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Member
Always have crashes in Dominus and Malachai fights, also now started crashing very often, dont know why, any solution or help with tht shit?
Last edited by DarkMaxan; 06-26-2016 at 03:32 PM.
Reason: Grammar mistake
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Member
Hello.
Can anybody suggest how to remove the effect of the explosion Kinetic Blast? Spell has two effects - projectile and explosion, and I can not find a file is responsible for the explosion .
I apologize in advance for my English (:
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Member
So anybody found where is vessel of vinktar effects?
Got so much lags when use it.
Plz help to delete this effects.
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Member
Originally Posted by
Crytek1
So anybody found where is vessel of vinktar effects?
Got so much lags when use it.
Plz help to delete this effects.
i have the same problem. Vinktar its so laggy trash.
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Member
Vinktar effect located here :
Metadata/Effects/Spells/monsters_effects/Viking_Vinktars_Square/
there is the aura/aura.ao and thing like frameupper.pet
dunno how poe smoother work but it is the effect.
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Post Thanks / Like - 1 Thanks
victoriusss (1 members gave Thanks to xiaoxiao921 for this useful post)
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Member
Hello, how to remove crit sound? have no sound skill but when i crit shot have bad sound and lags.
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I'm wondering if there's some way to determine what causes crashes related to the changes we made. I know there's logs, but I don't know if someone's actually figured out if the information is good.
Grinding Gear Games\Path of Exile\logs I think would have the info, some of the worker#.txt ends mid-write when crashing. Wondering if it's the line that's being written and incomplete or the line that just was written that usually causes the crash. I'd like to help make this a bit more stable.
What's a Parog?
Looking for competitive Valorant team!
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★ Elder ★
Originally Posted by
Parog
I'm wondering if there's some way to determine what causes crashes related to the changes we made. I know there's logs, but I don't know if someone's actually figured out if the information is good.
Grinding Gear Games\Path of Exile\logs I think would have the info, some of the worker#.txt ends mid-write when crashing. Wondering if it's the line that's being written and incomplete or the line that just was written that usually causes the crash. I'd like to help make this a bit more stable.
Sorry ..I didn't have time to check the latest additions to the game. I assume that they are all mtx effects in the end...like what GGG does lately, just creating new mtx.
I can offer a viable option to see what is loaded and probably what causes errors in a new loaded area.
Take this code in put it into PreloadAlertPlugin.cs:
PHP Code:
List<string> LoadedFileNames = new List<string>();
if (!LoadedFileNames.Contains(text)) LoadedFileNames.Add(text);
if (System.IO.File.Exists("LoadedFileNames.txt")) System.IO.File.Delete("LoadedFileNames.txt");
System.IO.File.WriteAllLines("LoadedFileNames.txt", LoadedFileNames);
Ok now, the full Parse function:
PHP Code:
private void Parse()
{
Memory memory = GameController.Memory;
List<string> LoadedFileNames = new List<string>();
int pFileRoot = memory.BaseAddress + memory.offsets.FileRoot;
int count = memory.ReadInt(pFileRoot + 0x8);
int areaChangeCount = GameController.Game.AreaChangeCount;
int listIterator = memory.ReadInt(pFileRoot + 0x4);
for (int i = 0; i < count; i++)
{
listIterator = memory.ReadInt(listIterator);
if (listIterator == 0) { return; }
if (memory.ReadInt(listIterator + 0x8) == 0 || memory.ReadInt(listIterator + 0xC, 0x34) != areaChangeCount) continue;
string text = memory.ReadStringU(memory.ReadInt(listIterator + 8));
if (text.Contains('@')) { text = text.Split('@')[0]; }
if (!LoadedFileNames.Contains(text)) LoadedFileNames.Add(text);
CheckForPreload(text);
}
if (System.IO.File.Exists("LoadedFileNames.txt")) System.IO.File.Delete("LoadedFileNames.txt");
System.IO.File.WriteAllLines("LoadedFileNames.txt", LoadedFileNames);
}
This function will load every god damn thing that is loaded when an new area is up. Use this to find whatever you need , like skills, or what causes crashes...dunno:
And ofc, this is a TehCheat function, ..so you have to give to this man some thanks and love ...
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Parog,
toadskin (2 members gave Thanks to vmv for this useful post)
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My girlfriend doesn't crash and I do, so I don't think it's something affecting everyone, you're all good. I just want to know what I messed up. This should be a great help!
Where would I put the Parse function? I haven't had time to look at the source of PoE smoother yet and I just don't want to call it too often / too early.
Last edited by Parog; 07-02-2016 at 05:49 PM.
What's a Parog?
Looking for competitive Valorant team!
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★ Elder ★
Originally Posted by
Parog
My girlfriend doesn't crash and I do, so I don't think it's something affecting everyone, you're all good. I just want to know what I messed up. This should be a great help!
Where would I put the Parse function? I haven't had time to look at the source of PoE smoother yet and I just don't want to call it too often / too early.
The Parse function actually it's a PoeHud function. You need to use the hud to find out what is loaded with every new zone.
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Post Thanks / Like - 1 Thanks
Parog (1 members gave Thanks to vmv for this useful post)
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Member
Did the remove bodies but the bodies still show Im using Bleed dunno if matters also using ascendancy gladiator(duelist) so when monsters bleed before death they explode. Any ideas why bodies are still showing up?
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Member
Hi, I can't seem to tick the box.
From Garena,
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Member
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Originally Posted by
tyrem
You corrupted your GGPK file. Replace it with your backup (You did a backup right?) or re-download it.
What's a Parog?
Looking for competitive Valorant team!
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Member
Originally Posted by
Parog
You corrupted your GGPK file. Replace it with your backup (You did a backup right?) or re-download it.
i didn't do a backup file before.. i deleted my PoE and re-download the 7gb files -_- .. thats the only way to fix lol