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  1. #3121
    pthnmj's Avatar Member
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    Originally Posted by dd4thewin View Post
    lies hes only a beast if he can give me preloads and have the hud make me breakfast! lol j/k :P he is a beast I'm waiting patiently for the preloads hopefully its not to hard for him to figure out dam ggg and there dam patches

    Why would you damn a company for fixing cheats?

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  2. #3122
    Psalmin's Avatar Member
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    Originally Posted by donut87 View Post
    We should all be thankful we got to use the tool for as long as we did.
    Tools like this take a long time to update when things change, would not blame him for spending his time trying to get it working.
    I used to work on something similar for another game but ive got a family now and just dont have a spare minute to work on it.

    Yeah, people shouldn't hurry Teh.
    I'm grateful he takes the time to do this after every patch and share it with us.
    Keep up the great work man.

  3. #3123
    m1nc's Avatar Member
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    yes we all apritiate your doing here keep up the good work

  4. #3124
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by dd4thewin View Post
    how does it look as far as getting preloads back?
    Let's put it this way, if it looked good, I probably wouldn't have commented out all of the FileRoot stuff. I'll actually have to reverse this (which I still suck at) to figure it out, because it changed a lot.

  5. #3125
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    Let's put it this way, if it looked good, I probably wouldn't have commented out all of the FileRoot stuff. I'll actually have to reverse this (which I still suck at) to figure it out, because it changed a lot.
    What is the fileRoot ?
    How can i find the base address of this ?
    Killing things, or looting, talking with npc, switching areas ?

    Any tips of what is the best method to track down the base address of it ?


    Oh, here it is the areaChangePattern:

    PHP Code:
    private static readonly Pattern areaChangePattern = new Pattern
                
    (@"\x8b\x88\x00\x00\x00\x00\xe8\x00\x00\x00\x00\xff\x05\x00\x00\x00\x00\xbe\x00\x00\x00\x00\x8b\x0e\x85\xc9",
                    
    "xx????x????xx????x????xxxx"); 
    PHP Code:
    AreaChangeCount m.ReadInt(m.AddressOfProcess + array[1] + 0x0D) - m.AddressOfProcess
    One more Q : what is the importance of this func:

    - //InGameOffset = m.ReadInt(m.AddressOfProcess + array[3] + 0x0B);

    Is it useful to try to get the right pattern for it ?

    And the fileRootPattern, but it's not doing anything, maybe you know more:
    PHP Code:
    private static readonly Pattern fileRootPattern = new Pattern
                
    (@"\xc6\x45\xfc\x05\x00\x00\x00\x00\x00\x83\x00\x00\x00\x00\xa3\x00\x00\x00\x00\x4d\xe0",
                    
    "xxxx????xx????x????xx"); 
    BaseAddressPattern too:
    PHP Code:
    private static readonly Pattern basePtrPattern = new Pattern
                
    (@"\x50\x64\x89\x25\x00\x00\x00\x00\x81\xec\xb0\x00\x00\x00\xa1\x00\x00\x00\x00\x85\xc0\x0f\x95\xc1\x84\xc9\x56\x0f\x94\xc1\x84\xc9",
                    
    "xxxxxxxxxxxxxxx????xxxxxxxxxxxxx"); 
    Last edited by vmv; 04-14-2016 at 07:48 AM.

  6. #3126
    vmv's Avatar ★ Elder ★
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    Complete working offsets:

    PHP Code:
    public static Offsets Regular = new Offsets IgsOffset 0IgsDelta 0ExeName "PathOfExile"};
            public static 
    Offsets Steam = new Offsets IgsOffset 0x1CIgsDelta 0x4ExeName "PathOfExileSteam"};

            private static 
    readonly Pattern basePtrPattern = new Pattern
                
    (@"\x50\x64\x89\x25\x00\x00\x00\x00\x81\xec\xb0\x00\x00\x00\xa1\x00\x00\x00\x00\x85\xc0\x0f\x95\xc1\x84\xc9\x56\x0f\x94\xc1\x84\xc9",
                    
    "xxxxxxxxxxxxxxx????xxxxxxxxxxxxx");

            private static 
    readonly Pattern fileRootPattern = new Pattern
                
    (@"\xc6\x45\xfc\x00\xe8\x00\x00\x00\x00\x83\xc4\x00\x68\x00\x00\x00\x00\x51\x8d\x4d\x00\xe8",
                    
    "xxxxx????xx?x????xxx?x");

            private static 
    readonly Pattern areaChangePattern = new Pattern
                
    (@"\x8b\x88\x00\x00\x00\x00\xe8\x00\x00\x00\x00\xff\x05\x00\x00\x00\x00\xbe\x00\x00\x00\x00\x8b\x0e\x85\xc9",
                    
    "xx????x????xx????x????xxxx"); 
    PHP Code:
    public void DoPatternScans(Memory m)
            {
                
    int[] array = m.FindPatterns(basePtrPatternfileRootPatternareaChangePattern);
                
    Base m.ReadInt(m.AddressOfProcess + array[0] + 0x0F) - m.AddressOfProcess;
                
    FileRoot = array[1] + 0x0D;
                
    AreaChangeCount m.ReadInt(m.AddressOfProcess + array[2] + 0x0D) - m.AddressOfProcess;
            } 
    Last edited by vmv; 04-14-2016 at 08:13 AM.

