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  1. #3211
    TehCheat's Avatar ★ Elder ★
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    As a heads up, I'm not sure I'll be able to update PoE very quickly when 2.3.0 hits. I'll be going on vacation right before the new league and I'll be away from a computer for over a week. I'm guessing it will be fairly simple offset changes, nothing like the compiler change when 2.2 hit, so hopefully someone can step in and find whatever changes.

    PoEHUD Overlay Updated
  2. Thanks Amishdub3, toadskin (2 members gave Thanks to TehCheat for this useful post)
  3. #3212
    qqcakesqq's Avatar Member
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    not sue why but i updated hud and now im not getting all the mobs showing up in mini map.. there can be 10 mobs and mini map will show 2-3.. also i can be running to mobs and you can see the red dots disappear when you get close to them.. now sure if anyone else has this issue. havent had an issue before. any help would be greats

  4. #3213
    vmv's Avatar ★ Elder ★
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    Originally Posted by qqcakesqq View Post
    not sue why but i updated hud and now im not getting all the mobs showing up in mini map.. there can be 10 mobs and mini map will show 2-3.. also i can be running to mobs and you can see the red dots disappear when you get close to them.. now sure if anyone else has this issue. havent had an issue before. any help would be greats
    Try to update your .NET Framework, see if it's works: https://www.microsoft.com/en-us/down....aspx?id=49981

  5. Thanks toadskin, Amishdub3 (2 members gave Thanks to vmv for this useful post)
  6. #3214
    shogo's Avatar Banned
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    Yea, confirm about showing mobs icons. .NET is last version. Previous 2.2.2 release works correctly. Same about qhud. Have you releases (or files), modifed between last and 14apr, for test?
    Last edited by shogo; 05-21-2016 at 10:28 AM.

  7. #3215
    TehCheat's Avatar ★ Elder ★
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    I reverted everything in the pull request except the entity->ID offset change. That's one of those things that I have right elsewhere that I messed up porting over to HUD.

    I then added the changes for the alien head for t1 mods, but the alien head wasn't working for me so I changed it to a star (utf-8 u+2605). So thanks to vmv for that, I just changed the symbol and left some of the exception catching in, everything else is his work.

  8. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  9. #3216
    TehCheat's Avatar ★ Elder ★
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    Fixed Inventory Preview Plugin. Had to make a couple changes to InventoryItemIcon and ItemOnGroundTooltip so it can see the item size.

  10. Thanks toadskin, Silent_Warrior, Amishdub3 (3 members gave Thanks to TehCheat for this useful post)
  11. #3217
    TehCheat's Avatar ★ Elder ★
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    OK, so apparently the ID changes on entities depending on if they're in your inventory/stash or if they're not (mobs, items on the ground, etc.). Because of this I had to do some tweaking to get everything working. 0x18 offset works for everything in inventory/stash and 0x14 works for everything else. Mobs, item alerts and the advanced tooltip stuff seems to be working now.

  12. Thanks toadskin, Amishdub3, MiddleMan (3 members gave Thanks to TehCheat for this useful post)
  13. #3218
    qqcakesqq's Avatar Member
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    new update all better love your life thank you

  14. #3219
    Reuspa's Avatar Member
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    Hi,

    Anyone got banned for using this program lately?

  15. #3220
    misterhacker's Avatar Member
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    Originally Posted by Reuspa View Post
    Hi,

    Anyone got banned for using this program lately?
    Yes we are get ban,100 players get ban for this in last 2 years,so dont take this,omg what a man!!!
    Before you ask something here, read the first posts, do not be lazy and you will find the answer
    Last edited by misterhacker; 05-27-2016 at 12:52 AM.

  16. #3221
    kevel1's Avatar Member
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    Does any of what they're saying sound like it'll be a huge change to the back end of the hud? " We've made substantial improvements to when and how various assets are preloaded. There should be much less stuttering that occurs when certain assets appear. For example, Rogue Exiles inside strongboxes are preloaded as they are rolled." ":Game assets are now loaded in the background as you play, making loading screens faster. You can now load to the login screen in less than a second on an SSD hard drive (two seconds on a non-SSD)."

  17. #3222
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by kevel1 View Post
    Does any of what they're saying sound like it'll be a huge change to the back end of the hud? " We've made substantial improvements to when and how various assets are preloaded. There should be much less stuttering that occurs when certain assets appear. For example, Rogue Exiles inside strongboxes are preloaded as they are rolled." ":Game assets are now loaded in the background as you play, making loading screens faster. You can now load to the login screen in less than a second on an SSD hard drive (two seconds on a non-SSD)."
    I don't think it means too much of a change, as far as how HUD will handle the data, they already started streaming some content to the client like this (some Perandus boxes were like this, though it might have been a bug in code that they missed). What will definitely change is preload alerts. You almost certainly won't be able to see everything in an area when you first enter it.
    Last edited by TehCheat; 05-31-2016 at 12:33 PM.

  18. Thanks Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
  19. #3223
    Silent_Warrior's Avatar Active Member
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    Originally Posted by TehCheat View Post
    You almost certainly won't be able to see everything in an area when you first enter it.
    Hope this will not be true, or there will be some way to bypass changes, otherwise time to quit poe from next patch

  20. #3224
    airul84's Avatar Member
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    Originally Posted by Silent_Warrior View Post
    Hope this will not be true, or there will be some way to bypass changes, otherwise time to quit poe from next patch
    Lol, let me have you stuff if you want to quit v(^ ^)v

  21. #3225
    SonicFan32's Avatar Member
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    #hype for Prophecy!

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