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  1. #4636
    Stridemann's Avatar Contributor
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    Originally Posted by Mudslime View Post
    i just updated to the most recent version and got some error that said something like "NET Framework does not enable CAS policy by default"
    i solved this by deleting the folder called InventoryPreview inside of the plugins folder. maybe this can help someone out if they have same issue
    Ok, I see, thanks for the test.
    As I see the problem still present with this dll, so I temporary disable it again.

    PoEHUD Overlay Updated
  2. #4637
    Stridemann's Avatar Contributor
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    Update 2.5.1b. PoeHUD seems broken(

    Error
    ---------------------------
    Couldn't find the file in memory: Data/Mods.dat

  3. #4638
    Zestro's Avatar Active Member
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    Originally Posted by Stridemann View Post
    Update 2.5.1b. PoeHUD seems broken(

    Error
    ---------------------------
    Couldn't find the file in memory: Data/Mods.dat


    Getting the same error as well.

  4. #4639
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    Originally Posted by Zestro View Post
    Getting the same error as well.
    That is strange. I launch PoeHUD in my hidout and got this error. I debug all the filesystem files (in memory) and there was no "Data/Mods.dat".
    I restart the game and launch PoeHUD in town (act 4), and it works fine. "Data/Mods.dat" present in filesystem.

    So restarting the game seems fix that (for me).
    Last edited by Stridemann; 12-22-2016 at 10:02 PM.

  5. #4640
    Zestro's Avatar Active Member
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    Originally Posted by Stridemann View Post
    That is strange. I launch PoeHUD in my hidout and got this error. I debug all the filesystem files (in memory) and there was no "Data/Mods.dat".
    I restart the game and launch PoeHUD in town (act 4), and it works fine. "Data/Mods.dat" present in filesystem.
    Ok I'm getting a CAS policy error? And when I click continue, nothing happens. Is my .net out of date? The wording is exactly:

    "An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of .NET Framework. This release of .NET Framework does not enable CAS policy by default so this load may be dangerous. If this load is not intended to sandbox the assembly please enable the loadFromRemoteSources switch."


    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NotSupportedException: An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch. See http://go.microsoft.com/fwlink/?LinkId=155569 for more information.
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
        Assembly Version: 6.3.9600.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/ /Desktop/PoEHUD-x64/TzDhoOo2FC.exe
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
        Assembly Version: 0.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/ /Desktop/PoEHUD-x64/TzDhoOo2FC.exe
    ----------------------------------------
    SharpDX.Desktop
        Assembly Version: 3.1.1.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users//Desktop/PoEHUD-x64/TzDhoOo2FC.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
        Assembly Version: 4.4.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/ /Desktop/PoEHUD-x64/TzDhoOo2FC.exe
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
        Assembly Version: 9.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/ /Desktop/PoEHUD-x64/TzDhoOo2FC.exe
    ----------------------------------------
    SharpDX.Mathematics
        Assembly Version: 3.1.1.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/ /Desktop/PoEHUD-x64/TzDhoOo2FC.exe
    ----------------------------------------
    System.Runtime
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0 built by: NETFXREL2
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1636.0 built by: NETFXREL3STAGE
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX
        Assembly Version: 3.1.1.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/ /Desktop/PoEHUD-x64/TzDhoOo2FC.exe
    ----------------------------------------
    SharpDX.Direct3D9
        Assembly Version: 3.1.1.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/ /Desktop/PoEHUD-x64/TzDhoOo2FC.exe
    ----------------------------------------
    System.Threading
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
    ----------------------------------------
    System.Collections
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
    ----------------------------------------
    System.Runtime.InteropServices
        Assembly Version: 4.0.0.0
        Win32 Version: 4.6.1586.0
        CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
    ----------------------------------------
    PoeFilterParser
        Assembly Version: 1.0.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/ /Desktop/PoEHUD-x64/TzDhoOo2FC.exe
    ----------------------------------------
    Antlr4.Runtime
        Assembly Version: 4.5.0.0
        Win32 Version: 6.3.9600.0
        CodeBase: file:///C:/Users/ /Desktop/PoEHUD-x64/TzDhoOo2FC.exe
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Last edited by Zestro; 12-22-2016 at 10:06 PM.

  6. #4641
    Stridemann's Avatar Contributor
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    Originally Posted by Zestro View Post
    Ok I'm getting a CAS policy error? And when I click continue, nothing happens. Is my .net out of date? The wording is exactly:

    "An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of .NET Framework. This release of .NET Framework does not enable CAS policy by default so this load may be dangerous. If this load is not intended to sandbox the assembly please enable the loadFromRemoteSources switch."
    delete the:
    /plugins/InventoryPreview/InventoryPreview.dll

    but there should be "InventoryPreview.dll_Disabled" (or it load it anyway.. hmm)


    I found the way to fix the problems with this external dll's. Testing now..

