BasicFlaskRoutine - A PoEHUD Flask Manager menu

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  1. #406
    Illium's Avatar Active Member
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    Originally Posted by nosduhxl View Post
    Can i use this on steam?
    Yes. You should run Steam as a limited user - https://www.ownedcore.com/forums/mmo...ited-user.html (Run PoE as a limited user) .

    BasicFlaskRoutine - A PoEHUD Flask Manager
  2. Thanks Sychotix (1 members gave Thanks to Illium for this useful post)
  3. #407
    xmikaelox's Avatar Member Authenticator enabled
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    can some1 tell me if this works w/ legion. i got my poehud working except this plugin. already downloaded new plugin and trying on/off in game but still not working.

  4. #408
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by xmikaelox View Post
    can some1 tell me if this works w/ legion. i got my poehud working except this plugin. already downloaded new plugin and trying on/off in game but still not working.
    working for me.

  5. #409
    dholly's Avatar Member
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    Is here any way to make it use movement flasks while spinning with cyclone? I've read some pages ago that it is not possible yet, since of "isMoving" flag, but was anything changed about it?

  6. #410
    xmikaelox's Avatar Member Authenticator enabled
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    For some reason it worked for me for a couple of hours, then after dying/screen freeze it doesnt work again. It's frustrating because I have no idea how to make it work again or what triggers the plugin to not work.

  7. #411
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by dholly View Post
    Is here any way to make it use movement flasks while spinning with cyclone? I've read some pages ago that it is not possible yet, since of "isMoving" flag, but was anything changed about it?
    Nope.

    Plugin is working great for me.

  8. #412
    Unknown_B's Avatar Member
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    Originally Posted by Sychotix View Post
    Nope.

    Plugin is working great for me.

    I can get it to use Quicksilver flasks with BuildYourOwnRoutine while cycloning and using monster range.

    With the default BasicFlaskRoutine nothing i do will let it use a Quicksilver flask while the Cyclone animation is going. It uses Quick Silver flasks fine while not cycloning but while holding down any mouse key or regular key while cycloning will never allow the quicksilver flask to refresh / be used at all until you stop cycloning.

    It definitely has something to do with IsMoving since i couldnt get BuildYourOwnRoutine to use Quicksilver flasks while using player is moving as a condition + cycloning together.

    My janky work around currently is using both BuildYourOwnRoutine and BasicFlaskRoutine together. Allowing BasicFlaskRoutine to use QSs as normal while not cycloning and BuildYourOwnRoutine uses the Quicksilvers with EnemyIsNear with a setting of about 500 range so it generally allows triggers while running through a map and cycloning. But if no mobs are near then no QS + cyclone will happen. So just need to play around with mob ranges or stop cycloning for a second with this method.

    Screenshot by Lightshot

    This is a screenshot of the PoeHud debuger while cycloning. Notice that IsMoving is set to false even tho you are clearly moving.
    Last edited by Unknown_B; 06-09-2019 at 03:56 PM.

  9. #413
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Unknown_B View Post
    I can get it to use Quicksilver flasks with BuildYourOwnRoutine while cycloning and using monster range.

    With the default BasicFlaskRoutine nothing i do will let it use a Quicksilver flask while the Cyclone animation is going. It uses Quick Silver flasks fine while not cycloning but while holding down any mouse key or regular key while cycloning will never allow the quicksilver flask to refresh / be used at all until you stop cycloning.

    It definitely has something to do with IsMoving since i couldnt get BuildYourOwnRoutine to use Quicksilver flasks while using player is moving as a condition + cycloning together.

    My janky work around currently is using both BuildYourOwnRoutine and BasicFlaskRoutine together. Allowing BasicFlaskRoutine to use QSs as normal while not cycloning and BuildYourOwnRoutine uses the Quicksilvers with EnemyIsNear with a setting of about 500 range so it generally allows triggers while running through a map and cycloning. But if no mobs are near then no QS + cyclone will happen. So just need to play around with mob ranges or stop cycloning for a second with this method.

    Screenshot by Lightshot

    This is a screenshot of the PoeHud debuger while cycloning. Notice that IsMoving is set to false even tho you are clearly moving.
    It is 100% because of the IsMoving flag. To my knoweldge, the flag is not set to true while using skills. BuildYourOwnRoutine is the best way to accomplish this, but you may need to write another condition... something like "PlayerUsingSkill" where it returns true if you are using a configured skill. Probably possible for channeled skills like cyclone.

  10. #414
    LastProx's Avatar Member
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    Hello I did this routine for the gem vaal haste.
    I do not know if something's wrong. she does not work

  11. #415
    deimudda69's Avatar Member
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    Since legion the plugin doesnt activate offensive flasks anymore while near blue or yellow enemies. Only on Uniques and even then not 100% of the time. I didnt changed anything and my settings are still mob counter 1, range 350 and boxes ticked at blue, yellow, unique. Dont know how to fix that.

  12. #416
    hunk3r's Avatar Member
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    Originally Posted by deimudda69 View Post
    Since legion the plugin doesnt activate offensive flasks anymore while near blue or yellow enemies. Only on Uniques and even then not 100% of the time. I didnt changed anything and my settings are still mob counter 1, range 350 and boxes ticked at blue, yellow, unique. Dont know how to fix that.
    Same.

    1.jpg
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    4.jpg
    Last edited by hunk3r; 06-14-2019 at 03:10 PM.

  13. #417
    Sychotix's Avatar Moderator Authenticator enabled
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    Try updating.

  14. Thanks deimudda69 (1 members gave Thanks to Sychotix for this useful post)
  15. #418
    deimudda69's Avatar Member
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    Originally Posted by Sychotix View Post
    Try updating.
    Thanks, its working again. Kudos.

  16. #419
    hunk3r's Avatar Member
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    Thank you. It works perfect

  17. #420
    Illium's Avatar Active Member
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    Hi.

    I see this error after update 3.7.2, when monsters are approaching the character:


    Russian description of exception means something like "An item with the same key has already been added".

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