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Ah that's sucks.
Apologies for the inconvenience.
It wasn't intentional.
P.S Make sure u do gareana branch too, I build that too.
If I did not reply to you, it mean the question you are asking is stupid.
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TehCheat (1 members gave Thanks to GameHelper for this useful post)
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Contributor
Id love to get my hands on one of the infected executables, if you could shoot me one of those TehCheat that'd be great.
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Member
Originally Posted by
TehCheat
HUD had a virus, so if you've downloaded it in the last couple of days, I'd do a full system scan to make sure you're clean. Zaafar was the one who built the exe. No idea if he intended it to be malicious, all I've got is facts. He built the exe and virus scanners don't like it. I rebuilt the exe on my system and scanned it and it came back clean.
I've removed the external plugins from the project, as well. Someone should maintain these on the side in their own repository. I have rebuilt the exe on the x64 branch. He also built the Garena 64 bit version a couple of days ago, as well, so if you're using that, I'd scan it to make sure it's clean.
I've removed him as a collaborator. All exe builds will go through me from now on.
ah damn really.. :/
Scanned my pc with Avira, didnt find anything with that at least. gonna do Malwarebytes aswell I guess, might aswell. Dont take my words for it. but ye clean for me, ofc possible avira missed something^^
EDIT: scanned the folder that I had from 26th with malwarebytes, nothing. either mmalware sucks or this potential virus is sneaky
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Originally Posted by
HvC
Id love to get my hands on one of the infected executables, if you could shoot me one of those TehCheat that'd be great.
There you go.
PoEHUD/PoeHUD.exe at 4f340cae6f18d547a2f096541d1538f7f91997b6 * TehCheat/PoEHUD * GitHub
Last edited by GameHelper; 03-31-2017 at 10:54 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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★ Elder ★
Originally Posted by
hurrhurr1
ah damn really.. :/
Scanned my pc with Avira, didnt find anything with that at least. gonna do Malwarebytes aswell I guess, might aswell. Dont take my words for it. but ye clean for me, ofc possible avira missed something^^
EDIT: scanned the folder that I had from 26th with malwarebytes, nothing. either mmalware sucks or this potential virus is sneaky
The infected exe was built on the 28th, so your folder from the 26th should be safe.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Just uploaded an exe created 3-29-2017
only 1 out of 61 for:
AhnLab-V3 Malware/Gen.Generic.C1862124
A lot of current forums (as of this year) are saying that this hit is a false positive as it is being tagged to a lot of .dll from other legitimate program files as-well. Something to do with the way the definitions are currently written.
so i just built an exe from the source solution from the same project that i scanned the infected compiled exe from, and no viruses hits detected on virus total.
I can upload a zip of the marked exe if needed
Last edited by Treasure_Box; 03-31-2017 at 12:13 PM.
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Hey guys im using this on 3 different computers.. on 2 runs fine .... on other (laptop with win 10) it was runing very good until 2 days ago... when it started to freeze allot and lag my game :S what could be the reason? im using the x86 version
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Member
I don't know if it has been asked but can you add how many creatures left in the area? (like /remaining action) [and maybe go to Hideout hotkey?]
Sorry for bad English.
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Contributor
I've taken the time to scan TehCheats new rebuilt exe and it is getting flagged for the same malware trace as the exe file from the 28/29 (zafaar's compiled exe).
AhnLab-V3 Malware/Gen.Generic.C1862124 20170331
I really think this is a case of false positive, and that Zafaar isn't trying to screw any one over. I could be wrong but i really don't think this is the case.
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Tried the latest version and here are the things that came to my attention:
- some invasion bosses are missing
- the hud still shows some items in the item alert its not supposed to, mainly crafting bases which aren't ilvl 84
- stone circles don't show up on the preload
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Originally Posted by
xxsevernajaxx
Tried the latest version and here are the things that came to my attention:
- some invasion bosses are missing
- the hud still shows some items in the item alert its not supposed to, mainly crafting bases which aren't ilvl 84
- stone circles don't show up on the preload
For item alert have you tried strict/very strict version.
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xxsevernajaxx (1 members gave Thanks to GameHelper for this useful post)
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Originally Posted by
zaafar
For item alert have you tried strict/very strict version.
yes, occurs on both of them
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Originally Posted by
xxsevernajaxx
yes, occurs on both of them
Does the item shows in poe default filter?
So you are saying item doesn't show on poe default filter but is showed in poehud item filter?
if it's showing in poe default filter then it's the filter issue....
If I did not reply to you, it mean the question you are asking is stupid.
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Bought following item from the NPC
Code:
Rarity: Normal
Rustic Sash
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Item Level: 62
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13% increased Physical Damage
item shows as alert when I use following testing filter
Code:
Show #$crafting %TB-T2-Trinket-Bases %D3
Class Rings Amulet Belts
BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
Rarity < Rare
ItemLevel < 84
SetFontSize 38
SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
item doesn't show as alert when I use following testing filter
Code:
Show #$crafting %TB-T2-Trinket-Bases %D3
Class Rings Amulet Belts
BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
Rarity < Rare
ItemLevel >= 84
SetFontSize 38
SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
so you need to figure out which part of your filter is enabling the item alert and turn it off.
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toadskin (1 members gave Thanks to GameHelper for this useful post)
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I'll see if I can figure it out, its hidden on the ground though, so neversink doesn't display it. Ill have a look at it tomorrow and see if I can fix it and also take a picture of what it looks like. Would be nice if it could be solved on the hud side since neversink always uses the same logic for his filters and in my opinion thats the best filter