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  8. #4642
    Zestro's Avatar Active Member
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    Works now, thank you very much!


    Yes, it was "DISABLED" as you said but I guess it was still loading it regardless.

  9. #4643
    Stridemann's Avatar Contributor
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    Guys, sorry for CAS errors with dlls. I'm testing them on my virtual machine before releasing, but one thing i miss that dll is marked as "unsafe/blocked" ONLY of they downloaded from internet (Github) (some sources said that works only with zip archives, but not rar) (NTFS feature).
    But I copy them to virtual machine (not download), so that's why my tests was not correct and cause an erors.

    As I said I found the way to fix the problems with this external dll's. Testing now..

    Edit:
    Great, I fix that. I'll be glad if someone could test it (download, run, enable the new "Inventory Preview" (last line in poehud menu), check how it load item images ^_^).
    Download from Dev_Test_Plugins branch.
    Last edited by Stridemann; 12-22-2016 at 11:00 PM.

  10. Thanks Treasure_Box (1 members gave Thanks to Stridemann for this useful post)
  11. #4644
    vmv's Avatar ★ Elder ★
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    Wish list, if i may .. :

    - Remaining monsters for every area.
    - Real elemental resists after map mods and area calculation.
    - Read item filter sounds and play them on item drop.
    - Tier stars drawn next to their respective tiers.

    That's all, thank's.

  12. #4645
    Treasure_Box's Avatar Contributor
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    So the plugin is working. One issue: flask (any kind) seem to be split into two images the flask bottle on the left, and the charge (fluid) on the right. The bitmaps are condensed horizontally creating a stretched.

    PoEHUD Overlay Updated-pic12222016-gif


    Edit added photo for demonstration purposes
    Last edited by Treasure_Box; 12-22-2016 at 11:26 PM.

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  14. #4646
    Stridemann's Avatar Contributor
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    Originally Posted by Treasure_Box View Post
    So the plugin is working. One issue: flask (any kind) seem to be split into two images the flask bottle on the left, and the charge (fluid) on the right. The bitmaps are condensed horizontally creating a stretched imagAttachment 47363e.
    Great, thanks for a test! I'm going to release it in the main branch.

    Yes, I see. I think I should draw only 1/3 of image:




    UPD. Fixed
    Last edited by Stridemann; 12-23-2016 at 12:28 AM.

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  16. #4647
    Stridemann's Avatar Contributor
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    Released.
    PoeHUD.exe updated.

    I have just download and test it, works fine for me. Let me know if somebody got any issues.

  17. #4648
    Treasure_Box's Avatar Contributor
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    Some suggestions:
    Depreciate "Inventory preview"

    Add new Sub-menu called : Plugins

    Nest your "Inventory Preview" (and all other plugins) in this new sub-menu

    allow for read of a config file for plugin to allow edit of DNS for image lookup.

    Alternatively, pull all PNG files, pack in a rar, and load rar into memory.

    Extra (i am also looking into seeing if i can figure this out):
    Is it possible to make the final rendered surface transparent (adjustable with slider)?

    When Item filter is enabled, only render when hotkey is pressed (say left-alt)?

    or even more advanced, render surface transparent (say 20%), and then make fully visible for a few seconds (say 5-10) after inventory update.
    Last edited by Treasure_Box; 12-23-2016 at 01:11 AM.

  18. #4649
    Stridemann's Avatar Contributor
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    Originally Posted by Treasure_Box View Post
    Depreciate "Inventory preview"
    The old plugin? I will do this after some time (new plugin should be a little bit tested).

    Originally Posted by Treasure_Box View Post
    Add new Sub-menu called : Plugins
    Nest your "Inventory Preview" (and all other plugins) in this new sub-menu
    They already there:
    PoEHUD-x64\plugins\InventoryPreview

    Originally Posted by Treasure_Box View Post
    Is it possible to make the final rendered surface transparent (adjustable with slider)?
    Make all the plugin overlay things be configurable by alpha globally? Yes.

    For the other: don't understand what you mean (DNS, and what for: "render when hotkey is pressed")

  19. #4650
    Treasure_Box's Avatar Contributor
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    Originally Posted by Stridemann View Post
    Released.
    PoeHUD.exe updated.

    I have just download and test it, works fine for me. Let me know if somebody got any issues.
    Flask are working correctly now.

    (low priority) I noticed a new issue now unsure if related to you updates: If you click on any of the color change options, it appears that nothing has happens. Color selection window is created, but is not brought to the foreground (active panel). User must alt tab (cycle), or click in task bar to switch to color window leading to many duplicate windows being created.

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