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Member
Originally Posted by
Reuspa
There was a patch today, which broke the plugin.
thanks for the info bud!
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Originally Posted by
Reuspa
There was a patch today, which broke the plugin.
It should now be unbroke
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Post Thanks / Like - 1 Thanks
TehCheat (1 members gave Thanks to Sychotix for this useful post)
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Banned
new flask error
Last edited by xepers; 12-13-2018 at 10:23 AM.
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Someone had posted it earlier, but I was being lazy. Went ahead and pushed the new config file with it.
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Banned
Hey Sychotix can you explain a little bit about how the health/mana autopot works? For example if i have a Min Life % Auto HP Flask set to 80% it will trigger my Non Instant Hp Flask at 80% and with the Min Life % Auto Instant HP Flask at 40%, it would trigger my Instant flask at 40%, i get that part, but how does it work for mana? there is 3 parts for the mana one. What does the last one do? Min Mana Auto Mana Flask.
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Originally Posted by
ReadyToKill
Hey Sychotix can you explain a little bit about how the health/mana autopot works? For example if i have a Min Life % Auto HP Flask set to 80% it will trigger my Non Instant Hp Flask at 80% and with the Min Life % Auto Instant HP Flask at 40%, it would trigger my Instant flask at 40%, i get that part, but how does it work for mana? there is 3 parts for the mana one. What does the last one do? Min Mana Auto Mana Flask.
Hopefully the code speaks for itself.
Code:
private Composite createManaPotionComposite()
{
return new Decorator((x => PlayerHelper.isManaBelowPercentage(Settings.ManaPotion) || PlayerHelper.isManaBelowValue(Settings.MinManaFlask)),
new Decorator((x => PlayerHelper.playerDoesNotHaveAnyOfBuffs(new List<string>() { "flask_effect_mana" })),
new PrioritySelector(
createUseFlaskAction(FlaskActions.Mana, false),
createUseFlaskAction(FlaskActions.Hybrid, false)
)
)
);
}
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Member
Getting this error after updating it using Pluginsupdater
Untitled-1.jpg
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Originally Posted by
cerobug
Getting this error after updating it using Pluginsupdater
Untitled-1.jpg
Don't use plugins updater. It doesn't properly update my plugins.
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Member
Hi, its not working on the other language for me even . I tried change the language in FlaskBuffDetails.json and flaskinfo.json. The error code is cannot find the flask names.
PS: Im using the Russian lanugage client but I used modding tool that I can change Russian to Chinese, I was using AutoFlaskManager fine before the 3.5, but after the update its not working cuz the offsets changed.
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Originally Posted by
sundexin
Hi, its not working on the other language for me even . I tried change the language in FlaskBuffDetails.json and flaskinfo.json. The error code is cannot find the flask names.
PS: Im using the Russian lanugage client but I used modding tool that I can change Russian to Chinese, I was using AutoFlaskManager fine before the 3.5, but after the update its not working cuz the offsets changed.
There is a russian language pack in BasicFlaskRoutine\config\languages\Russian. They should include most flasks, although there may be a few of the new flasks missing.
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Member
Originally Posted by
Sychotix
There is a russian language pack in BasicFlaskRoutine\config\languages\Russian. They should include most flasks, although there may be a few of the new flasks missing.
thx problem solved, looks like it was my bad
Last edited by sundexin; 12-20-2018 at 02:22 AM.
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Active Member
Hmm, is there some error file or something i can display?
I'm having problems with my quicksilver flasks, it sometimes uses them at once at cooldown as instructed but all of a sudden it waits may seconds before using it again, even so i have no movement speed active in any other way(i.e from other flasks).
In time it sometimes stop drinking the quicksilvers for 5-30 seconds and not using them at all for that time.
No reserved charges active on them. No removal, such as freeze, bleed etc.
Only movement speed, increased effect and reduced duration.
Edit: Also tried brand new quicksilver flasks, white ones. Also tried every slot same result.
