PoEHUD Overlay Updated menu

User Tag List

Page 315 of 461 FirstFirst ... 215265311312313314315316317318319365415 ... LastLast
Results 4,711 to 4,725 of 6913
  1. #4711
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TehCheat View Post
    I actually like the idea of a more bold highlight when you hover over a map so it's obvious which ones match the one you're hovering over, but still keep the colored highlighting otherwise.
    If I understand correctly the second method should looks like this:
    (it will highlight it no matter it is stacked (3) or not)




    Originally Posted by TehCheat View Post
    As far as map tier, get the drop level. The item filter stuff gets it from baseItemTypes.day like this:
    PHP Code:
    var baseItemType gameController.Files.BaseItemTypes.Translate(entity.Path);
    if (
    baseItemType == null)
        return 
    null;
    var 
    basename baseItemType.BaseName;
    var 
    dropLevel baseItemType.DropLevel
    Thanks, I saw that, but I don't found Tier there. So I should calculate it from drop level?
    Last edited by Stridemann; 12-29-2016 at 12:48 PM.

    PoEHUD Overlay Updated
  2. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  3. #4712
    vmv's Avatar ★ Elder ★
    Reputation
    1196
    Join Date
    Nov 2013
    Posts
    1,397
    Thanks G/R
    103/1053
    Trade Feedback
    0 (0%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    So, when clicking on a map, all the same maps are marked, then send them to inventory for sell.
    Next step, same as before.
    Instead of having multiple colors to create confusion.

    Basically is the same function used by GGG to identify gems/tiers...etc, only that you don't need to type here but click.

  4. #4713
    TehCheat's Avatar ★ Elder ★
    Reputation
    2564
    Join Date
    Oct 2013
    Posts
    1,900
    Thanks G/R
    349/2266
    Trade Feedback
    5 (100%)
    Mentioned
    32 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by Stridemann View Post
    If I understand correctly the second method should looks like this:
    (it will highlight it no matter it is stacked (3) or not)

    Yeah, that looks nice.

    Thanks, I saw that, but I don't found Tier there. So I should calculate it from drop level?
    Yeah, subtract 67 from the drop level = tier. Assuming the drop level of maps is their level, which I think it is.

  5. #4714
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ty.

    I was searching a Tier coz I would like to make a filter in options (process only tiers (min < x > max)), but I think that is useless.

    I pushed this new plugin to release.

    PS.
    @vmv without clicking. It always highlight them.
    We should test it..


    In my private version it automaticaslly drop the maps into inventory) [strikethrough]We can also release that.[/strikethrough] In this case we need to limit processing by map Tiers.
    Last edited by Stridemann; 12-29-2016 at 01:17 PM.

  6. Thanks tsm-evo, noneyatemp (2 members gave Thanks to Stridemann for this useful post)
  7. #4715
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I can't find offsets to stash tabs inventory), so I use this way:
    GameController.Game.IngameState.UIHover.Parent.Children <- here all the items of current stash (or inventory).

    I found a pointer, which lead to current opened stash tab, but I can't find offsets for it. Pointerscan for 6-7 offsets it's madness..

  8. Thanks noneyatemp (1 members gave Thanks to Stridemann for this useful post)
  9. #4716
    dlr5668's Avatar Contributor
    Reputation
    279
    Join Date
    May 2012
    Posts
    543
    Thanks G/R
    129/226
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Not shaped strand ? PogChamp
    Attachment 47607

  10. #4717
    noneyatemp's Avatar Active Member
    Reputation
    20
    Join Date
    Sep 2014
    Posts
    177
    Thanks G/R
    249/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Stridemann View Post
    I've just made a plugin for highlighting maps (by 3) that can be sold to a vendor for getting the maps higher tier. Smb need it?

    PS. I have a problems with colors, some of them is similar to each other.
    Also I can't find "Tier" data (number) for an item. The Map component seems doesn't have it(



    Would you be able to look at PoE Pricer Addon for PoeHud? This would greatly speed up selling crappy rares quickly.
    PoE-Pricer

  11. #4718
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by noneyatemp View Post
    Would you be able to look at PoE Pricer Addon for PoeHud? This would greatly speed up selling crappy rares quickly.
    PoE-Pricer
    I made a program for checking the proce of an item, but in this season it soesn't work with poe.trade..( I was trying to fix it, but it still not working.
    I have no idea how to fix that.

