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  1. #4651
    Treasure_Box's Avatar Contributor
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    Add in a slider that allows user to adjust Opacity of Inventory Preview
    PoEHUD Overlay Updated-opacity-gif


    Regarding menu suggestion:

    Health Bars
    XP & Area
    Item Alert
    Preload
    Monster
    Monster Kills
    Show dps
    Map icon

    Plugins
    |---------> Plugins go hear (Inventory Preview)
    |---------> Next loaded Plugin

    Menu Settings

    About possible show hotkey for Inventory Preview something like this pseudo code
    Code:
    while
    Inventory Preview Enable == True && alt key down == true
    do{
    render Inventory Preview to screen
    }
    else{
    stop render Inventory Preview to screen
    }
    Last edited by Treasure_Box; 12-23-2016 at 01:48 AM.

    PoEHUD Overlay Updated
  2. #4652
    Stridemann's Avatar Contributor
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    Originally Posted by Treasure_Box View Post
    Add in a slider that allows user to adjust Opacity of Inventory Preview
    PoEHUD Overlay Updated-opacity-gif


    Regarding menu suggestion:

    Health Bars
    XP & Area
    Item Alert
    Preload
    Monster
    Monster Kills
    Show dps
    Map icon

    Plugins
    |---------> Plugins go hear (Inventory Preview)
    |---------> Next loaded Plugin

    Menu Settings
    Ok, I get it. You tanking about main manu, not folders.
    So:



    Originally Posted by Treasure_Box View Post
    About possible show hotkey for Inventory Preview something like this pseudo code
    Code:
    while
    Inventory Preview Enable == True && alt key down == true
    do{
    render Inventory Preview to screen
    }
    else{
    stop render Inventory Preview to screen
    }
    Yes, I think I can add a hotkey.


    Originally Posted by Treasure_Box View Post
    (low priority) I noticed a new issue now unsure if related to you updates: If you click on any of the color change options, it appears that nothing has happens. Color selection window is created, but is not brought to the foreground (active panel). User must alt tab (cycle), or click in task bar to switch to color window leading to many duplicate windows being created.
    I have no problems and seems the other users too, so that is strange
    Last edited by Stridemann; 12-23-2016 at 02:29 AM.

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  4. #4653
    Treasure_Box's Avatar Contributor
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    Originally Posted by Stridemann View Post
    Ok, I get it.

    Starting to look sexy

  5. #4654
    Stridemann's Avatar Contributor
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    Added breach chests (coffers from breach portal) displaying on a map.
    Updated exe.

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  7. #4655
    Treasure_Box's Avatar Contributor
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    Originally Posted by vmv View Post
    Wish list, if i may .. :

    - Remaining monsters for every area.
    - Real elemental resists after map mods and area calculation.
    - Read item filter sounds and play them on item drop.
    - Tier stars drawn next to their respective tiers.

    That's all, thank's.
    Not sure how i would tackle the rest of them but for:

    - Remaining monsters for every area.


    One idea comes to mind, and that is have the "renaming" command pushed to chat ever 5-10 seconds. Could even hold an int value and display it in the area / xp bar.
    A few problems i see with this though. Fist its gonna generate an stock output in game chat. the second issue i see is since this approach requires keyboard input, it might cause a delay or interrupt if trying to use a flask. If this method was used, then a pause would also needed to be coded when chat is open, otherwise it would spam while you type.

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  9. #4656
    Treasure_Box's Avatar Contributor
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    YAY i learned how get the Nuget packages to load correctly, and also how to edit the menu structure some and was able to compile without errors see

    PoEHUD Overlay Updated-menu-edit-gif

    Also Disregard bug report about color picker, that was localized to my machine, and i believe it was an issue with explorer.exe. No longer present post restart of Hud.
    Last edited by Treasure_Box; 12-23-2016 at 08:56 AM.

  10. #4657
    Stridemann's Avatar Contributor
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    Originally Posted by Treasure_Box View Post
    Not sure how i would tackle the rest of them but for:

    - Remaining monsters for every area.


    One idea comes to mind, and that is have the "renaming" command pushed to chat ever 5-10 seconds. Could even hold an int value and display it in the area / xp bar.
    A few problems i see with this though. Fist its gonna generate an stock output in game chat. the second issue i see is since this approach requires keyboard input, it might cause a delay or interrupt if trying to use a flask. If this method was used, then a pause would also needed to be coded when chat is open, otherwise it would spam while you type.
    We can make macros for that. And that macros will be legal. But user can make it itselves.
    I found "X monsters remain." value, but I can't find offsets for it. Omg.

  11. #4658
    Stridemann's Avatar Contributor
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    Originally Posted by Treasure_Box View Post
    YAY i learned how get the Nuget packages to load correctly, and also how to edit the menu structure some and was able to compile without errors see
    Omg, why the Plugins menu is under "Menu settings" menu? It's impossible coz all externel plugin menu is initialised after internal menu.

  12. #4659
    ocp15k's Avatar Member
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    what does the pink star mean on the top left of items

  13. #4660
    Treasure_Box's Avatar Contributor
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    Originally Posted by Stridemann View Post
    Omg, why the Plugins menu is under "Menu settings" menu? It's impossible coz all externel plugin menu is initialised after internal menu.
    I posted your screen shot of your then work in progress, and then a screenshot of mine below it. All i did was restructure the title draw order of CreateMenu() in HUD>Menu>plugin.cs

    So Menu Settings comes last, i did not make Plugins a child of Menu.


    Also Just modified the GGG breach icon a little to look closed.

    Also working on this icon for hand chest

    If its not clean enough, some one else take a crack at it.

    Also trying to figure by looking at other stuff as examples on how to make it call its own separate png file.
    Attached Thumbnails Attached Thumbnails PoEHUD Overlay Updated-breachhand-png   PoEHUD Overlay Updated-breachhandchest-gif  

  14. #4661
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  15. #4662
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    For now I "fusinging" my atziri disfavour for 6 link (actially 5 link), and I wish I have a plugin for it :gusta:
    Hmm...

    Too much time and attention for 1k fusings.
    Last edited by Stridemann; 12-23-2016 at 07:53 AM.

  16. #4663
    Treasure_Box's Avatar Contributor
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    Originally Posted by Stridemann View Post
    For now I "fusinging" my atziri disfavour for 6 link (actially 5 link), and I wish I have a plugin for it :gusta:
    Hmm...

    Too much time and attention for 1k fusings.
    Now i cry as i cant even afford to think of problems like that.... 1k fusing..:gusta:

  17. #4664
    Stridemann's Avatar Contributor
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    I made a video for creatring plugins PoeHUD. Creating custom plugins - YouTube
    Only one thing I miss: write "Enable = false" in settings constructor. Otherwice it will throw an error.
    Last edited by Stridemann; 12-23-2016 at 10:38 AM.

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  19. #4665
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    :gusta::gusta::gusta:autostop:gusta::gusta::gusta:




    Edit: Yeah :gusta::gusta::gusta::gusta::gusta::gusta::gusta::gusta::gusta::gusta::gusta::gu sta::gusta::gusta::gusta::gusta::gusta::gusta:
    500 fuses wasted
    Last edited by Stridemann; 12-23-2016 at 09:43 AM.

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