PoEHUD Overlay Updated menu

User Tag List

Page 259 of 461 FirstFirst ... 159209255256257258259260261262263309359 ... LastLast
Results 3,871 to 3,885 of 6913
  1. #3871
    Alex_777's Avatar Member
    Reputation
    2
    Join Date
    Jan 2015
    Posts
    17
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    Are you sure masters are turned on in the preloads sub menu? I've seen a lot of masters without any false positives, and the only time I've seen a master without the preload, I hit F5 and it appeared.
    Yeah, I'm 100% sure, double checked. It was the first time ever I noticed this. Didn't happen after this, so it's pretty rare.

    PoEHUD Overlay Updated
  2. #3872
    dd4thewin's Avatar Member
    Reputation
    2
    Join Date
    Oct 2014
    Posts
    252
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hey cheat/vm thanks for the hard work just wanna put it out there that the hud doesn't see remnants of corruption but it sees all the other essences flawless can anyway find the text for the remnants?

  3. #3873
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by dd4thewin View Post
    hey cheat/vm thanks for the hard work just wanna put it out there that the hud doesn't see remnants of corruption but it sees all the other essences flawless can anyway find the text for the remnants?
    Yeah, I noticed that it's not working. I'm going to include a way to dump the current zone's files into a log file so people can hit a hot key and pastebin it or something. This will help us figure out which files to look for when things are missing or misreported.

    Also, Essence of Anguish isn't working, either. I can F5 when I walk up to it and it still doesn't work. When the mob is killed, I can F5 and it shows up.

  4. #3874
    SandorClegane's Avatar Member
    Reputation
    4
    Join Date
    Sep 2016
    Posts
    37
    Thanks G/R
    0/3
    Trade Feedback
    4 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    Yeah, I noticed that it's not working. I'm going to include a way to dump the current zone's files into a log file so people can hit a hot key and pastebin it or something. This will help us figure out which files to look for when things are missing or misreported.

    Also, Essence of Anguish isn't working, either. I can F5 when I walk up to it and it still doesn't work. When the mob is killed, I can F5 and it shows up.
    Also i have to add that hud sometimes detects diviner's boxes sometimes it dont,most of the time it doesnt.Only when i am close to it and hit F5 it shows up.

  5. #3875
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by SandorClegane View Post
    Also i have to add that hud sometimes detects diviner's boxes sometimes it dont,most of the time it doesnt.Only when i am close to it and hit F5 it shows up.
    It's very possible that GGG is doing this intentionally. If they are, there's nothing I can do about it. But if I implement a way to do file dumps, it would probably help to determine if this is a problem with the way we're iterating through files, if it's a problem with the files we're looking for, or if it's a problem with GGG hiding stuff intentionally (which, of course, we can't do anything about).

  6. #3876
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    It's very possible that GGG is doing this intentionally. If they are, there's nothing I can do about it. But if I implement a way to do file dumps, it would probably help to determine if this is a problem with the way we're iterating through files, if it's a problem with the files we're looking for, or if it's a problem with GGG hiding stuff intentionally (which, of course, we can't do anything about).
    This are the only files/paths accessed by the game for Diviner's, the one that are already added in preload_alerts.txt.
    PHP Code:
    Metadata/Chests/StrongBoxes/StrongboxDivination
    Metadata
    /Chests/StrongBoxes/DivinersStrongBox.ao 
    It is possible that GGG formula for loading unimportant files is pure randomly, and there is nothing we can do about it.
    Just apply the same function that was used for Perandus chests...it should work...i'm using it on qHUD.

    Also, because i didn't have time to test this boxes, but you should change in the code and keep one line not 2 for the same box...i bet on this:
    PHP Code:
    {"Metadata/Chests/StrongBoxes/DivinersStrongBox", new PreloadConfigLine Text "Diviner's Strongbox"FastColor = () => Settings.DivinerStrongbox }}, 
    Keep in mind that using both coded & preload_alerts.txt...WON'T work. Nothing will show up....if i remember correctly ..

    Essence of Anguish doesn't have any path actually...only after death: EssenceElementalSummonedOnDeath1stStage....and so on till 4thStage.
    Last edited by vmv; 09-14-2016 at 11:13 AM.

