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  1. #466
    vmv's Avatar ★ Elder ★
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    Originally Posted by kikuhawki View Post
    Any way to remove elementalist conflux effects? ignite+shock+chill
    Use this version of the poehud to find out what files are loaded when area has changed: Releases * vmv/qHUD * GitHub

    I the hud folder you will find a file called "LoadedFileNames.txt",...open it and search for your skills (to refresh the area and rewrite the text file...press F5).
    Take the path of the skills and with the tool, add them to a CustomEffects folder, for any changes you want to make.

    It's fairly easy to do it if you look at other folders..and their structure.

    Good luck,

    edit:

    I think this are the files you need to change, not sure if all of them, just try them one by one:
    PHP Code:
    Metadata/Effects/StatusAilments/Ignited.epk
    Metadata
    /Effects/Spells/supports/aurafy/fire.epk
    Metadata
    /Effects/StatusAilments/Chilled.epk
    Metadata
    /Effects/Spells/supports/aurafy/chilled.epk
    Metadata
    /Effects/StatusAilments/Frozen.epk
    Metadata
    /Effects/Spells/supports/aurafy/ice.epk
    Metadata
    /Effects/StatusAilments/shocked.epk
    Metadata
    /Effects/Spells/supports/aurafy/light.ao
    Metadata
    /Effects/Spells/supports/aurafy/light.epk 
    All .epk files can be empty for max effect.

    edit 2:

    If those files wont work...try this 3:
    PHP Code:
    Metadata/Effects/Spells/monsters_effects/aura/burning_element/burning_element.epk
    Metadata
    /Effects/Spells/monsters_effects/aura/shocked_element/shocked_element.epk
    Metadata
    /Effects/Spells/monsters_effects/aura/chilled_element/chilled_element.epk 
    Same as above, empty the .epk files and the effects are gone.
    Last edited by vmv; 09-13-2016 at 01:58 PM.

    PoeSmoother - effects remover
  2. Thanks kikuhawki, A'lar (2 members gave Thanks to vmv for this useful post)
  3. #467
    kikuhawki's Avatar Member
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    Originally Posted by vmv View Post
    Use this version of the poehud to find out what files are loaded when area has changed: Releases * vmv/qHUD * GitHub

    I the hud folder you will find a file called "LoadedFileNames.txt",...open it and search for your skills (to refresh the area and rewrite the text file...press F5).
    Take the path of the skills and with the tool, add them to a CustomEffects folder, for any changes you want to make.

    It's fairly easy to do it if you look at other folders..and their structure.

    Good luck,

    edit:

    I think this are the files you need to change, not sure if all of them, just try them one by one:
    PHP Code:
    Metadata/Effects/StatusAilments/Ignited.epk
    Metadata
    /Effects/Spells/supports/aurafy/fire.epk
    Metadata
    /Effects/StatusAilments/Chilled.epk
    Metadata
    /Effects/Spells/supports/aurafy/chilled.epk
    Metadata
    /Effects/StatusAilments/Frozen.epk
    Metadata
    /Effects/Spells/supports/aurafy/ice.epk
    Metadata
    /Effects/StatusAilments/shocked.epk
    Metadata
    /Effects/Spells/supports/aurafy/light.ao
    Metadata
    /Effects/Spells/supports/aurafy/light.epk 
    All .epk files can be empty for max effect.

    edit 2:

    If those files wont work...try this 3:
    PHP Code:
    Metadata/Effects/Spells/monsters_effects/aura/burning_element/burning_element.epk
    Metadata
    /Effects/Spells/monsters_effects/aura/shocked_element/shocked_element.epk
    Metadata
    /Effects/Spells/monsters_effects/aura/chilled_element/chilled_element.epk 
    Same as above, empty the .epk files and the effects are gone.
    The lag for me wasnt coming from the elementalist conflux most likely

    I tried with hud to find the skill location but i only got
    Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/ice_storm/icestorm_02.ao
    Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/ice_storm/icestorm_01.ao

    So shortly i just want ice storm icicles to fall but leave ZERO effects on ground as i think thats where the lag is coming from since that still stacks and makes massive particles even after 2.4 multhithreading i think whispering ice chilled ground is the laggiest skill in the game picture below for example what i want to get rid of


    Vt09qW7.jpg <- picture here to show what chilled ground im talking about, here i am using your zero effects whispering ice

    Im sorry for asking i know you probably are busy and you get nothing out of this so i felt little bad asking
    Last edited by kikuhawki; 09-14-2016 at 01:11 PM.

  4. Thanks A'lar (1 members gave Thanks to kikuhawki for this useful post)
  5. #468
    vmv's Avatar ★ Elder ★
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    Originally Posted by kikuhawki View Post
    The lag for me wasnt coming from the elementalist conflux most likely

    I tried with hud to find the skill location but i only got
    Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/ice_storm/icestorm_02.ao
    Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/ice_storm/icestorm_01.ao

    So shortly i just want ice storm icicles to fall but leave ZERO effects on ground as i think thats where the lag is coming from since that still stacks and makes massive particles even after 2.4 multhithreading i think whispering ice chilled ground is the laggiest skill in the game picture below for example what i want to get rid of


    Vt09qW7.jpg <- picture here to show what chilled ground im talking about, here i am using your zero effects whispering ice

