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Member
Originally Posted by
SpaceGuy119
what's "unhandled exception" mean? it's been working fine
then i got this error. tried restarting poe.
Edit: very odd and annoying. I had to fresh install. I tweaked the mod again. The overlay crashed again and then gave me the same "Unhandled Exception" error when trying tor restart it. Both times happened when encountering Storm Bearers. Here's my mod_alerts file.... don't see anything wrong with it...
Code:
#Metadata; Text; Sound; Color (ARGB); Minimap icon
#Example MonsterNemesisUniqueDrop; Inner Treasure nearby; danger.wav
#Example MonsterNemesisUniqueDrop; Inner Treasure nearby; danger.wav; ff00FF00
#Example MonsterNemesisUniqueDrop; Inner Treasure nearby; ; ff00FF00
#Example MonsterNemesisUniqueDrop; Inner Treasure nearby; danger.wav; ff00FF00; dot_green.png
#Example MonsterNemesisUniqueDrop; Inner Treasure nearby; ; ;dot_green.png
MonsterNemesisUniqueDrop; Inner Treasure nearby;treasure.wav; ff00CC00; treasure.pngMonsterImplicitNemesisUniqueDrop; Inner Treasure nearby;treasure.wav; ff00CC00; treasure.pngMonsterItems1; Wealth monsters nearby; ; ffFFFF66; wealth.pngMonsterExplodesOnDeathFire1; Volatile Flameblood nearby; attention.wav; ff669999; volatile.pngMonsterExplodesOnDeathLightning1; Volatile Stormblood nearby; attention.wav; ff669999; volatile.pngMonsterExplodesOnDeathCold1; Volatile Iceblood nearby; attention.wav; ff669999; volatile.png
TalismanMonsterUnsetAmulet; Has 1 Socket Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterManaAmulet; Increased Mana Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterFireDamageAmulet; Fire Damage Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterColdDamageAmulet; Cold Damage Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterLightningDamageAmulet_; Lightning Damage Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterPhysicalDamageAmulet; Physical Damage Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterChaosDamageAmulet; Chaos Damage Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterAdditionalZombieAmulet; Plus 1 Zombie Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterCritChanceAmulet; Crit Chance Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterTimeDistortion; Atk & Cast Speed Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterPrismatic; Spell Damage Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterAttackAuras; Attack Damage Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterPiercingChance; Piercing Chance Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterStrengthAmulet; Strength Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterIntelligenceAmulet; Intelligence Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterDexterityAmulet; Dexterity Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterEnergyShieldAmulet; Energy Shield Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterFireLensAmulet; Fire Lens Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterColdLensAmulet; Cold Lens Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterLightningLensAmulet; Lightning Lens Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterLifeAmulet; Life Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterItemQuantityAmulet; Item Quantity Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterAllAttributesAmulet; All Attributes Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterAreaOfEffectAmulet; Area Of Effect Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterExperienceAmulet; Experience Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterDamageAmulet; Damage Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterCritMultiplierAmulet; Crit Multiplier Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterElementalHitAmulet; Elemental Hit Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterDeleteOnDeath; Delete On Death Talisman; ; ffCC3399; ms-talisman.png
TalismanMonsterFishHunger_; Fish Hunger Talisman; ; ffCC3399; ms-talisman.png
MapSpawnwealth; Map Spawn wealth; ; ffCC3399; ms-talisman.png
MapSpawnExtrawealth; Map Spawn Extra wealth; ; ffCC3399; ms-talisman.png
