heart :DNA Tabs
//Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Rune Dagger|ClassName=Claw|ClassName=Shield :Chaos Recipe
Jewelry: !identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet :Chaos Recipe
Belts: !identified,Rarity=Rare,ilvl>=60,ClassName=Belt :Chaos Recipe
Helms: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet :Chaos Recipe
Body Armours: !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour :Chaos Recipe
Boots: !identified,Rarity=Rare,ilvl>=60,ClassName=Boots :Chaos Recipe
Gloves: !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves :Chaos Recipe