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  1. #346
    Crackjack's Avatar Active Member
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    This fix is under src, right? It's not in the current release? Sorry, really new to this

    Reason i ask is that i downloaded the latest release and the issue is still in that one.
    Last edited by Crackjack; 12-22-2018 at 05:10 AM.

    BasicFlaskRoutine - A PoEHUD Flask Manager
  2. #347
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Crackjack View Post
    This fix is under src, right? It's not in the current release? Sorry, really new to this

    Reason i ask is that i downloaded the latest release and the issue is still in that one.
    You're right. You'll have to wait for someone to rebuild the executable before you will get the change.

  3. Thanks Crackjack (1 members gave Thanks to Sychotix for this useful post)
  4. #348
    jk_9982's Avatar Member
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    Hey all. I can't get the Defensive and Offensive flasks to work properly.
    Range detection seems to work fine and its detecthing Lion's roar and using it. However I want it to only activate for uniques and rares but no matter what I check (or don't check) it activates when anything is within range.

    I basically want it to trigger when a unique or rare comes into a certain range.
    Last edited by jk_9982; 12-24-2018 at 04:16 PM.

  5. #349
    PreFlasH's Avatar Member
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    Does it still work?
    Any bans for use it?

  6. #350
    b0ob1ik's Avatar Member
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    Hello. Tell me, will there be updates or corrections for the Russian language? Or can you tell me how to fix it yourself?
    5XYPKNukn9Q.jpg

  7. #351
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by b0ob1ik View Post
    Hello. Tell me, will there be updates or corrections for the Russian language? Or can you tell me how to fix it yourself?
    5XYPKNukn9Q.jpg
    I would need someone to make the necessary updates. I don't speak russian, so I can't really update it myself. If you would like to help others, update the files contained within "BasicFlaskRoutine\config\languages\Russian" and post the necessary updates here.

  8. Thanks b0ob1ik (1 members gave Thanks to Sychotix for this useful post)
  9. #352
    b0ob1ik's Avatar Member
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    Originally Posted by Sychotix View Post
    I would need someone to make the necessary updates. I don't speak russian, so I can't really update it myself. If you would like to help others, update the files contained within "BasicFlaskRoutine\config\languages\Russian" and post the necessary updates here.
    I took new vials from here:
    Code:
    BasicFlaskRoutine \ config \ flaskinfo.json
    And put new records + transfer here, keeping the structure:
    Code:
    BasicFlaskRoutine \ config \ languages \ Russian \ flaskinfo.json
    The original (ENG game + HuD = work) and Russian names of the bottles are the same in the game and in the localization file, but still there is a reading error.

    PS: The first testing, before the upgrade, was carried out on the starting standard white banks ... The screenshot was taken already with different banks.

  10. #353
    Illium's Avatar Active Member
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  11. #354
    antitank's Avatar Banned
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    Remove ailments > tick cursed, does not automatically use flasks with "of warding" suffix when cursed by map mod. Not sure if it works for other sources of curses.

  12. #355
    Wmohammed's Avatar Member
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    Originally Posted by Illium View Post
    this is what im getting as well.. any ideas?

  13. #356
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by antitank View Post
    Remove ailments > tick cursed, does not automatically use flasks with "of warding" suffix when cursed by map mod. Not sure if it works for other sources of curses.
    Map mods will not expire, so it will not constantly use curse removing flasks. You would probably need to write a new condition for BuildYourOwnRoutine called like... IsPlayerCursed, or potentially make your own custom BasicFlaskRoutine.

    @wmohammad, can you translate the first (non-english) line to english? When does it happen?

  14. #357
    Illium's Avatar Active Member
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    Originally Posted by Sychotix View Post
    @wmohammad, can you translate the first (non-english) line to english? When does it happen?
    Array length is too small. Check destIndex , length and lower bound (? //no idea, how correct it is in english) of array.
    U need my config and flasks?

    About when.. so, I think - only in battle. But I don't know why this is happening.
    Last edited by Illium; 01-02-2019 at 07:52 AM.

  15. #358
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Illium View Post
    Array length is too small. Check destIndex , length and lower bound (? //no idea, how correct it is in english) of array.
    U need my config and flasks?

    About when.. so, I think - only in battle. But I don't know why this is happening.
    I made a guess as to what might be causing it. Pull the latest code and see what happens.

  16. Thanks b0ob1ik, Illium (2 members gave Thanks to Sychotix for this useful post)
  17. #359
    b0ob1ik's Avatar Member
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    Originally Posted by Sychotix View Post
    I made a guess as to what might be causing it. Pull the latest code and see what happens.
    not WORK for me (rus)....

    banks earned in the shelter. as soon as I leaked mana with skills, mistakes were poured out. in the mine, banks with life did not survive; mistakes were also poured out. screenshot failed to make.

    ps: Eng game version - flask Work... agrh...
    pps: Now I will try to take a screenshot

    ppps
    The top lines have appeared now, before this was not. reason is unknown.
    the last two lines when I first booted up (the moment when the bank was to be used by the script)
    oAuuG2x.png
    Last edited by b0ob1ik; 01-03-2019 at 05:32 PM.

  18. #360
    Unknown_B's Avatar Member
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    Is it possible to add a "MobIsActive" flag to the flask checks? Currently flasks get used while waiting on Elder / Izaro / Guardians etc to become active and you will start the fights with no flasks. Not sure if poeHud can determine if the mob is active or not, but i assume it can?

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