MapTalismanLeague; Map Talisman League; ; ffCC3399; ms-talisman.png
MapTalismanLeagueCrafted; Map Talisman League Crafted; ; ffCC3399; ms-talisman.png
TalismanT2Warded; Fangjaw Talisman; ; ffCC3399; ms-talisman.png
TalismanT2RatSwarm; Three Rat Talisman; ; ffCC3399; ms-talisman.png
TalismanT2LocustcallerIce; Ice Avian Twins Talisman; ; ffCC3399; ms-talisman.png
TalismanT2LocustcallerFire; Fire Avian Twins Talisman; ; ffCC3399; ms-talisman.png
TalismanT2LocustcallerLightning; LightningAvian Twins Talisman; ; ffCC3399; ms-talisman.png
TalismanT2Volcanic; Life Regen Talisman; ; ffCC3399; ms-talisman.png
TalismanT2Deathscape; Clutching Talisman; ; ffCC3399; ms-talisman.png
TalismanT2Wicked; Wereclaw Talisman; ; ffCC3399; ms-talisman.png
TalismanT2SacrificalBlades; Critical Chance Talisman; ; ffCC3399; ms-talisman.png
TalismanT2StaticFiends; Splitnewt Talisman; ; ffCC3399; ms-talisman.png
TalismanT3Ghosting; Spinefuse Talisman; ; ffCC3399; ms-talisman.png
TalismanT3Cataclysmic_; Three Hands Talisman; ; ffCC3399; ms-talisman.png
TalismanT3Terrifying; Rotfeather Talisman; ; ffCC3399; ms-talisman.png
TalismanT3RelentlessRhoas; Monkey Paw Talisman; ; ffCC3399; ms-talisman.png
TalismanT3MonkeyTwins_; Monkey Twins Talisman; ; ffCC3399; ms-talisman.png
TalismanT3Golden; Longtooth Talisman; ; ffCC3399; ms-talisman.png
TalismanT4Rigwald; Greatwolf Talisman; ; ffCC3399; ms-talisman.png
TalismanBeastBossShockwaveDaemon; Beast Boss Shockwave Daemon; ; ffCC3399; ms-talisman.png
MonsterNoTalisman_; No wealth; ; ffCC3399; ms-talisman.png
MonsterRatTalismanPoisonOnHit; Rat Talisman Poison On Hit; ; ffCC3399; ms-talisman.png
MonsterSpawnedWithTalisman; TalismanBonus; ; ffCC3399; ms-talisman.png
MonsterHasTalismanNormal; TalismanBonus Normal; ; ffCC3399; ms-talisman.pngMonsterHasTalismanMagic; TalismanBonus Magic; ; ffCC3399; ms-talisman.pngMonsterHasTalismanRare; TalismanBonus Rare; ; ffCC3399; ms-talisman.pngMonsterHasTalismanUnique; TalismanBonus Unique; ; ffCC3399; ms-talisman.png
TalismanRigwaldSideAreaInfo; Talisman Rigwald Side Area Info; ; ffCC3399; ms-talisman.png
MonsterBloodlinesCongealingBloodRed_; Living Blood RedMonsterBloodlinesCongealingBloodYellow; Living Blood YellowMonsterBloodlinesCongealingBloodMud; Living Blood Mud
#MonsterBloodlinesSharedEnduranceCharge; Shared Boon Endurance
#MonsterBloodlinesSharedFrenzyCharge; Shared Boon Frenzy
#MonsterBloodlinesSharedPowerCharge; Shared Boon PowerMonsterBloodlinesGhostTotem; Heralds of the Obelisk 1
MonsterBloodlinesGhostTotem2; Heralds of the Obelisk 2
MonsterBloodlinesGhostTotem3; Heralds of the Obelisk 3
MonsterBloodlinesGhostTotem4; Heralds of the Obelisk 4
MonsterBloodlinesGhostTotem5; Heralds of the Obelisk 5
MonsterBloodlinesPhylacteralLink1; Phylacteral Link
MonsterBloodlinesDropRareItem; Keepers of the Trove; ; ffFFFF66; wealth.pngMonsterBloodlinesVoidspawn; Voidspawn of Abaxoth
MonsterBloodlinesBeaconOnDeathFire; Flame Bearers; attention.wav; ;volatile.png
MonsterBloodlinesBeaconOnDeathCold; Frost Bearers; attention.wav; ;volatile.png
MonsterBloodlinesBeaconOnDeathLightning; Storm Bearers; attention.wav; ;volatile.pngMonsterBloodlinesPackDeathCountDaemon; Unnamed Bloodline Mod
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Member
What was the diviner box bug?
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Contributor
Originally Posted by
IronBank
What was the diviner box bug?
It wasn't showing up like it should have.
[RETIRED] MMOwned.com Co-Founder & Developer
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Member
If Diviner is working correctly now, I love you.
One thing I noticed was if you created a map and went in the Diviner Strongbox would show up, but if you reentered the map it wouldn't show.
Also, how would I go around removing EVERYTHING from alerts apart from a single strongbox for example? So I want to remove all tormented spirits etc but not sure how as they aren't showing in the list.
Edit: Diviners working exactly same as before, you see it if you're the first to enter the map but if you aren't the first or if you leave and re-enter the instance you won't see it in your HUD.
