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  1. #5386
    Treasure_Box's Avatar Contributor
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    Originally Posted by Orion25 View Post
    Do some searching. this has been discussed to death starting like one or two pages back.

    Edit: virus positive * Issue #117 * TehCheat/PoEHUD * GitHub
    Always be wary of going to any site, or downloading any files off the internet... With that said,

    I have been doing some research. For the flags that it is testing positive for, non of the files; registry edits, processes, or services normally associated with said malware have been created/running. I am inclined to think that its more inline with what has been discussed. Also as far as the chrome issue, i believe like firefox there is an auto report suspicious domain/file services that if it gets enough complaints will auto block sites in an effort to protect end users.

    It could be some upset users mad about something, or the game devs themselves trying to cripple development.

    PoEHUD Overlay Updated
  2. Thanks toadskin, Kronix (2 members gave Thanks to Treasure_Box for this useful post)
  3. #5387
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    To all PoeHUD plugin developers use <NormalInventoryItem> rather than <InventoryItemIcon> (for your old as well as new plugins). First of all InventoryItemIcon class purpose is to determine if an item is being hovered over, and if so, link to the relevant item entity/UI element. Second of all, I am thinking of renaming InventoryItemIcon to HoverItemIcon and I don't want any plugin to get a downtime due to this change.

    Following are the list of (open source) plugins that would require to change the class.
    1: FlaskManager
    2: MapExchange
    3: InventoryPreview
    4: InventoryItemsAnalyzer
    5: MoveToStash


    Let me know if you guys need any help.
    If I did not reply to you, it mean the question you are asking is stupid.

  4. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  5. #5388
    kSacred's Avatar Contributor
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    How to get an current open stash, without knowing number and name?

    Class ItemStats dont work? float[] stats always 0;
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

  6. #5389
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by kSacred View Post
    How to get an current open stash, without knowing number and name?

    Class ItemStats dont work? float[] stats always 0;
    1 option is to go through all stash and see where isVisible is true.
    Another option is using VisibleInventoryItems. These items would be null for all stashes other than stash that is currently opened/visible.



    Why do you need itemstats for??? Which specific stat are you interested in?
    If I did not reply to you, it mean the question you are asking is stupid.

  7. #5390
    kSacred's Avatar Contributor
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    Originally Posted by zaafar View Post
    Why do you need itemstats for??? Which specific stat are you interested in?
    Yesterday I was looking for a way to get DPS weapons, but I already wrote it myself
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

  8. #5391
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by kSacred View Post
    Yesterday I was looking for a way to get DPS weapons, but I already wrote it myself
    Look at private void DrawWeaponDps(RectangleF clientRect)
    In hud -> advancetooltip
    If I did not reply to you, it mean the question you are asking is stupid.

  9. #5392
    kSacred's Avatar Contributor
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    Originally Posted by zaafar View Post
    Another option is using VisibleInventoryItems. These items would be null for all stashes other than stash that is currently opened/visible.
    GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(1)
    VisibleInventoryItems: Count = 0
    GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(10) current stash
    VisibleInventoryItems: Count = 127
    GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(11)
    VisibleInventoryItems: Count = 0

    Null never output. :confused:
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

  10. #5393
    kSacred's Avatar Contributor
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    I found a solution, how to find out if the tab is open.

    GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(1).AsObject<Element>().IsVisible;
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

  11. #5394
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    my bad, by null i mean count = 0.
    but now I am thinking returning null would be better, so will do it in next update.

    this will work too, also that's what I meat in my first post, when i said check IsVisible.
    GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(1).IsVis ible
    Last edited by GameHelper; 04-10-2017 at 02:38 AM.
    If I did not reply to you, it mean the question you are asking is stupid.

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  13. #5395
    kSacred's Avatar Contributor
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    Originally Posted by zaafar View Post
    GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(1).IsVis ible
    error CS1061: Type `Inventory' does not contain a definition for `isVisible' and no extension method `isVisible'...
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

  14. Thanks toadskin (1 members gave Thanks to kSacred for this useful post)
  15. #5396
    choongy's Avatar Member
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    Guys, how do we make this work with steam version?

  16. #5397
    Sithylis's Avatar Elite User Authenticator enabled
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    Has anyone attempted to fix the double boss hp bar for Izaro?
    as it is, its drawing the izaro hp you would think, then its drawing one with 100% hp (only on 1st and 2nd phase) then its all normal like it should be

  17. #5398
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by kSacred View Post
    error CS1061: Type `Inventory' does not contain a definition for `isVisible' and no extension method `isVisible'...
    ah, I was too sleepy. I added a new variable that allows this feature. it's same as yours but it handle currency/essence stashes too.

    Code:
    GameController.Game.IngameState.ServerData.StashPanel.getStashInventory(1).InventoryRootElement.isVisible
    If I did not reply to you, it mean the question you are asking is stupid.

  18. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  19. #5399
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Sithylis View Post
    Has anyone attempted to fix the double boss hp bar for Izaro?
    as it is, its drawing the izaro hp you would think, then its drawing one with 100% hp (only on 1st and 2nd phase) then its all normal like it should be
    I fixed it a long time ago on my private fork. I thought I pushed the changes on the x64 branch, at the very least, but perhaps not.

    EDIT:
    Did a quick search and didn't see anything, so I assume I went to test it out and it worked and I forgot to push changes to the main project.

    So to explain how I fixed it, there's a goddess entity at Izaro's location and it draws the goddess entity's healthbar in the first two fights, which is always 100%. I just went in healthbars and said if entity == whatever-the-goddess-entity-is then don't draw a healthbar. That was good enough for me. Makes the fight a lot better.
    Last edited by TehCheat; 04-10-2017 at 10:19 AM.

  20. Thanks toadskin, Kronix (2 members gave Thanks to TehCheat for this useful post)
  21. #5400
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by TehCheat View Post
    I fixed it a long time ago on my private fork. I thought I pushed the changes on the x64 branch, at the very least, but perhaps not.

    EDIT:
    Did a quick search and didn't see anything, so I assume I went to test it out and it worked and I forgot to push changes to the main project.

    So to explain how I fixed it, there's a goddess entity at Izaro's location and it draws the goddess entity's healthbar in the first two fights, which is always 100%. I just went in healthbars and said if entity == whatever-the-goddess-entity-is then don't draw a healthbar. That was good enough for me. Makes the fight a lot better.
    Yeah i was going to do the same thing but didnt feel it was worth the time to find the thing with the hp bar, if you have the time to add that at some point would be very nice. ty for info if not

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