  7. Thanks TehCheat, hardell (2 members gave Thanks to vmv for this useful post)
  8. #3127
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    What is the fileRoot ?
    How can i find the base address of this ?
    Killing things, or looting, talking with npc, switching areas ?

    Any tips of what is the best method to track down the base address of it ?


    Oh, here it is the areaChangePattern:

    PHP Code:
    private static readonly Pattern areaChangePattern = new Pattern
                
    (@"\x8b\x88\x00\x00\x00\x00\xe8\x00\x00\x00\x00\xff\x05\x00\x00\x00\x00\xbe\x00\x00\x00\x00\x8b\x0e\x85\xc9",
                    
    "xx????x????xx????x????xxxx"); 
    PHP Code:
    AreaChangeCount m.ReadInt(m.AddressOfProcess + array[1] + 0x0D) - m.AddressOfProcess
    One more Q : what is the importance of this func:

    - //InGameOffset = m.ReadInt(m.AddressOfProcess + array[3] + 0x0B);

    Is it useful to try to get the right pattern for it ?

    And the fileRootPattern, but it's not doing anything, maybe you know more:
    PHP Code:
    private static readonly Pattern fileRootPattern = new Pattern
                
    (@"\xc6\x45\xfc\x05\x00\x00\x00\x00\x00\x83\x00\x00\x00\x00\xa3\x00\x00\x00\x00\x4d\xe0",
                    
    "xxxx????xx????x????xx"); 
    BaseAddressPattern too:
    PHP Code:
    private static readonly Pattern basePtrPattern = new Pattern
                
    (@"\x50\x64\x89\x25\x00\x00\x00\x00\x81\xec\xb0\x00\x00\x00\xa1\x00\x00\x00\x00\x85\xc0\x0f\x95\xc1\x84\xc9\x56\x0f\x94\xc1\x84\xc9",
                    
    "xxxxxxxxxxxxxxx????xxxxxxxxxxxxx"); 
    Are these current? Where are you getting these from?

    As for the ingameoffset, It's handy to have, but it's not needed. It sits inside ServerData so it doesn't move very often (for instance, it hasn't moved since 2.2.1 was released).

  9. #3128
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    Are these current? Where are you getting these from?

    As for the ingameoffset, It's handy to have, but it's not needed. It sits inside ServerData so it doesn't move very often (for instance, it hasn't moved since 2.2.1 was released).
    From Cheat Engine ..
    I have followed the old patterns and found the new one..but it's a little bit confusing right now

    Also i have changed the old style of the patterns because cheat engine has a plugin that generates auto patterns based on selected addresses.
    It's handy,

    It's working:
    Last edited by vmv; 04-14-2016 at 08:12 AM.

  10. Thanks Silent_Warrior (1 members gave Thanks to vmv for this useful post)
  11. #3129
    vmv's Avatar ★ Elder ★
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    What is useful to have them as patterns ?
    Only these 3 : basePtrPattern, fileRootPattern, areaChangePattern ?

  12. #3130
    Shur1k11's Avatar Member
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    plz link ffor load new soft

  13. #3131
    xXK1ll3rXx's Avatar Member
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    I have to change the offsets in PoEHUD\src\Poe\offsets.cs right? Tried it but doesn't work

  14. #3132
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    What is useful to have them as patterns ?
    Only these 3 : basePtrPattern, fileRootPattern, areaChangePattern ?
    Yeah, those are the most useful. And... I just realized why FileRoot wasn't working for me last night. I'm an idiot (side note, this is what happens when a morning person stays up too late). I added an extra byte at the beginning of the search pattern, but didn't add the extra byte where the FileRoot grabs the pointer from.

    Code:
                FileRoot = array[1] + 0x0C;
    should have changed to:
    Code:
                FileRoot = array[1] + 0x0D;

  15. #3133
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    Yeah, those are the most useful. And... I just realized why FileRoot wasn't working for me last night. I'm an idiot (side note, this is what happens when a morning person stays up too late). I added an extra byte at the beginning of the search pattern, but didn't add the extra byte where the FileRoot grabs the pointer from.

    Code:
                FileRoot = array[1] + 0x0C;
    should have changed to:
    Code:
                FileRoot = array[1] + 0x0D;
    ))


    Originally Posted by xXK1ll3rXx View Post
    I have to change the offsets in PoEHUD\src\Poe\offsets.cs right? Tried it but doesn't work
    If you do this on your own, you need to copy all the code above and replace the old one.

  16. #3134
    xXK1ll3rXx's Avatar Member
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    Originally Posted by vmv View Post
    ))




    If you do this on your own, you need to copy all the code above and replace the old one.
    Yeah I did, guess I didn't do it right because it doesn't work for me.

  17. #3135
    TehCheat's Avatar ★ Elder ★
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    OK, thanks a million vmv for finding the areaChangeCount and not doing the same stupid thing I did with the FileRoot pattern. I built the exe and pushed the changes out. I haven't tested them, so let me know if there are issues.

    Originally Posted by xXK1ll3rXx View Post
    Yeah I did, guess I didn't do it right because it doesn't work for me.
    You also have to build it in a compiler. Either way, his changes are pushed to the master branch, so you should be able to get it there.

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