Also I managed to remove everything from the HUD apart from strongboxes but I don't know how to stop specific ones from appearing. Anyone have any ideas?
Last edited by Exrotz; 09-11-2016 at 09:52 PM.
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Member
Just had a magic diviner strongbox in a solo map and it did not preload it, just letting you know
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Member
What is he indicator on poehud that shows you if there is a corrupted zone in the area?
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★ Elder ★
Fix for Diviner's Strongboxes, just add this 2 lines into preload_alerts.txt for testing purpose and if it's ok, hard code them later:
PHP Code:
Metadata/Chests/StrongBoxes/StrongboxDivination; Diviner's Strongbox; ffDC143C
Metadata/Chests/StrongBoxes/DivinersStrongBox.ao; Diviner's Strongbox; ffDC143C
But i'm sure this is the correct path for Diviner's Stronboxes.
edit:
THIS is for TehCheat or who uses it's own compiler (don't use this line anywhere else but in the code):
PHP Code:
{"Metadata/Chests/StrongBoxes/StrongboxDivination", new PreloadConfigLine { Text = "Diviner's Strongbox", FastColor = () => Settings.DivinerStrongbox }},
Last edited by vmv; 09-12-2016 at 05:36 AM.
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Post Thanks / Like - 1 Thanks
TehCheat (1 members gave Thanks to vmv for this useful post)
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Member
Originally Posted by
vmv
Fix for Diviner's Strongboxes, just add this 2 lines into preload_alerts.txt for testing purpose and if it's ok, hard code them later:
PHP Code:
Metadata/Chests/StrongBoxes/StrongboxDivination; Diviner's Strongbox; ffDC143C
Metadata/Chests/StrongBoxes/DivinersStrongBox.ao; Diviner's Strongbox; ffDC143C
But i'm sure this is the correct path for Diviner's Stronboxes.
The code part should be like this:
PHP Code:
{"Metadata/Chests/StrongBoxes/StrongboxDivination", new PreloadConfigLine { Text = "Diviner's Strongbox", FastColor = () => Settings.DivinerStrongbox }},
nvm I found it I posted the 2 lines in the preload txt and the other lines into the alertplug in ill see how it goes
Last edited by dd4thewin; 09-12-2016 at 03:34 AM.
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Active Member
Did you guys add in the new unique chests as well? :x i've no idea where to begin to even do it myself, or perhaps explain what tools i'd need to do it myself?
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Member
Originally Posted by
vmv
Fix for Diviner's Strongboxes, just add this 2 lines into preload_alerts.txt for testing purpose and if it's ok, hard code them later:
PHP Code:
Metadata/Chests/StrongBoxes/StrongboxDivination; Diviner's Strongbox; ffDC143C
Metadata/Chests/StrongBoxes/DivinersStrongBox.ao; Diviner's Strongbox; ffDC143C
But i'm sure this is the correct path for Diviner's Stronboxes.
The code part should be like this:
PHP Code:
{"Metadata/Chests/StrongBoxes/StrongboxDivination", new PreloadConfigLine { Text = "Diviner's Strongbox", FastColor = () => Settings.DivinerStrongbox }},
useless info nvm
Last edited by IronBank; 09-13-2016 at 05:20 AM.
Reason: nvm
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Member
not needed
Last edited by IronBank; 09-12-2016 at 04:54 AM.
Reason: not needed
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Member
1 friend found divine box and i went to check if the hud will detect it,but it failed to detect.Only when i hit F5 when box was on screen than it detected it.