  7. #3877
    aujv's Avatar Member
    Reputation
    1
    Join Date
    Jun 2016
    Posts
    24
    Thanks G/R
    28/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Can Preload for setting into other languages, such as Russian.

  8. #3878
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Just tested right now and after 50++ instances i've got a diviner.
    I'm using two coded methods and both of them worked without moving from spawn or anything else.

    Code:
    PHP Code:
    ["Metadata/Chests/StrongBoxes/StrongboxDivination"] = new PreloadConfigLine Text "Diviner's Strongbox I"FastColor = () => Settings.DivinersStrongbox },
    [
    "Metadata/Chests/StrongBoxes/DivinersStrongBox"] = new PreloadConfigLine Text "Diviner's Strongbox II"FastColor = () => Settings.DivinersStrongbox }, 
    Asuming that the first detected is nr.I, than the first method is viable, and the first loaded file/path is:
    PHP Code:
    Metadata/Chests/StrongBoxes/StrongboxDivination 


    Happy coding,...

  9. Thanks killerng1703 (1 members gave Thanks to vmv for this useful post)
  10. #3879
    atoj's Avatar Corporal
    CoreCoins Purchaser
    Reputation
    16
    Join Date
    Nov 2015
    Posts
    29
    Thanks G/R
    0/0
    Trade Feedback
    17 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Where we have to copy paste those two codes?

  11. #3880
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by atoj View Post
    Where we have to copy paste those two codes?
    Oh well, you need to wait for TehCheat to update the main hud or use qHUD until there: Release update for 2.4.0e patch * vmv/qHUD * GitHub
    If you can use both and give some feedback for detection, would be awesome.
    Same for everyone who want's to help.

    - qHUD includes a file called "LoadedFileNames.txt" and in this file we can find what files are loaded when a diviner/unique is up. Just paste the content of it when a diviner is found or any unique strongbox...somewhere on paste bin and post the link here.

    Huge help...Thank's!

  12. #3881
    SandorClegane's Avatar Member
    Reputation
    4
    Join Date
    Sep 2016
    Posts
    37
    Thanks G/R
    0/3
    Trade Feedback
    4 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by vmv View Post
    Just tested right now and after 50++ instances i've got a diviner.
    I'm using two coded methods and both of them worked without moving from spawn or anything else.

    Code:
    PHP Code:
    ["Metadata/Chests/StrongBoxes/StrongboxDivination"] = new PreloadConfigLine Text "Diviner's Strongbox I"FastColor = () => Settings.DivinersStrongbox },
    [
    "Metadata/Chests/StrongBoxes/DivinersStrongBox"] = new PreloadConfigLine Text "Diviner's Strongbox II"FastColor = () => Settings.DivinersStrongbox }, 
    Asuming that the first detected is nr.I, than the first method is viable, and the first loaded file/path is:
    PHP Code:
    Metadata/Chests/StrongBoxes/StrongboxDivination 


    Happy coding,...
    Seems to be working now ty for your help!

  13. #3882
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by SandorClegane View Post
    Seems to be working now ty for your help!
    What are you using, PoEHud or qHud ?
    Or you compiled your own version ?
    Keep us informed, ty ..

  14. #3883
    atoj's Avatar Corporal
    CoreCoins Purchaser
    Reputation
    16
    Join Date
    Nov 2015
    Posts
    29
    Thanks G/R
    0/0
    Trade Feedback
    17 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there any way to enable in your QHUD that only appears DIVINES CHEST? Not essences , exiles or other things...

  15. #3884
    SandorClegane's Avatar Member
    Reputation
    4
    Join Date
    Sep 2016
    Posts
    37
    Thanks G/R
    0/3
    Trade Feedback
    4 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    poehud im using

  16. #3885
    noyz96's Avatar Member
    Reputation
    3
    Join Date
    Jun 2014
    Posts
    13
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    do i have to add the line to prealert.txt with qhud or is already in?

Similar Threads

  1. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  2. [Tool] Exp per hour overlay (needs offset update)
    By moustache in forum PoE Bots and Programs
    Replies: 15
    Last Post: 11-08-2013, 09:00 PM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 11:14 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search