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Active Member
Originally Posted by
nosduhxl
Can i use this on steam?
Yes. You should run Steam as a limited user - https://www.ownedcore.com/forums/mmo...ited-user.html (Run PoE as a limited user) .
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Sychotix (1 members gave Thanks to Illium for this useful post)
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Member
can some1 tell me if this works w/ legion. i got my poehud working except this plugin. already downloaded new plugin and trying on/off in game but still not working.
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Originally Posted by
xmikaelox
can some1 tell me if this works w/ legion. i got my poehud working except this plugin. already downloaded new plugin and trying on/off in game but still not working.
working for me.
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Member
Is here any way to make it use movement flasks while spinning with cyclone? I've read some pages ago that it is not possible yet, since of "isMoving" flag, but was anything changed about it?
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Member
For some reason it worked for me for a couple of hours, then after dying/screen freeze it doesnt work again. It's frustrating because I have no idea how to make it work again or what triggers the plugin to not work.
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Originally Posted by
dholly
Is here any way to make it use movement flasks while spinning with cyclone? I've read some pages ago that it is not possible yet, since of "isMoving" flag, but was anything changed about it?
Nope.
Plugin is working great for me.
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Member
Originally Posted by
Sychotix
Nope.
Plugin is working great for me.
I can get it to use Quicksilver flasks with BuildYourOwnRoutine while cycloning and using monster range.
With the default BasicFlaskRoutine nothing i do will let it use a Quicksilver flask while the Cyclone animation is going. It uses Quick Silver flasks fine while not cycloning but while holding down any mouse key or regular key while cycloning will never allow the quicksilver flask to refresh / be used at all until you stop cycloning.
It definitely has something to do with IsMoving since i couldnt get BuildYourOwnRoutine to use Quicksilver flasks while using player is moving as a condition + cycloning together.
My janky work around currently is using both BuildYourOwnRoutine and BasicFlaskRoutine together. Allowing BasicFlaskRoutine to use QSs as normal while not cycloning and BuildYourOwnRoutine uses the Quicksilvers with EnemyIsNear with a setting of about 500 range so it generally allows triggers while running through a map and cycloning. But if no mobs are near then no QS + cyclone will happen. So just need to play around with mob ranges or stop cycloning for a second with this method.
Screenshot by Lightshot
This is a screenshot of the PoeHud debuger while cycloning. Notice that IsMoving is set to false even tho you are clearly moving.
Last edited by Unknown_B; 06-09-2019 at 03:56 PM.
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Originally Posted by
Unknown_B
I can get it to use Quicksilver flasks with BuildYourOwnRoutine while cycloning and using monster range.
With the default BasicFlaskRoutine nothing i do will let it use a Quicksilver flask while the Cyclone animation is going. It uses Quick Silver flasks fine while not cycloning but while holding down any mouse key or regular key while cycloning will never allow the quicksilver flask to refresh / be used at all until you stop cycloning.
It definitely has something to do with IsMoving since i couldnt get BuildYourOwnRoutine to use Quicksilver flasks while using player is moving as a condition + cycloning together.
My janky work around currently is using both BuildYourOwnRoutine and BasicFlaskRoutine together. Allowing BasicFlaskRoutine to use QSs as normal while not cycloning and BuildYourOwnRoutine uses the Quicksilvers with EnemyIsNear with a setting of about 500 range so it generally allows triggers while running through a map and cycloning. But if no mobs are near then no QS + cyclone will happen. So just need to play around with mob ranges or stop cycloning for a second with this method.
Screenshot by Lightshot
This is a screenshot of the PoeHud debuger while cycloning. Notice that IsMoving is set to false even tho you are clearly moving.
It is 100% because of the IsMoving flag. To my knoweldge, the flag is not set to true while using skills. BuildYourOwnRoutine is the best way to accomplish this, but you may need to write another condition... something like "PlayerUsingSkill" where it returns true if you are using a configured skill. Probably possible for channeled skills like cyclone.
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Member
Hello I did this routine for the gem vaal haste
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I do not know if something's wrong. she does not work
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Member
Since legion the plugin doesnt activate offensive flasks anymore while near blue or yellow enemies. Only on Uniques and even then not 100% of the time. I didnt changed anything and my settings are still mob counter 1, range 350 and boxes ticked at blue, yellow, unique. Dont know how to fix that.
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Member
Originally Posted by
deimudda69
Since legion the plugin doesnt activate offensive flasks anymore while near blue or yellow enemies. Only on Uniques and even then not 100% of the time. I didnt changed anything and my settings are still mob counter 1, range 350 and boxes ticked at blue, yellow, unique. Dont know how to fix that.
Same.
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Last edited by hunk3r; 06-14-2019 at 03:10 PM.
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deimudda69 (1 members gave Thanks to Sychotix for this useful post)
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Originally Posted by
Sychotix
Try updating.
Thanks, its working again. Kudos.
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Member
Thank you. It works perfect
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Active Member
Hi.
I see this error after update 3.7.2, when monsters are approaching the character:

Russian description of exception means something like "An item with the same key has already been added".