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  1. #4696
    slayy's Avatar Member
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    its have autopotion ?

    PoEHUD Overlay Updated
  2. #4697
    xRaven7's Avatar Member
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    Originally Posted by TehCheat View Post
    It looks like they're in the preloads.txt file. Whether they work or not, I don't know.

    PHP Code:
    Metadata/Monsters/Daemon/ChestDaemonSummonFireWarbandRedblade CacheffD2742D
    Metadata
    /Monsters/Daemon/ChestDaemonSummonColdWarbandMutewind CacheffD2742D
    Metadata
    /Monsters/Daemon/ChestDaemonSummonLightningWarbandBrinerot CacheffD2742D
    Metadata
    /Monsters/Daemon/ChestDaemonSummonChaosWarbandRenegades CacheffD2742D 
    I just got Redblade Cache, so yeah it does show the text when you get it

  3. #4698
    dlr5668's Avatar Contributor
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    X64 by vadash * Pull Request #65 * TehCheat/PoEHUD * GitHub
    Added some spicy sounds and updated item filter. ****ing attention.wav is giving me cancer

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  5. #4699
    vmv's Avatar ★ Elder ★
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    Originally Posted by dlr5668 View Post
    X64 by vadash * Pull Request #65 * TehCheat/PoEHUD * GitHub
    Added some spicy sounds and updated item filter. ****ing attention.wav is giving me cancer
    Look at this sound for "special encounters"..
    Inception sound: inception.zip

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  7. #4700
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by dlr5668 View Post
    X64 by vadash * Pull Request #65 * TehCheat/PoEHUD * GitHub
    Added some spicy sounds and updated item filter. ****ing attention.wav is giving me cancer
    Rejected the commit because A) you rebuilt the exe (why was that needed?!), B) you removed a bunch of valuable currency from a couple of the filters, and C) you took a bunch of currency that others might want out of currency.txt. I really like the sounds changes, though. Do a pull request with just those changes and I'll happily commit them.

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  9. #4701
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by vmv View Post
    Look at this sound for "special encounters"..
    Inception sound: inception.zip
    Totally gonna add Breach Bosses to monster_name_alerts.txt using that for the sound.

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  11. #4702
    dlr5668's Avatar Contributor
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    Originally Posted by TehCheat View Post
    Rejected the commit because A) you rebuilt the exe (why was that needed?!), B) you removed a bunch of valuable currency from a couple of the filters, and C) you took a bunch of currency that others might want out of currency.txt. I really like the sounds changes, though. Do a pull request with just those changes and I'll happily commit them.
    sure I will fix and try again

  12. #4703
    noneyatemp's Avatar Active Member
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    Originally Posted by TehCheat View Post
    Totally gonna add Breach Bosses to monster_name_alerts.txt using that for the sound.
    Any way you could update the X86 version with the breach treasure boxes? Or if its easier, a way to use autopot or something similar on the X64 standalone client?

  13. #4704
    eraserchirm's Avatar Member
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    Is there a way to make the item notifications show on the left side under the auras-bufffs section?

  14. #4705
    Stridemann's Avatar Contributor
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    Map exchange plugin

    I've just made a plugin for highlighting maps (by 3) that can be sold to a vendor for getting the maps higher tier. Smb need it?

    PS. I have a problems with colors, some of them is similar to each other.
    Also I can't find "Tier" data (number) for an item. The Map component seems doesn't have it(



    Attached Thumbnails Attached Thumbnails PoEHUD Overlay Updated-pathofexile_x64_2016-12-29_17-50-37-jpg  
    Last edited by Stridemann; 12-29-2016 at 11:10 AM.

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  16. #4706
    vmv's Avatar ★ Elder ★
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    Originally Posted by Stridemann View Post
    I've just made a plugin for highlighting maps (by 3) that can be sold to a vendor for getting the maps higher tier. Smb need it?
    Why not using this only "on hover / on click" and you don't need so many colors anymore...
    On left click mark the same maps and keep them marked until right click or until they are being removed to inventory.

  17. #4707
    Stridemann's Avatar Contributor
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    Originally Posted by vmv View Post
    Why not using this only "on hover / on click" and you don't need so many colors anymore...
    On left click mark the same maps and keep them marked until right click or until they are being removed to inventory.
    You will not see the groups of maps or how many you can exchange.

    Click on each map to see the other same maps? This is madness..

    It works as it should.

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  19. #4708
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Stridemann View Post
    You will not see the groups of maps or how many you can exchange.

    Click on each map to see the other same maps? This is madness..

    It works as it should.
    As someone that's colorblind I have trouble seeing matching colors, so I like the idea of highlighting sets of 3 when you hover over a map. But it would also suck having to mouse over every map to see sets, so I'd say your way is best, even though it's not terribly useful for me.

  20. #4709
    Stridemann's Avatar Contributor
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    Not a problem, I'll make an option for those 2 ways of highlighting.

    @TehCheat , is there any way to get Tier number from map item?

  21. #4710
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Stridemann View Post
    Not a problem, I'll make an option for those 2 ways of highlighting.

    @TehCheat , is there any way to get Tier number from map item?
    I actually like the idea of a more bold highlight when you hover over a map so it's obvious which ones match the one you're hovering over, but still keep the colored highlighting otherwise.

    As far as map tier, get the drop level. The item filter stuff gets it from baseItemTypes.day like this:
    PHP Code:
    var baseItemType gameController.Files.BaseItemTypes.Translate(entity.Path);
    if (
    baseItemType == null)
        return 
    null;
    var 
    basename baseItemType.BaseName;
    var 
    dropLevel baseItemType.DropLevel
    Last edited by TehCheat; 12-29-2016 at 12:35 PM.

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