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★ Elder ★
Fix for Neversink's filters:
At line 4000, comment or delete this 4 lines:
PHP Code:
Show # SafetyLine!
SetTextColor 255 0 255 255
SetBorderColor 255 0 255 255
SetFontSize 45
It should fix the problem...but i didn't checked any further what this lines are for, so feel free to check it.
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Post Thanks / Like - 2 Thanks
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Member
Originally Posted by
TehCheat
Did you install the DirectX 9 runtime? That's usually the thing that people miss on a new system. Are you compiling yourself or just running the downloaded exe?
i Running compiled .exe version, never had this problem before and never had to manually install directx, it always comes with GPU graphic drivers, but i can try to reinstall.
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Member
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★ Elder ★
Originally Posted by
elvese

got this when i dont have this dll i hud folder. actually it worked before without this dll in hud folder.. and i just downloaded it manually from internet but it worked before without it...
Also got this error trying installing directx 9, its not available on win10 i guess... but hud worked like a charm on win 10 home..

and this is my current directx version ..

Install Driver Booster, it's a free application that will update your drivers & all directx files on win 10 without errors. Also, the poe game has a folder with all directx (Redist folder) files that you need...you may try that too.
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Member
This has probably already been asked. But is there no way we can detect which 'essences' are in an area yet?
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Member
Originally Posted by
vmv
Install Driver Booster, it's a free application that will update your drivers & all directx files on win 10 without errors. Also, the poe game has a folder with all directx (Redist folder) files that you need...you may try that too.
sadly didnt helped, tried both
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★ Elder ★
Originally Posted by
pthnmj
This has probably already been asked. But is there no way we can detect which 'essences' are in an area yet?
I don't believe so, but I haven't looked at it too closely. I think we'll be able to detect within proximity, like inner treasure et al, but, again, I haven't looked at it too closely.
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Active Member
Hey TehCheat is it possible to read gem xp in memory? The reason I ask is that I would somehow like to track my enlighten xp in my secondary item slots and do a "Time to level" for my gems, as HUD already does for a generic character level. But I don't know how to start looking.
Thanks!
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Contributor
A couple things are happening with mine currently, and I also have a suggestion for when you (hopefully) have time TehCheat.
First, the issues I am having: Zones are showing up as corrupted as soon as I zone in, however if I zone out to a new instance, then back to the old one that previously said it had a corrupted area, it no longer has a corrupted area flagged. So something is throwing a false positive on corrupted areas. The other issue is with Strongboxes not loading, regardless of hitting F5 or not. I have come across 4 Diviner's Strongboxes now that never once appeared on my HUD, meaning I was in the zone for well over a minute and it never detected it, even with hitting F5 after 10-15 seconds of being in the zone. Not sure what could be causing this, is there any way you could do a fresh commit to make sure we are all on the exact same page?
And now for my suggestion which ties in with the issue of F5 seemingly not doing anything:
A lot of people here are claiming F5 does nothing, me included to an extent - however I am sure it is working behind the scenes doing whatever calls/functions it is supposed to. However, as users we have no way of telling if hitting F5 worked or not. Could we get some sort of message output that appears for 2-3 seconds on a successful preload alert refresh when hitting F5? This way we would actually have a visual cue if the preload alerts actually refreshed successfully when we hit F5, or if something is causing it to hang up or completely bug out and not function properly.
Thanks TehCheat, love you long time.
[RETIRED] MMOwned.com Co-Founder & Developer
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★ Elder ★
I rebuilt the exe, which I'm pretty sure I did wrong last time (as debug instead of release). Hopefully that fixes the diviner strongbox issue.
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Post Thanks / Like - 1 Thanks
Tory (1 members gave Thanks to TehCheat for this useful post)
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Contributor
Originally Posted by
TehCheat
I rebuilt the exe, which I'm pretty sure I did wrong last time (as debug instead of release). Hopefully that fixes the diviner strongbox issue.
Haven't had a chance to check the Diviner issue yet, but it is still throwing false positives for Corrupted Zones. It's said the last 13 out of 20 zones had a corrupted area, when in reality only one actually did.
Thanks for the quick rebuild, though, TehCheat!
[RETIRED] MMOwned.com Co-Founder & Developer
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Contributor
Can confirm Diviner's is now working correctly!
[RETIRED] MMOwned.com Co-Founder & Developer
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★ Elder ★
The false positives for corrupt zones is a known issue. We've tried a lot of different ways to detect them, but simply put, GGG loads the assets for corrupt side zones the first area after you leave your hideout. The solution is to ignore the first area out of your hideout.
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Member
TehCheat, do You mind placing the link to your github directory for downloading the HUD in your forum signature? I always find myself scrolling through several pages to find the link in some of your previous posts. If it's not too much to ask for that is, thanks.
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Member
what's "unhandled exception" mean? it's been working fine
then i got this error. tried restarting poe.