    Im sorry for asking i know you probably are busy and you get nothing out of this so i felt little bad asking
    The lag comes only from ground effects, and that version is the minimal what i was able to get from chilled ground.
    If you don't care about ground effects, but you should...you can just completely remove all effects from chilled ground:
    Metadata/Effects/Spells/ground_effects/ice...ice.aoc:
    PHP Code:
    version 2
    extends "Metadata/Parent"

    ClientAnimationController
    {
        
    skeleton "Art/Models/Effects/ground_effects/ice/rig.ast"
    }

    SkinMesh
    {

    }

    SoundEvents
    {
        
    animation "loop"
    }

    BoneGroups
    {
        
    bone_group "cyl false root cyl "
    }

    ParticleEffects
    {
        
    animation "loop"
    }

    Lights
    {

    This should remove any ice effects on ground. Whispering Ice/Arctic Breath also using this effects.
    The thing is that whatever you try to remove, the ground effects for ICE particularly is broken...it's something hard-coded that we cannot see or modify.
    I remember that i tried a lot to fix that shit and i couldn't.

  6. Thanks kikuhawki, randompoeplayer, A'lar (3 members gave Thanks to vmv for this useful post)
  7. #469
    kikuhawki's Avatar Member
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    Originally Posted by vmv View Post
    The lag comes only from ground effects, and that version is the minimal what i was able to get from chilled ground.
    If you don't care about ground effects, but you should...you can just completely remove all effects from chilled ground:
    Metadata/Effects/Spells/ground_effects/ice...ice.aoc:
    PHP Code:
    version 2
    extends "Metadata/Parent"

    ClientAnimationController
    {
        
    skeleton "Art/Models/Effects/ground_effects/ice/rig.ast"
    }

    SkinMesh
    {

    }

    SoundEvents
    {
        
    animation "loop"
    }

    BoneGroups
    {
        
    bone_group "cyl false root cyl "
    }

    ParticleEffects
    {
        
    animation "loop"
    }

    Lights
    {

    This should remove any ice effects on ground. Whispering Ice/Arctic Breath also using this effects.
    The thing is that whatever you try to remove, the ground effects for ICE particularly is broken...it's something hard-coded that we cannot see or modify.
    I remember that i tried a lot to fix that shit and i couldn't.
    It wooorks!!!!!!!! thank you sooo much, yes i know this is quite bad that i cant see chilled ground but when its over choosing 10 fps in mob packs vs smooth gameplay ill take the second option.

    Thanks again so much, love you

  8. #470
    vmv's Avatar ★ Elder ★
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    Yep, only completely removal of ice ground effects can fix this, i remember now...
    You should complain to GGG to fix it.

  9. Thanks kikuhawki (1 members gave Thanks to vmv for this useful post)
  10. #471
    kikuhawki's Avatar Member
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    Originally Posted by vmv View Post
    Yep, only completely removal of ice ground effects can fix this, i remember now...
    You should complain to GGG to fix it.
    I emailed them yesterday hoping they would look at it, hopefully they will since we have to do this to get a playable game.

    Thanks again.

  11. #472
    vmv's Avatar ★ Elder ★
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    New release at: Releases * vmv/PoeSmoother * GitHub

    - updated sounds
    - removed unused folders
    - updated globe girls
    - for any custom modifications, CustomEffects is the only folder for use
    - most of old settings are still working, and for new added one, i need to check them when i have time

    For any errors, missing files/folders...please post in here!

    enjoy,
    Last edited by vmv; 09-14-2016 at 02:53 PM.

  12. Thanks jps42, dlr5668, tozededao (3 members gave Thanks to vmv for this useful post)
  13. #473
    dlr5668's Avatar Contributor
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    Big thanks! Game works even better now! Did 10 maps - 0 crashes.

  14. #474
    skrillplox's Avatar Member
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    Originally Posted by vmv View Post
    New release at: Releases * vmv/PoeSmoother * GitHub

    - updated sounds
    - removed unused folders
    - updated globe girls
    - for any custom modifications, CustomEffects is the only folder for use
    - most of old settings are still working, and for new added one, i need to check them when i have time

    For any errors, missing files/folders...please post in here!

    enjoy,
    sir, where is remove dead bodies checkbox on new update?

  15. #475
    dlr5668's Avatar Contributor
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    Originally Posted by skrillplox View Post
    sir, where is remove dead bodies checkbox on new update?
    it will crash your game especially in lab

  16. #476
    Sava38's Avatar Member
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    I upload the file with administrator rights PoeSmoother.exe


    Parsing GGPK...
    10,01%
    20,01%
    30,01%
    40,01%
    Failed to read file: Invalid tag

    what is the problem?
    Last edited by Sava38; 09-15-2016 at 02:07 PM.

  17. #477
    Blushka's Avatar Corporal
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    Originally Posted by Sava38 View Post
    I upload the file with administrator rights PoeSmoother.exe


    Parsing GGPK...
    10,01%
    20,01%
    30,01%
    40,01%
    Failed to read file: Invalid tag

    what is the problem?
    u need use packcheck.exe in game folder

  18. #478
    Sava38's Avatar Member
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    Originally Posted by Blushka View Post
    u need use packcheck.exe in game folder
    Checking pack file Content.ggpk...
    Done. All file hashes are in sync.


    after starting posmotner problem persists

  19. #479
    tozededao's Avatar Member
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    Bow down to you, thanks for the update!

  20. #480
    qqzzxxcc's Avatar Active Member
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    Nothing here.
    Last edited by qqzzxxcc; 09-17-2016 at 02:46 AM.

  21. Thanks vmv (1 members gave Thanks to qqzzxxcc for this useful post)

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