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Originally Posted by
Crackjack
This fix is under src, right? It's not in the current release? Sorry, really new to this
Reason i ask is that i downloaded the latest release and the issue is still in that one.
You're right. You'll have to wait for someone to rebuild the executable before you will get the change.
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Crackjack (1 members gave Thanks to Sychotix for this useful post)
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Member
Hey all. I can't get the Defensive and Offensive flasks to work properly.
Range detection seems to work fine and its detecthing Lion's roar and using it. However I want it to only activate for uniques and rares but no matter what I check (or don't check) it activates when anything is within range.
I basically want it to trigger when a unique or rare comes into a certain range.
Last edited by jk_9982; 12-24-2018 at 04:16 PM.
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Member
Does it still work?
Any bans for use it?
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Member
Hello. Tell me, will there be updates or corrections for the Russian language? Or can you tell me how to fix it yourself?
5XYPKNukn9Q.jpg
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Originally Posted by
b0ob1ik
Hello. Tell me, will there be updates or corrections for the Russian language? Or can you tell me how to fix it yourself?
5XYPKNukn9Q.jpg
I would need someone to make the necessary updates. I don't speak russian, so I can't really update it myself. If you would like to help others, update the files contained within "BasicFlaskRoutine\config\languages\Russian" and post the necessary updates here.
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b0ob1ik (1 members gave Thanks to Sychotix for this useful post)
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Member
Originally Posted by
Sychotix
I would need someone to make the necessary updates. I don't speak russian, so I can't really update it myself. If you would like to help others, update the files contained within "BasicFlaskRoutine\config\languages\Russian" and post the necessary updates here.
I took new vials from here:
Code:
BasicFlaskRoutine \ config \ flaskinfo.json
And put new records + transfer here, keeping the structure:
Code:
BasicFlaskRoutine \ config \ languages \ Russian \ flaskinfo.json
The original (ENG game + HuD = work) and Russian names of the bottles are the same in the game and in the localization file, but still there is a reading error.
PS: The first testing, before the upgrade, was carried out on the starting standard white banks ... The screenshot was taken already with different banks.
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Active Member
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Banned
Remove ailments > tick cursed, does not automatically use flasks with "of warding" suffix when cursed by map mod. Not sure if it works for other sources of curses.
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Member
Originally Posted by
Illium
this is what im getting as well.. any ideas?
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Originally Posted by
antitank
Remove ailments > tick cursed, does not automatically use flasks with "of warding" suffix when cursed by map mod. Not sure if it works for other sources of curses.
Map mods will not expire, so it will not constantly use curse removing flasks. You would probably need to write a new condition for BuildYourOwnRoutine called like... IsPlayerCursed, or potentially make your own custom BasicFlaskRoutine.
@wmohammad, can you translate the first (non-english) line to english? When does it happen?
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Active Member
Originally Posted by
Sychotix
@wmohammad, can you translate the first (non-english) line to english? When does it happen?
Array length is too small. Check destIndex , length and lower bound (? //no idea, how correct it is in english) of array.
U need my config and flasks?
About when.. so, I think - only in battle. But I don't know why this is happening.
Last edited by Illium; 01-02-2019 at 07:52 AM.
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Originally Posted by
Illium
Array length is too small. Check destIndex , length and lower bound (? //no idea, how correct it is in english) of array.
U need my config and flasks?
About when.. so, I think - only in battle. But I don't know why this is happening.
I made a guess as to what might be causing it. Pull the latest code and see what happens.
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b0ob1ik,
Illium (2 members gave Thanks to Sychotix for this useful post)
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Member
Originally Posted by
Sychotix
I made a guess as to what might be causing it. Pull the latest code and see what happens.
not WORK for me (rus)....
banks earned in the shelter. as soon as I leaked mana with skills, mistakes were poured out. in the mine, banks with life did not survive; mistakes were also poured out. screenshot failed to make.
ps: Eng game version - flask Work... agrh...
pps: Now I will try to take a screenshot
ppps
The top lines have appeared now, before this was not. reason is unknown.
the last two lines when I first booted up (the moment when the bank was to be used by the script)
oAuuG2x.png
Last edited by b0ob1ik; 01-03-2019 at 05:32 PM.
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Member
Is it possible to add a "MobIsActive" flag to the flask checks? Currently flasks get used while waiting on Elder / Izaro / Guardians etc to become active and you will start the fights with no flasks. Not sure if poeHud can determine if the mob is active or not, but i assume it can?