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Contributor
Add in a slider that allows user to adjust Opacity of Inventory Preview

Regarding menu suggestion:
Health Bars
XP & Area
Item Alert
Preload
Monster
Monster Kills
Show dps
Map icon
Plugins
|---------> Plugins go hear (Inventory Preview)
|---------> Next loaded Plugin
Menu Settings
About possible show hotkey for Inventory Preview something like this pseudo code
Code:
while
Inventory Preview Enable == True && alt key down == true
do{
render Inventory Preview to screen
}
else{
stop render Inventory Preview to screen
}
Last edited by Treasure_Box; 12-23-2016 at 01:48 AM.
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Contributor
Originally Posted by
Treasure_Box
Add in a slider that allows user to adjust Opacity of Inventory Preview
Regarding menu suggestion:
Health Bars
XP & Area
Item Alert
Preload
Monster
Monster Kills
Show dps
Map icon
Plugins
|---------> Plugins go hear (Inventory Preview)
|---------> Next loaded Plugin
Menu Settings
Ok, I get it. You tanking about main manu, not folders.
So:

Originally Posted by
Treasure_Box
About possible show hotkey for Inventory Preview something like this pseudo code
Code:
while
Inventory Preview Enable == True && alt key down == true
do{
render Inventory Preview to screen
}
else{
stop render Inventory Preview to screen
}
Yes, I think I can add a hotkey.
Originally Posted by
Treasure_Box
(low priority) I noticed a new issue now unsure if related to you updates: If you click on any of the color change options, it appears that nothing has happens. Color selection window is created, but is not brought to the foreground (active panel). User must alt tab (cycle), or click in task bar to switch to color window leading to many duplicate windows being created.
I have no problems and seems the other users too, so that is strange
Last edited by Stridemann; 12-23-2016 at 02:29 AM.
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Treasure_Box (1 members gave Thanks to Stridemann for this useful post)
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Originally Posted by
Stridemann
Ok, I get it.

Starting to look sexy
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Added breach chests (coffers from breach portal) displaying on a map.
Updated exe.
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Originally Posted by
vmv
Wish list, if i may ..

:
- Remaining monsters for every area.
- Real elemental resists after map mods and area calculation.
- Read item filter sounds and play them on item drop.
- Tier stars drawn next to their respective tiers.
That's all, thank's.
Not sure how i would tackle the rest of them but for:
- Remaining monsters for every area.
One idea comes to mind, and that is have the "renaming" command pushed to chat ever 5-10 seconds. Could even hold an int value and display it in the area / xp bar.
A few problems i see with this though. Fist its gonna generate an stock output in game chat. the second issue i see is since this approach requires keyboard input, it might cause a delay or interrupt if trying to use a flask. If this method was used, then a pause would also needed to be coded when chat is open, otherwise it would spam while you type.
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Astorxxx (1 members gave Thanks to Treasure_Box for this useful post)
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Originally Posted by
Treasure_Box
Not sure how i would tackle the rest of them but for:
- Remaining monsters for every area.
One idea comes to mind, and that is have the "renaming" command pushed to chat ever 5-10 seconds. Could even hold an int value and display it in the area / xp bar.
A few problems i see with this though. Fist its gonna generate an stock output in game chat. the second issue i see is since this approach requires keyboard input, it might cause a delay or interrupt if trying to use a flask. If this method was used, then a pause would also needed to be coded when chat is open, otherwise it would spam while you type.
We can make macros for that. And that macros will be legal. But user can make it itselves.
I found "X monsters remain." value, but I can't find offsets for it. Omg.
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Contributor
Originally Posted by
Treasure_Box
YAY i learned how get the Nuget packages to load correctly, and also how to edit the menu structure some and was able to compile without errors see

Omg, why the Plugins menu is under "Menu settings" menu? It's impossible coz all externel plugin menu is initialised after internal menu.
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Member
what does the pink star mean on the top left of items
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Contributor
Originally Posted by
Stridemann
Omg, why the Plugins menu is under "Menu settings" menu? It's impossible coz all externel plugin menu is initialised after internal menu.
I posted your screen shot of your then work in progress, and then a screenshot of mine below it. All i did was restructure the title draw order of CreateMenu() in HUD>Menu>plugin.cs
So Menu Settings comes last, i did not make Plugins a child of Menu.
Also Just modified the GGG breach icon a little to look closed.
Also working on this icon for hand chest
If its not clean enough, some one else take a crack at it.
Also trying to figure by looking at other stuff as examples on how to make it call its own separate png file.
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For now I "fusinging" my atziri disfavour for 6 link (actially 5 link), and I wish I have a plugin for it :gusta:
Hmm... 
Too much time and attention for 1k fusings.
Last edited by Stridemann; 12-23-2016 at 07:53 AM.
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Contributor
Originally Posted by
Stridemann
For now I "fusinging" my atziri disfavour for 6 link (actially 5 link), and I wish I have a plugin for it :gusta:
Hmm...
Too much time and attention for 1k fusings.
Now i cry as i cant even afford to think of problems like that.... 1k fusing..:gusta:
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Contributor
I made a video for creatring plugins PoeHUD. Creating custom plugins - YouTube
Only one thing I miss: write "Enable = false" in settings constructor. Otherwice it will throw an error.
Last edited by Stridemann; 12-23-2016 at 10:38 AM.
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Treasure_Box (1 members gave Thanks to Stridemann for this useful post)
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toadskin (1 members gave Thanks to Stridemann for this useful post)