It is so weird cause i could be running 5 quicksilver flasks, all charges full and yet it wont use any of them for, first time i.e 7 seconds, second time 26 seconds, third time instantly, fourth time 18 seconds and so on so on
Last edited by Crackjack; 12-21-2018 at 04:58 PM.
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Originally Posted by
Crackjack
Hmm, is there some error file or something i can display?
I'm having problems with my quicksilver flasks, it sometimes uses them at once at cooldown as instructed but all of a sudden it waits may seconds before using it again, even so i have no movement speed active in any other way(i.e from other flasks).
In time it sometimes stop drinking the quicksilvers for 5-30 seconds and not using them at all for that time.
No reserved charges active on them. No removal, such as freeze, bleed etc.
Only movement speed, increased effect and reduced duration.
Edit: Also tried brand new quicksilver flasks, white ones. Also tried every slot same result.
It is so weird cause i could be running 5 quicksilver flasks, all charges full and yet it wont use any of them for, first time i.e 7 seconds, second time 26 seconds, third time instantly, fourth time 18 seconds and so on so on
I assume you have it set to go off after you move a certain amount of time? Are you ONLY moving (not casting any spells... including movement spells) for your tests?
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Active Member
Originally Posted by
Sychotix
I assume you have it set to go off after you move a certain amount of time? Are you ONLY moving (not casting any spells... including movement spells) for your tests?
I have tried using everything between 1 and 5000(yeah just to see if it worked..) and it's the same.
I have however now narrowed the issue down to be on the combat field.
When i run around like a maniac in my hideout, all quicksilvers works as they should, also when im using other flasks for the purpose of trying.
The problem occur whenever i start to fight monsters, maps or outdoor zones does not matter, or indoor for that matter either(syndicate safehouses) - It simply stops working as it should and starts to randomly use quicksilvers whenever it feels doing it instead of following the duration timer.
Yes, only been running around without any movement skills/spells.
Edit 1: If it is any further help, i am playing Shadow/Saboteur with Arc mines.
Edit 2: And there seems to the be issue, swapping Arc with Firestorm, exactly the same zone and setup it uses the flasks just fine but upon using Arc again it starts to break apart.
Edit 3: Nevermind that edit, i was wrong. Happends to both Arc and Vaal arc gem.
Edit 4: Tried same setup but Glacial Cascade now and it is the very same, so i guess it got something to do with either arming the mine or detonating it, that it somehow breaks the flask loop.
Last edited by Crackjack; 12-21-2018 at 08:10 PM.
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Originally Posted by
Crackjack
I have tried using everything between 1 and 5000(yeah just to see if it worked..) and it's the same.
I have however now narrowed the issue down to be on the combat field.
When i run around like a maniac in my hideout, all quicksilvers works as they should, also when im using other flasks for the purpose of trying.
The problem occur whenever i start to fight monsters, maps or outdoor zones does not matter, or indoor for that matter either(syndicate safehouses) - It simply stops working as it should and starts to randomly use quicksilvers whenever it feels doing it instead of following the duration timer.
Yes, only been running around without any movement skills/spells.
Edit 1: If it is any further help, i am playing Shadow/Saboteur with Arc mines.
Edit 2: And there seems to the be issue, swapping Arc with Firestorm, exactly the same zone and setup it uses the flasks just fine but upon using Arc again it starts to break apart.
Edit 3: Nevermind that edit, i was wrong. Happends to both Arc and Vaal arc gem.
Edit 4: Tried same setup but Glacial Cascade now and it is the very same, so i guess it got something to do with either arming the mine or detonating it, that it somehow breaks the flask loop.
The mines issue should have been fixed as of this commit to PoEHUD. Fixed Actor.isMoving for miners/trappers players . TehCheat/PoEHUD@92239cc . GitHub
Like I said, if you are using ANY skills while moving, it invalidates the test. The logic for "are we moving" doesn't take skills into effect.
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Post Thanks / Like - 1 Thanks
Crackjack (1 members gave Thanks to Sychotix for this useful post)