  12. #4719
    noneyatemp's Avatar Active Member
    Reputation
    20
    Join Date
    Sep 2014
    Posts
    177
    Thanks G/R
    249/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Stridemann View Post
    I made a program for checking the proce of an item, but in this season it soesn't work with poe.trade..( I was trying to fix it, but it still not working.
    I have no idea how to fix that.
    PoE Pricer is not named correctly. What it does is when you hit CTRL+D it looks for affixes/suffixs on weapons and armor you are selling to the vendor then compares it to a list, if its junk it will go to the vendor window if it meets certain criteria then it will tell you "Good Item" and it stays in your stash.

  13. #4720
    dlr5668's Avatar Contributor
    Reputation
    279
    Join Date
    May 2012
    Posts
    543
    Thanks G/R
    129/226
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    we have PoE-TradeMacro and its not hard to check rares manualy. Basicaly u loot ES gloves, ES helms, rings, amulets, belts + maybe top tier boots and leave all other shit on the ground. I only use trade macro once or twice for each 10 maps cleared. Trust me its not worth time picking maximum 1c ARmor chest or EVasion helm.
    Last edited by dlr5668; 12-29-2016 at 07:24 PM.

  14. #4721
    chonic's Avatar Member
    Reputation
    8
    Join Date
    Mar 2009
    Posts
    50
    Thanks G/R
    8/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Just updated to the newest commit and am now getting an Error when I pick up a pair of Sorcerer Boots.




    Also, items on the ground aren't showing up on the right side of my screen anymore either.
    Attached Thumbnails Attached Thumbnails PoEHUD Overlay Updated-q2cxovd-jpg  
    Last edited by chonic; 12-29-2016 at 08:53 PM.

  15. #4722
    Stridemann's Avatar Contributor
    Reputation
    227
    Join Date
    Oct 2016
    Posts
    248
    Thanks G/R
    29/188
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by chonic View Post
    Just updated to the newest commit and am now getting an Error when I pick up a pair of Sorcerer Boots.
    Sometimes it's happens. In earlier versions poehud just crashed with error window..
    I found the source of problem. Going to fix it.


    Originally Posted by chonic View Post
    Also, items on the ground aren't showing up on the right side of my screen anymore either.
    You can turn it on in Item alert settings.
    Last edited by Stridemann; 12-29-2016 at 09:18 PM.

  16. #4723
    snowhawk's Avatar Contributor
    Reputation
    149
    Join Date
    Aug 2008
    Posts
    239
    Thanks G/R
    42/132
    Trade Feedback
    0 (0%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Did something change that forces all breaches to show up in the preload alerts in all zones (including hideout)? Using the latest public x64 build run from a clean directory.

    PoEHUD Overlay Updated-untitled-png
    Last edited by snowhawk; 12-29-2016 at 10:45 PM.

  17. #4724
    chonic's Avatar Member
    Reputation
    8
    Join Date
    Mar 2009
    Posts
    50
    Thanks G/R
    8/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by snowhawk View Post
    Did something change that forces all breaches to show up in the preload alerts in all zones (including hideout)? Using the latest public x64 build run from a clean directory.

    PoEHUD Overlay Updated-untitled-png
    I am also getting quite a few zones that show a ton of warbands stuff.

  18. #4725
    Sithylis's Avatar Elite User Authenticator enabled
    Reputation
    332
    Join Date
    Jul 2016
    Posts
    562
    Thanks G/R
    124/277
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by chonic View Post
    I am also getting quite a few zones that show a ton of warbands stuff.
    that usually is prophecy related.

Similar Threads

  1. [Release] PoeHUD - Overlay for Path of Exile
    By Coyl in forum PoE Bots and Programs
    Replies: 1870
    Last Post: 01-27-2015, 02:28 AM
  2. [Tool] Exp per hour overlay (needs offset update)
    By moustache in forum PoE Bots and Programs
    Replies: 15
    Last Post: 11-08-2013, 09:00 PM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 09:42 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search