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★ Elder ★
Originally Posted by
kikuhawki
Any way to remove elementalist conflux effects? ignite+shock+chill
Use this version of the poehud to find out what files are loaded when area has changed: Releases * vmv/qHUD * GitHub
I the hud folder you will find a file called "LoadedFileNames.txt",...open it and search for your skills (to refresh the area and rewrite the text file...press F5).
Take the path of the skills and with the tool, add them to a CustomEffects folder, for any changes you want to make.
It's fairly easy to do it if you look at other folders..and their structure.
Good luck,
edit:
I think this are the files you need to change, not sure if all of them, just try them one by one:
PHP Code:
Metadata/Effects/StatusAilments/Ignited.epk
Metadata/Effects/Spells/supports/aurafy/fire.epk
Metadata/Effects/StatusAilments/Chilled.epk
Metadata/Effects/Spells/supports/aurafy/chilled.epk
Metadata/Effects/StatusAilments/Frozen.epk
Metadata/Effects/Spells/supports/aurafy/ice.epk
Metadata/Effects/StatusAilments/shocked.epk
Metadata/Effects/Spells/supports/aurafy/light.ao
Metadata/Effects/Spells/supports/aurafy/light.epk
All .epk files can be empty for max effect.
edit 2:
If those files wont work...try this 3:
PHP Code:
Metadata/Effects/Spells/monsters_effects/aura/burning_element/burning_element.epk
Metadata/Effects/Spells/monsters_effects/aura/shocked_element/shocked_element.epk
Metadata/Effects/Spells/monsters_effects/aura/chilled_element/chilled_element.epk
Same as above, empty the .epk files and the effects are gone.
Last edited by vmv; 09-13-2016 at 01:58 PM.
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Member
Originally Posted by
vmv
Use this version of the poehud to find out what files are loaded when area has changed:
Releases * vmv/qHUD * GitHub
I the hud folder you will find a file called "LoadedFileNames.txt",...open it and search for your skills (to refresh the area and rewrite the text file...press F5).
Take the path of the skills and with the tool, add them to a CustomEffects folder, for any changes you want to make.
It's fairly easy to do it if you look at other folders..and their structure.
Good luck,
edit:
I think this are the files you need to change, not sure if all of them, just try them one by one:
PHP Code:
Metadata/Effects/StatusAilments/Ignited.epk
Metadata/Effects/Spells/supports/aurafy/fire.epk
Metadata/Effects/StatusAilments/Chilled.epk
Metadata/Effects/Spells/supports/aurafy/chilled.epk
Metadata/Effects/StatusAilments/Frozen.epk
Metadata/Effects/Spells/supports/aurafy/ice.epk
Metadata/Effects/StatusAilments/shocked.epk
Metadata/Effects/Spells/supports/aurafy/light.ao
Metadata/Effects/Spells/supports/aurafy/light.epk
All .epk files can be empty for max effect.
edit 2:
If those files wont work...try this 3:
PHP Code:
Metadata/Effects/Spells/monsters_effects/aura/burning_element/burning_element.epk
Metadata/Effects/Spells/monsters_effects/aura/shocked_element/shocked_element.epk
Metadata/Effects/Spells/monsters_effects/aura/chilled_element/chilled_element.epk
Same as above, empty the .epk files and the effects are gone.
The lag for me wasnt coming from the elementalist conflux most likely
I tried with hud to find the skill location but i only got
Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/ice_storm/icestorm_02.ao
Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/ice_storm/icestorm_01.ao
So shortly i just want ice storm icicles to fall but leave ZERO effects on ground as i think thats where the lag is coming from since that still stacks and makes massive particles even after 2.4 multhithreading i think whispering ice chilled ground is the laggiest skill in the game picture below for example what i want to get rid of
Vt09qW7.jpg <- picture here to show what chilled ground im talking about, here i am using your zero effects whispering ice
Im sorry for asking
i know you probably are busy and you get nothing out of this so i felt little bad asking
Last edited by kikuhawki; 09-14-2016 at 01:11 PM.
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A'lar (1 members gave Thanks to kikuhawki for this useful post)
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★ Elder ★
Originally Posted by
kikuhawki
The lag for me wasnt coming from the elementalist conflux most likely
I tried with hud to find the skill location but i only got
Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/ice_storm/icestorm_02.ao
Metadata/Effects/Spells/monsters_effects/vaal_sacrifice/ice_storm/icestorm_01.ao
So shortly i just want ice storm icicles to fall but leave ZERO effects on ground as i think thats where the lag is coming from since that still stacks and makes massive particles even after 2.4 multhithreading i think whispering ice chilled ground is the laggiest skill in the game picture below for example what i want to get rid of
Vt09qW7.jpg <- picture here to show what chilled ground im talking about, here i am using your zero effects whispering ice
Im sorry for asking

i know you probably are busy and you get nothing out of this so i felt little bad asking
The lag comes only from ground effects, and that version is the minimal what i was able to get from chilled ground.
