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Originally Posted by
Orion25
Always be wary of going to any site, or downloading any files off the internet... With that said,
I have been doing some research. For the flags that it is testing positive for, non of the files; registry edits, processes, or services normally associated with said malware have been created/running. I am inclined to think that its more inline with what has been discussed. Also as far as the chrome issue, i believe like firefox there is an auto report suspicious domain/file services that if it gets enough complaints will auto block sites in an effort to protect end users.
It could be some upset users mad about something, or the game devs themselves trying to cripple development.
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toadskin,
Kronix (2 members gave Thanks to Treasure_Box for this useful post)
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To all PoeHUD plugin developers use <NormalInventoryItem> rather than <InventoryItemIcon> (for your old as well as new plugins). First of all InventoryItemIcon class purpose is to determine if an item is being hovered over, and if so, link to the relevant item entity/UI element. Second of all, I am thinking of renaming InventoryItemIcon to HoverItemIcon and I don't want any plugin to get a downtime due to this change.
Following are the list of (open source) plugins that would require to change the class.
1: FlaskManager
2: MapExchange
3: InventoryPreview
4: InventoryItemsAnalyzer
5: MoveToStash
Let me know if you guys need any help.
If I did not reply to you, it mean the question you are asking is stupid.
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toadskin (1 members gave Thanks to GameHelper for this useful post)
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How to get an current open stash, without knowing number and name?
Class ItemStats dont work? float[] stats always 0;
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Originally Posted by
kSacred
How to get an current open stash, without knowing number and name?
Class ItemStats dont work? float[] stats always 0;
1 option is to go through all stash and see where isVisible is true.
Another option is using VisibleInventoryItems. These items would be null for all stashes other than stash that is currently opened/visible.
Why do you need itemstats for??? Which specific stat are you interested in?
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Contributor
Originally Posted by
zaafar
Why do you need itemstats for??? Which specific stat are you interested in?
Yesterday I was looking for a way to get DPS weapons, but I already wrote it myself
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Originally Posted by
kSacred
Yesterday I was looking for a way to get DPS weapons, but I already wrote it myself

Look at private void DrawWeaponDps(RectangleF clientRect)
In hud -> advancetooltip
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Contributor
Originally Posted by
zaafar
Another option is using VisibleInventoryItems. These items would be null for all stashes other than stash that is currently opened/visible.
GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(1)
VisibleInventoryItems: Count = 0
GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(10) current stash
VisibleInventoryItems: Count = 127
GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(11)
VisibleInventoryItems: Count = 0
Null never output. :confused:
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Contributor
I found a solution, how to find out if the tab is open.
GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(1).
AsObject<Element>().IsVisible;
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my bad, by null i mean count = 0.
but now I am thinking returning null would be better, so will do it in next update.
this will work too, also that's what I meat in my first post, when i said check IsVisible.
GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(1).IsVis ible
Last edited by GameHelper; 04-10-2017 at 02:38 AM.
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toadskin,
Kronix (2 members gave Thanks to GameHelper for this useful post)
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Contributor
Originally Posted by
zaafar
GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(1).IsVis ible
error CS1061: Type `Inventory' does not contain a definition for `isVisible' and no extension method `isVisible'...
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toadskin (1 members gave Thanks to kSacred for this useful post)
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Member
Guys, how do we make this work with steam version?
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Has anyone attempted to fix the double boss hp bar for Izaro?
as it is, its drawing the izaro hp you would think, then its drawing one with 100% hp (only on 1st and 2nd phase) then its all normal like it should be
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Originally Posted by
kSacred
error CS1061: Type `Inventory' does not contain a definition for `isVisible' and no extension method `isVisible'...
ah, I was too sleepy. I added a new variable that allows this feature. it's same as yours but it handle currency/essence stashes too.
Code:
GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(1).InventoryRootElement.isVisible
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toadskin (1 members gave Thanks to GameHelper for this useful post)
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★ Elder ★
Originally Posted by
Sithylis
Has anyone attempted to fix the double boss hp bar for Izaro?
as it is, its drawing the izaro hp you would think, then its drawing one with 100% hp (only on 1st and 2nd phase) then its all normal like it should be
I fixed it a long time ago on my private fork. I thought I pushed the changes on the x64 branch, at the very least, but perhaps not.
EDIT:
Did a quick search and didn't see anything, so I assume I went to test it out and it worked and I forgot to push changes to the main project.
So to explain how I fixed it, there's a goddess entity at Izaro's location and it draws the goddess entity's healthbar in the first two fights, which is always 100%. I just went in healthbars and said if entity == whatever-the-goddess-entity-is then don't draw a healthbar. That was good enough for me. Makes the fight a lot better.
Last edited by TehCheat; 04-10-2017 at 10:19 AM.
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toadskin,
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Originally Posted by
TehCheat
I fixed it a long time ago on my private fork. I thought I pushed the changes on the x64 branch, at the very least, but perhaps not.
EDIT:
Did a quick search and didn't see anything, so I assume I went to test it out and it worked and I forgot to push changes to the main project.
So to explain how I fixed it, there's a goddess entity at Izaro's location and it draws the goddess entity's healthbar in the first two fights, which is always 100%. I just went in healthbars and said if entity == whatever-the-goddess-entity-is then don't draw a healthbar. That was good enough for me. Makes the fight a lot better.
Yeah i was going to do the same thing but didnt feel it was worth the time to find the thing with the hp bar, if you have the time to add that at some point would be very nice. ty for info if not