PoEHUD Overlay Updated menu

Shout-Out

User Tag List

Page 210 of 461 FirstFirst ... 110160206207208209210211212213214260310 ... LastLast
Results 3,136 to 3,150 of 6913
  1. #3136
    Shur1k11's Avatar Member
    Reputation
    1
    Join Date
    Mar 2016
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    plz link for compiler poehud

    PoEHUD Overlay Updated
  2. #3137
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by Shur1k11 View Post
    plz link for compiler poehud
    Visual Studio 2015.

  3. #3138
    Shur1k11's Avatar Member
    Reputation
    1
    Join Date
    Mar 2016
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i cant doit may be anybody can compilering soft plz

  4. #3139
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    OK, I also pushed out an update with the ability to support GarenaTW. To use it with GarenaTW all you should need to do is go to the folder you are running PoEHUD from, go in the config folder, and create a file called "GarenaTWDelta.txt". Inside that file put in '4' (without the quotes) and save it. The game will see that file and read the contents as a delta for the IngameUIElements.cs which is one of the places where GarenaTW is different than vanilla PoE. The search patterns should take care of the rest of the differences. This hasn't been tested, so let me know if there are issues.

    Garena Sea, etc., should all work right out of the box because of the AreaChangeCount pattern that vmv found.
    Last edited by TehCheat; 04-14-2016 at 09:28 AM.

  5. Thanks Silent_Warrior (1 members gave Thanks to TehCheat for this useful post)
  6. #3140
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by Shur1k11 View Post
    i cant doit may be anybody can compilering soft plz
    The first post in the thread has a link to the github repository. It's up to date on there, grab a new copy and try it.

  7. Thanks kuakit123 (1 members gave Thanks to TehCheat for this useful post)
  8. #3141
    Shur1k11's Avatar Member
    Reputation
    1
    Join Date
    Mar 2016
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i gaming on evro server poe

  9. #3142
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)

  10. Thanks DzunG (1 members gave Thanks to TehCheat for this useful post)
  11. #3143
    Shur1k11's Avatar Member
    Reputation
    1
    Join Date
    Mar 2016
    Posts
    20
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ty ty *)) ))

  12. #3144
    kuakit123's Avatar Member
    Reputation
    1
    Join Date
    Apr 2016
    Posts
    5
    Thanks G/R
    4/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    From GarenaSea i have some error that 'couldn't find the file in memory: Data/BaseItemType.dat Try to restart the game.

  13. #3145
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    The first post in the thread has a link to the github repository. It's up to date on there, grab a new copy and try it.
    Can you tell me what is the diff between these two:

    - AreaChangeCount = m.ReadInt(m.AddressOfProcess + array[2] + 0x0D) - m.AddressOfProcess;
    - AreaChangeCount = m.ReadInt(array[2] + 0x0D);

    Ty,

  14. #3146
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by vmv View Post
    Can you tell me what is the diff between these two:

    - AreaChangeCount = m.ReadInt(m.AddressOfProcess + array[2] + 0x0D) - m.AddressOfProcess;
    - AreaChangeCount = m.ReadInt(array[2] + 0x0D);

    Ty,
    The way the FindPatterns function works, it finds an offset from PoE's base memory. So in order to read the right location, you have to add in the base memory. This is what it's doing here:
    Code:
    m.ReadInt(m.AddressOfProcess + array[2] + 0x0D)
    Then, later in the code, it adds base memory to the AreaChangeCount offset, but the int read from the above ReadInt includes the base memory, so you have to subtract it back out, which it does here:
    Code:
     - m.AddressOfProcess;
    I, personally, don't like it that way, I'd rather it just found the pattern and spit out the base+offset value (and didn't add back in the base memory later in code), but this is the way it was when it got to us. And I fully understand why someone would like it that way, so I've left it alone.

  15. #3147
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    The way the FindPatterns function works, it finds an offset from PoE's base memory. So in order to read the right location, you have to add in the base memory. This is what it's doing here:
    Code:
    m.ReadInt(m.AddressOfProcess + array[2] + 0x0D)
    Then, later in the code, it adds base memory to the AreaChangeCount offset, but the int read from the above ReadInt includes the base memory, so you have to subtract it back out, which it does here:
    Code:
     - m.AddressOfProcess;
    I, personally, don't like it that way, I'd rather it just found the pattern and spit out the base+offset value (and didn't add back in the base memory later in code), but this is the way it was when it got to us. And I fully understand why someone would like it that way, so I've left it alone.
    I'm the man of few words..., so in the code is identical, i love to see things straight and simple not with sooo many "do that, read that, add, sub, fuk" and to end up in the same place like... +-=0 ....

    Anyway, now that we are here...how can i put this back to the way it was:
    - FileRoot = array[1] + 0x0D; vs: ->
    - FileRoot = m.ReadInt(m.AddressOfProcess + array[1] + 40) - m.AddressOfProcess;

    I think that if 3 are doing good, why not the 4th one.
    Or vice versa, reduce them all.
    Last edited by vmv; 04-14-2016 at 10:20 AM.

  16. #3148
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by kuakit123 View Post
    From GarenaSea i have some error that 'couldn't find the file in memory: Data/BaseItemType.dat Try to restart the game.
    It's almost certainly not working because the FileRoot pattern isn't getting found. I can adjust the FileRoot pattern to match vmv's (I think there's a wildcard in one spot where mine has a static value) and we can see how that goes. If you can upload the pathofexile.exe somewhere that I can get to, I could also compare it to other versions to see if something else needs to change with the pattern.

  17. #3149
    TehCheat's Avatar ★ Elder ★
    Reputation
    2563
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2265
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by vmv View Post
    I'm the man of few words..., so in the code is identical, i love to see things straight and simple not with sooo many "do that, read that, add, sub, fuk" and to end up in the same place like... +-=0 ....

    Anyway, now that we are here...how can i put this back to the way it was:
    - FileRoot = array[1] + 0x0D; vs: ->
    - FileRoot = m.ReadInt(m.AddressOfProcess + array[1] + 40) - m.AddressOfProcess;

    I think that if 3 are doing good, why not the 4th one.
    Or vice versa, reduce them all.
    Hey, I'm with you. If the exe is going to tell you the exact memory location, why mess with it? Just use it as is.

  18. #3150
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by kuakit123 View Post
    From GarenaSea i have some error that 'couldn't find the file in memory: Data/BaseItemType.dat Try to restart the game.
    Try this one first, and if it's not working, upload your PathOfExile.exe somewhere for TehCheat.

    https://github.com/vmv/qHUD/releases
    Last edited by vmv; 04-14-2016 at 11:04 AM.

  19. Thanks joetheplayer, kuakit123, toadskin (3 members gave Thanks to vmv for this useful post)

Similar Threads

  1. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  2. [Tool] Exp per hour overlay (needs offset update)
    By moustache in forum PoE Bots and Programs
    Replies: 15
    Last Post: 11-08-2013, 09:00 PM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 08:54 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search