If you don't care about ground effects, but you should...you can just completely remove all effects from chilled ground:
Metadata/Effects/Spells/ground_effects/ice...ice.aoc:
PHP Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/ground_effects/ice/rig.ast"
}
SkinMesh
{
}
SoundEvents
{
animation = "loop"
}
BoneGroups
{
bone_group = "cyl false root cyl "
}
ParticleEffects
{
animation = "loop"
}
Lights
{
}
This should remove any ice effects on ground. Whispering Ice/Arctic Breath also using this effects.
The thing is that whatever you try to remove, the ground effects for ICE particularly is broken...it's something hard-coded that we cannot see or modify.
I remember that i tried a lot to fix that shit and i couldn't.
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Member
Originally Posted by
vmv
The lag comes only from ground effects, and that version is the minimal what i was able to get from chilled ground.
If you don't care about ground effects, but you should...you can just completely remove all effects from chilled ground:
Metadata/Effects/Spells/ground_effects/ice...ice.aoc:
PHP Code:
version 2
extends "Metadata/Parent"
ClientAnimationController
{
skeleton = "Art/Models/Effects/ground_effects/ice/rig.ast"
}
SkinMesh
{
}
SoundEvents
{
animation = "loop"
}
BoneGroups
{
bone_group = "cyl false root cyl "
}
ParticleEffects
{
animation = "loop"
}
Lights
{
}
This should remove any ice effects on ground. Whispering Ice/Arctic Breath also using this effects.
The thing is that whatever you try to remove, the ground effects for ICE particularly is broken...it's something hard-coded that we cannot see or modify.
I remember that i tried a lot to fix that shit and i couldn't.
It wooorks!!!!!!!! thank you sooo much, yes i know this is quite bad that i cant see chilled ground but when its over choosing 10 fps in mob packs vs smooth gameplay ill take the second option.
Thanks again so much, love you
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★ Elder ★
Yep, only completely removal of ice ground effects can fix this, i remember now...
You should complain to GGG to fix it.
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kikuhawki (1 members gave Thanks to vmv for this useful post)
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Member
Originally Posted by
vmv
Yep, only completely removal of ice ground effects can fix this, i remember now...

You should complain to GGG to fix it.
I emailed them yesterday hoping they would look at it, hopefully they will since we have to do this to get a playable game.
Thanks again.
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★ Elder ★
New release at: Releases * vmv/PoeSmoother * GitHub
- updated sounds
- removed unused folders
- updated globe girls
- for any custom modifications, CustomEffects is the only folder for use
- most of old settings are still working, and for new added one, i need to check them when i have time
For any errors, missing files/folders...please post in here!
enjoy,
Last edited by vmv; 09-14-2016 at 02:53 PM.
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Contributor
Big thanks! Game works even better now! Did 10 maps - 0 crashes.
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Member
Originally Posted by
vmv
New release at:
Releases * vmv/PoeSmoother * GitHub
- updated sounds
- removed unused folders
- updated globe girls
- for any custom modifications, CustomEffects is the only folder for use
- most of old settings are still working, and for new added one, i need to check them when i have time
For any errors, missing files/folders...please post in here!
enjoy,
sir, where is remove dead bodies checkbox on new update?
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Contributor
Originally Posted by
skrillplox
sir, where is remove dead bodies checkbox on new update?
it will crash your game especially in lab
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Member
I upload the file with administrator rights PoeSmoother.exe
Parsing GGPK...
10,01%
20,01%
30,01%
40,01%
Failed to read file: Invalid tag
what is the problem?
Last edited by Sava38; 09-15-2016 at 02:07 PM.
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Corporal
Originally Posted by
Sava38
I upload the file with administrator rights PoeSmoother.exe
Parsing GGPK...
10,01%
20,01%
30,01%
40,01%
Failed to read file: Invalid tag
what is the problem?
u need use packcheck.exe in game folder
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Member
Originally Posted by
Blushka
u need use packcheck.exe in game folder
Checking pack file Content.ggpk...
Done. All file hashes are in sync.
after starting posmotner problem persists
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Member
Bow down to you, thanks for the update!
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Active Member
Last edited by qqzzxxcc; 09-17-2016 at 02:46 AM.
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vmv (1 members gave Thanks to qqzzxxcc for this useful post)