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★ Elder ★
Preload for Essences
This is the full list for essences preloads (only Anguish essence may not be correct), and can be added into preload_alerts.txt:
PHP Code:
Metadata/Monsters/Daemon/EssenceSummonDaemonFrostboltNova;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonShockwaveTotem;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonGroundFire;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonGroundLightning;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonGroundCold;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonIceNovaRepeat;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonFireNovaRepeat;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonShockNovaRepeat;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonFirePulse; Essence of Anger; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonColdPulse; Essence of Hatred; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonLightningPulse; Essence of Wrath; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonChaosDegenPulse; Essence of Misery; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonOrbOfStormsDaemon; Essence of Torment; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonGhost; Essence of Fear; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonFrostBomb; Essence of Suffering; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonGrab; Essence of Envy; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonBuffToParentCasterDodge; Essence of Zeal; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonBuffToParentCasterDamageTaken; Essence of Loathing; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonBuffToParentCasterCrit; Essence of Scorn; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonTotemGroundEffectVortex; Essence of Sorrow; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonKaruiSpirit; Essence of Contempt; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonMovingKaruiSpirit;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonBloodStormCallDaemon;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonFireRuneTrap; Essence of Rage; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonChaosGolem; Essence of Dread; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonBloodProjectileDaemon; Essence of Greed; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonLivingCrystals; Essence of Woe; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonSpiders; Essence of Doubt; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonTotemGroundEffectShocked; Essence of Spite; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonMadness1; Essence of Hysteria; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonInsanity1; Essence of Insanity; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonHorror1;Essence of Horror; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonTerror1_; Essence of Delirium; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonIceElemental;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonSpectralSkull;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonMeteorFirestorm;; ffFFFF00
Metadata/Monsters/MossMonster/EssenceElementalSummonedOnDeath1stStage; Essence of Anguish; ffFFFF00
Metadata/Monsters/MossMonster/EssenceElementalSummonedOnDeath2ndStage; Essence of Anguish; ffFFFF00
Metadata/Monsters/MossMonster/EssenceElementalSummonedOnDeath3rdStage; Essence of Anguish; ffFFFF00
Metadata/Monsters/MossMonster/EssenceElementalSummonedOnDeath4thStage; Essence of Anguish; ffFFFF00
They come in groups, so i don't think is possible to have an exact type for each essences on preloads....or maybe can be done in code exactly like Corrupted Area formula.
If anyone else finds something useful, just post on forum for updates.
I think only Anguish Essence could be missing or to have a wrong path, but the rest are fine...the list is complete.

Enjoy,
Last edited by vmv; 09-12-2016 at 10:39 AM.
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Post Thanks / Like - 1 Thanks
TehCheat (1 members gave Thanks to vmv for this useful post)
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Active Member
Originally Posted by
vmv
Preload for Essences
This is an incomplete list for essences preload, and can be added into preload_alerts.txt:
PHP Code:
Metadata/Monsters/Daemon/EssenceSummonDaemonFrostboltNova;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonShockwaveTotem;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonGroundFire;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonGroundLightning;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonGroundCold;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonIceNovaRepeat;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonFireNovaRepeat;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonShockNovaRepeat;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonFirePulse; Essence of Anger; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonColdPulse; Essence of Hatred; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonLightningPulse; Essence of Wrath; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonChaosDegenPulse; Essence of Misery; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonOrbOfStormsDaemon; Essence of Torment; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonGhost; Essence of Fear; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonFrostBomb; Essence of Suffering; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonGrab; Essence of Envy; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonBuffToParentCasterDodge; Essence of Zeal; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonBuffToParentCasterDamageTaken; Essence of Loathing; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonBuffToParentCasterCrit; Essence of Scorn; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonTotemGroundEffectVortex; Essence of Sorrow; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonKaruiSpirit; Essence of Contempt; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonMovingKaruiSpirit;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonBloodStormCallDaemon;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonFireRuneTrap; Essence of Rage; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonChaosGolem; Essence of Dread; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonBloodProjectileDaemon; Essence of Greed; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonLivingCrystals; Essence of Woe; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonSpiders; Essence of Doubt; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonTotemGroundEffectShocked; Essence of Spite; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonMadness1; Essence of Hysteria; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonInsanity1; Essence of Insanity; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonHorror1;Essence of Horror; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonTerror1_; Essence of Delirium; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonIceElemental;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonSummonSpectralSkull;; ffFFFF00
Metadata/Monsters/Daemon/EssenceDaemonMeteorFirestorm;; ffFFFF00
They come in groups, so i don't think is possible to have an exact type for each essences on preloads....or maybe can be done in code exactly like Corrupted Area formula.
The list is incomplete, some of this alerts don't have names yet...if anyone else finds something useful, just post on forum for updates.
If i have time to play more, i may add some more...if there are more...dunno,
Enjoy,
Thank you so much vmv. Were you able to also find the address for the new unique strong box? The blacksmith one?
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★ Elder ★
Originally Posted by
Zestro
Thank you so much vmv. Were you able to also find the address for the new unique strong box? The blacksmith one?
Nah, not working yet...
Last edited by vmv; 09-12-2016 at 11:43 AM.