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Member

Why my Map icons do not on the middle?
Always in the left position
Last edited by z4867787; 12-25-2016 at 10:16 PM.
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Banned
Hey Stridemann where can i find your version of Poehud.exe? those added features seem pretty interesting wouldn't mind checking it out! Also is it for 32 or 64 o.s?
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Member
Originally Posted by
ReadyToKill
Hey Stridemann where can i find your version of Poehud.exe? those added features seem pretty interesting wouldn't mind checking it out! Also is it for 32 or 64 o.s?
I was just about to ask this as well!
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Member
Originally Posted by
Stridemann
We can make macros for that. And that macros will be
legal. But user can make it itselves.
I found "X monsters remain." value, but I can't find offsets for it. Omg.
just checked it.
the value is received from the server.
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★ Elder ★
Breach hand:

breach.png
Last edited by vmv; 12-23-2016 at 07:34 PM.
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Post Thanks / Like - 2 Thanks
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Contributor
Originally Posted by
ReadyToKill
Hey Stridemann where can i find your version of Poehud.exe? those added features seem pretty interesting wouldn't mind checking it out! Also is it for 32 or 64 o.s?
It's not a poehud feature, it's a private plugin.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to Stridemann for this useful post)
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Member
Originally Posted by
Stridemann
It's not a poehud feature, it's a private plugin.
hmm, i don't see point showing some private-only parts here you are just confusing other peoples.
You also dont need any auto-stop macro/plugin because PoE will force-stop you when you get 6 sockets/ 6 links anyway lol... it's been there already for few patches.
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Contributor
Originally Posted by
ceh430
You also dont need any auto-stop macro/plugin because PoE will force-stop you when you get 6 sockets/ 6 links anyway lol... it's been there already for few patches.
As I know it works only with jeweler's (6 sockets). And I don't want to test that with fusings.
So if that is true- that is good.
I just solve my problem, that's it.
Edit
Originally Posted by
ceh430
hmm, i don't see point showing some private-only parts here you are just confusing other peoples.
That mean only that this plugin is not released publicly.
Last edited by Stridemann; 12-24-2016 at 04:04 AM.
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Member
Originally Posted by
Stridemann
As I know it works only with jeweler's (6 sockets). And I don't want to test that with fusings.
So if that is true- that is good.
I just solve my problem, that's it.
it works im sure i tested it myself many times with fusings, im using click spam loop with my razer naga when im goin 6-L something, made 6-L shav with 270 fusings for my aurabot but 6-L council with 1260 fusings :/ , so yea i just grab fusings run click macro and watch till i run out of fusings or its connected 
edit:you can see it here
YESSSSSSSSSSSSS! (Warning: Lower Your Volume) - YouTube
it wont let you use fusings on 6L because error: "Item already has the maximum number of Socket links."
it also works on 5S5L, but NOT on 4S4L
Last edited by ceh430; 12-24-2016 at 03:30 AM.
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Member
where can i find this 6 link macro?
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Contributor
Originally Posted by
ceh430
it works im sure i tested it myself many times with fusings, im using click spam loop with my razer naga when im goin 6-L something, made 6-L shav with 270 fusings for my aurabot but 6-L council with 1260 fusings :/ , so yea i just grab fusings run click macro and watch till i run out of fusings or its connected
edit:you can see it here
YESSSSSSSSSSSSS! (Warning: Lower Your Volume) - YouTube
it wont let you use fusings on 6L because error: "Item already has the maximum number of Socket links."
it also works on 5S5L, but NOT on 4S4L
Seems ppl still need it
Edit; I have just test it on 5 link- "Item already has the maximum number of Socket links."
Last edited by Stridemann; 12-24-2016 at 09:57 AM.
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Member
The x86 plugin isn't working?
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Member
So i am not sure what is going on. I tried using the latest build and noticed that the "Corrupted Area" preload is not showing in an area that has it. The version im currently using is from 8.12 where i edited the breach preloads myself. And it does show Corrupted Areas.
I tried using newer and older commits and none show Corrupted Areas. Maybe someone else can figure out whats going on.
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Contributor
Originally Posted by
kingzero
So i am not sure what is going on. I tried using the latest build and noticed that the "Corrupted Area" preload is not showing in an area that has it. The version im currently using is from 8.12 where i edited the breach preloads myself. And it does show Corrupted Areas.
I tried using newer and older commits and none show Corrupted Areas. Maybe someone else can figure out whats going on.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to Stridemann for this useful post)
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Member
Correct me if im wrong. Red means disabled, white means enabled?

Because thats the only config that actually shows the alert for Corrupted Areas.