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Member
Originally Posted by
TehCheat
Are you sure masters are turned on in the preloads sub menu? I've seen a lot of masters without any false positives, and the only time I've seen a master without the preload, I hit F5 and it appeared.
Yeah, I'm 100% sure, double checked. It was the first time ever I noticed this. Didn't happen after this, so it's pretty rare.
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Member
hey cheat/vm thanks for the hard work just wanna put it out there that the hud doesn't see remnants of corruption but it sees all the other essences flawless can anyway find the text for the remnants?
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★ Elder ★
Originally Posted by
dd4thewin
hey cheat/vm thanks for the hard work just wanna put it out there that the hud doesn't see remnants of corruption but it sees all the other essences flawless can anyway find the text for the remnants?
Yeah, I noticed that it's not working. I'm going to include a way to dump the current zone's files into a log file so people can hit a hot key and pastebin it or something. This will help us figure out which files to look for when things are missing or misreported.
Also, Essence of Anguish isn't working, either. I can F5 when I walk up to it and it still doesn't work. When the mob is killed, I can F5 and it shows up.
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Member
Originally Posted by
TehCheat
Yeah, I noticed that it's not working. I'm going to include a way to dump the current zone's files into a log file so people can hit a hot key and pastebin it or something. This will help us figure out which files to look for when things are missing or misreported.
Also, Essence of Anguish isn't working, either. I can F5 when I walk up to it and it still doesn't work. When the mob is killed, I can F5 and it shows up.
Also i have to add that hud sometimes detects diviner's boxes sometimes it dont,most of the time it doesnt.Only when i am close to it and hit F5 it shows up.
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★ Elder ★
Originally Posted by
SandorClegane
Also i have to add that hud sometimes detects diviner's boxes sometimes it dont,most of the time it doesnt.Only when i am close to it and hit F5 it shows up.
It's very possible that GGG is doing this intentionally. If they are, there's nothing I can do about it. But if I implement a way to do file dumps, it would probably help to determine if this is a problem with the way we're iterating through files, if it's a problem with the files we're looking for, or if it's a problem with GGG hiding stuff intentionally (which, of course, we can't do anything about).
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★ Elder ★
Originally Posted by
TehCheat
It's very possible that GGG is doing this intentionally. If they are, there's nothing I can do about it. But if I implement a way to do file dumps, it would probably help to determine if this is a problem with the way we're iterating through files, if it's a problem with the files we're looking for, or if it's a problem with GGG hiding stuff intentionally (which, of course, we can't do anything about).
This are the only files/paths accessed by the game for Diviner's, the one that are already added in preload_alerts.txt.
PHP Code:
Metadata/Chests/StrongBoxes/StrongboxDivination
Metadata/Chests/StrongBoxes/DivinersStrongBox.ao
It is possible that GGG formula for loading unimportant files is pure randomly, and there is nothing we can do about it.
Just apply the same function that was used for Perandus chests...it should work...i'm using it on qHUD.
Also, because i didn't have time to test this boxes, but you should change in the code and keep one line not 2 for the same box...i bet on this:
PHP Code:
{"Metadata/Chests/StrongBoxes/DivinersStrongBox", new PreloadConfigLine { Text = "Diviner's Strongbox", FastColor = () => Settings.DivinerStrongbox }},
Keep in mind that using both coded & preload_alerts.txt...WON'T work. Nothing will show up....if i remember correctly ..
Essence of Anguish doesn't have any path actually...only after death: EssenceElementalSummonedOnDeath1stStage....and so on till 4thStage.
Last edited by vmv; 09-14-2016 at 11:13 AM.
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Member
Can Preload for setting into other languages, such as Russian.
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★ Elder ★
Just tested right now and after 50++ instances i've got a diviner.
I'm using two coded methods and both of them worked without moving from spawn or anything else.
Code:
PHP Code:
["Metadata/Chests/StrongBoxes/StrongboxDivination"] = new PreloadConfigLine { Text = "Diviner's Strongbox I", FastColor = () => Settings.DivinersStrongbox },
["Metadata/Chests/StrongBoxes/DivinersStrongBox"] = new PreloadConfigLine { Text = "Diviner's Strongbox II", FastColor = () => Settings.DivinersStrongbox },
Asuming that the first detected is nr.I, than the first method is viable, and the first loaded file/path is:
PHP Code:
Metadata/Chests/StrongBoxes/StrongboxDivination

Happy coding,...
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Post Thanks / Like - 1 Thanks
killerng1703 (1 members gave Thanks to vmv for this useful post)
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Where we have to copy paste those two codes?
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★ Elder ★
Originally Posted by
atoj
Where we have to copy paste those two codes?
Oh well, you need to wait for TehCheat to update the main hud or use qHUD until there: Release update for 2.4.0e patch * vmv/qHUD * GitHub
If you can use both and give some feedback for detection, would be awesome.
Same for everyone who want's to help.
- qHUD includes a file called "LoadedFileNames.txt" and in this file we can find what files are loaded when a diviner/unique is up. Just paste the content of it when a diviner is found or any unique strongbox...somewhere on paste bin and post the link here.
Huge help...Thank's!
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Member
Originally Posted by
vmv
Just tested right now and after 50++ instances i've got a diviner.
I'm using two coded methods and both of them worked without moving from spawn or anything else.
Code:
PHP Code:
["Metadata/Chests/StrongBoxes/StrongboxDivination"] = new PreloadConfigLine { Text = "Diviner's Strongbox I", FastColor = () => Settings.DivinersStrongbox },
["Metadata/Chests/StrongBoxes/DivinersStrongBox"] = new PreloadConfigLine { Text = "Diviner's Strongbox II", FastColor = () => Settings.DivinersStrongbox },
Asuming that the first detected is nr.I, than the first method is viable, and the first loaded file/path is:
PHP Code:
Metadata/Chests/StrongBoxes/StrongboxDivination
Happy coding,...
Seems to be working now
ty for your help!
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★ Elder ★
Originally Posted by
SandorClegane
Seems to be working now

ty for your help!
What are you using, PoEHud or qHud ?
Or you compiled your own version ?
Keep us informed, ty ..
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Is there any way to enable in your QHUD that only appears DIVINES CHEST? Not essences , exiles or other things...
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Member
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Member
do i have to add the line to prealert.txt with qhud or is already in?