-
★ Elder ★
Originally Posted by
Sithylis
Yeah i was going to do the same thing but didnt feel it was worth the time to find the thing with the hp bar, if you have the time to add that at some point would be very nice. ty for info if not

I'll add it tonight, if I remember to.
-
Post Thanks / Like - 2 Thanks
-
Member
So is it okay if i download poe hud for DirectX9 even tho it says theres "'false virus""?
-
Originally Posted by
ejnahuj22
So is it okay if i download poe hud for DirectX9 even tho it says theres "'false virus""?
I would suggest using x64 version of the game and poehud.
If I did not reply to you, it mean the question you are asking is stupid.
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to GameHelper for this useful post)
-
★ Elder ★
Originally Posted by
TehCheat
I'll add it tonight, if I remember to.
I remembered. I didn't like the way I did it previously, so I changed it slightly. Izaro's healthbar now shows and the Goddess of Justice's doesn't. If the plaza boss' entity has the same GoddessOfJustice path, she won't have a healthbar and I'll have to do things differently. I didn't have a plaza map to test with. Pushed the change to the x64 and master branches.
Last edited by TehCheat; 04-10-2017 at 08:29 PM.
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to TehCheat for this useful post)
-
Originally Posted by
TehCheat
I remembered. I didn't like the way I did it previously, so I changed it slightly. Izaro's healthbar now shows and the Goddess of Justice's doesn't. If the plaza boss' entity has the same GoddessOfJustice path, she won't have a healthbar and I'll have to do things differently. I didn't have a plaza map to test with. Pushed the change to the x64 and master branches.
tyvm kind sir
-
Contributor
Hey guys,
I have a feature or plugin suggestion:
So afaik almost everyting about a map is stored in memory, right? Does that mean the information about the map layout is also in there? I was always wondering why PoeHud never displayed some sort of maphack overlay, or atleast showed the exits/entries for boss area or next area. Maybe even some sort of pathfinding indicator that wouldl lead the way to the next area/boss arena?
This would be really helpful for progressing.
Would this be possible, or am i missing out something?
-
Member
Originally Posted by
zaafar
I would suggest using x64 version of the game and poehud.
but why tho? i dont have DirectX and i use Windows 7 so what to do
? Just wondering if itsd okay if i download for DirectX 9 even tho it says there ""false virus""
Last edited by ejnahuj22; 04-11-2017 at 05:45 AM.
-
Member
Originally Posted by
ravand
Hey guys,
I have a feature or plugin suggestion:
So afaik almost everyting about a map is stored in memory, right? Does that mean the information about the map layout is also in there? I was always wondering why PoeHud never displayed some sort of maphack overlay, or atleast showed the exits/entries for boss area or next area. Maybe even some sort of pathfinding indicator that wouldl lead the way to the next area/boss arena?
This would be really helpful for progressing.
Would this be possible, or am i missing out something?
No.
10chars
-
★ Elder ★
Originally Posted by
ravand
Hey guys,
I have a feature or plugin suggestion:
So afaik almost everyting about a map is stored in memory, right? Does that mean the information about the map layout is also in there? I was always wondering why PoeHud never displayed some sort of maphack overlay, or atleast showed the exits/entries for boss area or next area. Maybe even some sort of pathfinding indicator that wouldl lead the way to the next area/boss arena?
This would be really helpful for progressing.
Would this be possible, or am i missing out something?
The only time people got banned en masse for using HUD was when there was a map hack built in to it. It's such a huge advantage for racing to have a map hack that enough of the community got outraged and GGG went on the offensive. Since then the map hack has been removed and GGG has only targeted individuals that have abused things like preload alerts for divine strongboxes.
Anyway, all that just to say that map hack will not come back into HUD.
That said, map data is definitely in memory, I know right where it is. It could be drawn on an overlay quite easily. In fact someone already did that, but it never got added to HUD for the previously stated reasons.
-
★ Elder ★
Originally Posted by
ejnahuj22
but why tho? i dont have DirectX and i use Windows 7 so what to do

? Just wondering if itsd okay if i download for DirectX 9 even tho it says there ""false virus""
DirectX 11/x64 works perfectly fine on Windows 7. But you can use the master branch/x86 HUD. It's a false positive and I'm fairly certain some jackhole is reporting it falsely.
-
Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to TehCheat for this useful post)
-
Contributor
Originally Posted by
TehCheat
The only time people got banned en masse for using HUD was when there was a map hack built in to it. It's such a huge advantage for racing to have a map hack that enough of the community got outraged and GGG went on the offensive. Since then the map hack has been removed and GGG has only targeted individuals that have abused things like preload alerts for divine strongboxes.
Anyway, all that just to say that map hack will not come back into HUD.
That said, map data is definitely in memory, I know right where it is. It could be drawn on an overlay quite easily. In fact someone already did that, but it never got added to HUD for the previously stated reasons.
I completely understand your reasoning for not adding it. I figured it was more of a reason like you have provided rather than it being technically impossible.
I guess it's for the best to not add it in a publicly available way.
Last edited by ravand; 04-11-2017 at 07:20 PM.
-
Member
Originally Posted by
zaafar
There you go guys,
Inventory + Stash System
Correctly shows Item details + Item UI locations for all type of stashes/inventories.
I found bug in new inventory system.
File>Inventory.cs
Method>GetInvType()
Line>switch (this.AsObject<Element>().Parent.ChildCount)
Line>case 0x18:
It's working for inventory only first time after login in game, if you changed area you get InventoryType.InvalidInventory.
Because everytime after change area AsObject<Element>().Parent.ChildCount for inventory return number increased by 2.
-
Originally Posted by
Inject Ion
I found bug in new inventory system.
File>Inventory.cs
Method>GetInvType()
Line>switch (this.AsObject<Element>().Parent.ChildCount)
Line>case 0x18:
It's working for inventory only first time after login in game, if you changed area you get InventoryType.InvalidInventory.
Because everytime after change area AsObject<Element>().Parent.ChildCount for inventory return number increased by 2.
it's not a bug, (maybe I should write this in comments over the code)
Purpose of inventory class is 2 folds. 1: to get all items in the inventory. 2: to get location ( X pixel, Y pixel, height, width ) of items in the inventory.
if you are interested in purpose 1, then all you have to do is put [X,Y, X_length] in front of inventory object.
if you are interested in purpose 2, your inventory must be opened. This is were variables like InvType, VisibleInventoryItems comes into play.
So in short, as a developer, whenever u wanna use InvType, make sure user have opened the inventory, if not, u can ask him to open the inventory.
Last edited by GameHelper; 04-11-2017 at 01:18 PM.
If I did not reply to you, it mean the question you are asking is stupid.
-
Member
Where can I get the old plugin map exchange at? Since it was removed from the plugins dir on poehud?
-
Originally Posted by
Nipper
Where can I get the old plugin map exchange at? Since it was removed from the plugins dir on poehud?
look at my repos, you will find there.
zaafar / Repositories * GitHub
If I did not reply to you, it mean the question you are asking is stupid.