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Member
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Member
Originally Posted by
TehCheat
It looks like they're in the preloads.txt file. Whether they work or not, I don't know.
PHP Code:
Metadata/Monsters/Daemon/ChestDaemonSummonFireWarband; Redblade Cache; ffD2742D
Metadata/Monsters/Daemon/ChestDaemonSummonColdWarband; Mutewind Cache; ffD2742D
Metadata/Monsters/Daemon/ChestDaemonSummonLightningWarband; Brinerot Cache; ffD2742D
Metadata/Monsters/Daemon/ChestDaemonSummonChaosWarband; Renegades Cache; ffD2742D
I just got Redblade Cache, so yeah it does show the text when you get it
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Contributor
X64 by vadash * Pull Request #65 * TehCheat/PoEHUD * GitHub
Added some spicy sounds and updated item filter. ****ing attention.wav is giving me cancer
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toadskin (1 members gave Thanks to dlr5668 for this useful post)
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★ Elder ★
Originally Posted by
dlr5668
Look at this sound for "special encounters"..
Inception sound: inception.zip
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dlr5668 (1 members gave Thanks to vmv for this useful post)
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★ Elder ★
Originally Posted by
dlr5668
Rejected the commit because A) you rebuilt the exe (why was that needed?!), B) you removed a bunch of valuable currency from a couple of the filters, and C) you took a bunch of currency that others might want out of currency.txt. I really like the sounds changes, though. Do a pull request with just those changes and I'll happily commit them.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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★ Elder ★
Originally Posted by
vmv
Look at this sound for "special encounters"..

Inception sound:
inception.zip
Totally gonna add Breach Bosses to monster_name_alerts.txt using that for the sound.
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Contributor
Originally Posted by
TehCheat
Rejected the commit because A) you rebuilt the exe (why was that needed?!), B) you removed a bunch of valuable currency from a couple of the filters, and C) you took a bunch of currency that others might want out of currency.txt. I really like the sounds changes, though. Do a pull request with just those changes and I'll happily commit them.
sure I will fix and try again
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Active Member
Originally Posted by
TehCheat
Totally gonna add Breach Bosses to monster_name_alerts.txt using that for the sound.
Any way you could update the X86 version with the breach treasure boxes? Or if its easier, a way to use autopot or something similar on the X64 standalone client?
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Member
Is there a way to make the item notifications show on the left side under the auras-bufffs section?
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toadskin (1 members gave Thanks to Stridemann for this useful post)
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★ Elder ★
Originally Posted by
Stridemann
I've just made a plugin for highlighting maps (by 3) that can be sold to a vendor for getting the maps higher tier. Smb need it?
Why not using this only "on hover / on click" and you don't need so many colors anymore...
On left click mark the same maps and keep them marked until right click or until they are being removed to inventory.
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Contributor
Originally Posted by
vmv
Why not using this only "on hover / on click" and you don't need so many colors anymore...
On left click mark the same maps and keep them marked until right click or until they are being removed to inventory.
You will not see the groups of maps or how many you can exchange.
Click on each map to see the other same maps? This is madness..
It works as it should.
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toadskin (1 members gave Thanks to Stridemann for this useful post)
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★ Elder ★
Originally Posted by
Stridemann
You will not see the groups of maps or how many you can exchange.
Click on each map to see the other same maps? This is madness..
It works as it should.
As someone that's colorblind I have trouble seeing matching colors, so I like the idea of highlighting sets of 3 when you hover over a map. But it would also suck having to mouse over every map to see sets, so I'd say your way is best, even though it's not terribly useful for me.
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Contributor
Not a problem, I'll make an option for those 2 ways of highlighting.
@TehCheat , is there any way to get Tier number from map item?
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★ Elder ★
Originally Posted by
Stridemann
Not a problem, I'll make an option for those 2 ways of highlighting.
@TehCheat , is there any way to get Tier number from map item?
I actually like the idea of a more bold highlight when you hover over a map so it's obvious which ones match the one you're hovering over, but still keep the colored highlighting otherwise.
As far as map tier, get the drop level. The item filter stuff gets it from baseItemTypes.day like this:
PHP Code:
var baseItemType = gameController.Files.BaseItemTypes.Translate(entity.Path);
if (baseItemType == null)
return null;
var basename = baseItemType.BaseName;
var dropLevel = baseItemType.DropLevel;
Last edited by TehCheat; 12-29-2016 at 12:35 PM.
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toadskin (1 members gave Thanks to TehCheat for this useful post)