Also I think PoiTracker.cs need some modifications to display breach coffers on map, so I made some changes in my code:
in GetMapIcon function:
Code:
if (e.HasComponent<Chest>() && e.Path.Contains("BreachChest"))
This will handle chests:
Metadata/Chests/Breach/BreachChest1
Metadata/Chests/Breach/BreachChest2
Metadata/Chests/Breach/BreachChest3
Metadata/Chests/Breach/BreachChestN
...
and others
Last edited by Stridemann; 12-15-2016 at 08:58 AM.
Guys, I playing mele char, so have a problems with Infected Spiker monster (on Orchard map). He have modifier "Spikes on death" - the reason of my deaths.. What the corect (technical) name of this modifier for monster_mod_alerts.txt ? I lost the link to list of monster modifiers(
UPD. I got it: MonsterDisplayCastsSpikeNovaOnDeath . I think we should add it. I'm gona make personal icon for this.
Well, it does. But only if the remnant of corruption exists in an area without any other essences. If you find a file that is loaded only when Remnants exist (and before they're popped), let me know, I'll be happy to add it, but those of us that have looked haven't been able to find one.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
Well, it does. But only if the remnant of corruption exists in an area without any other essences. If you find a file that is loaded only when Remnants exist (and before they're popped), let me know, I'll be happy to add it, but those of us that have looked haven't been able to find one.
Well, its indeed doesnt show if other essences exists in area. If i will find such case again, what could i do to help code this part? Cuz essences atm is rare, and it gonna take some time to find such situation
Bts, plz reply what about big and little clapsed breach hands on minimap. Could it be possible to show as perandus boxes as u said before?
Is there any easy way to change the alert for ele reflect to something different? Like a recording made by me? It's the only thing that can kill me atm and sometimes there's so many 'warning' that i zone out of it.
Is there any easy way to change the alert for ele reflect to something different? Like a recording made by me? It's the only thing that can kill me atm and sometimes there's so many 'warning' that i zone out of it.
config\monster_mod_alerts.txt
You can comment out all the mods you don't care about being warned about, change the .wav file that plays, etc.
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toadskin, tsm-evo, Parog (3 members gave Thanks to TehCheat for this useful post)
I've noticed more and more now that x64 makes the game run so smooth for me, that my FPS is sitting above 60 more and more, this is nice as I have 120hz monitor. My question (request) is why PoEHUD seems to stutter when my FPS goes higher than 60. I managed to figure out it was high FPS causeing these stutters by using RTSS (a monitoring tool) to cap PoE to 60FPS, with the cap set PoEHUD goes back to being smooth and in sync.
I'm wondering if there's a way to tell PoEHUD that it's ok to render at a higher FPS? I'm not quite sure but I think that might be why it stutterers.
Also another quick question, I noticed that some mods on the item tooltip are missing their tier?
I've noticed more and more now that x64 makes the game run so smooth for me, that my FPS is sitting above 60 more and more, this is nice as I have 120hz monitor. My question (request) is why PoEHUD seems to stutter when my FPS goes higher than 60. I managed to figure out it was high FPS causeing these stutters by using RTSS (a monitoring tool) to cap PoE to 60FPS, with the cap set PoEHUD goes back to being smooth and in sync.
I'm wondering if there's a way to tell PoEHUD that it's ok to render at a higher FPS? I'm not quite sure but I think that might be why it stutterers.
Also another quick question, I noticed that some mods on the item tooltip are missing their tier?
I don't think there's a good way to allow HUD to have a higher fps without causing sync problems.
As for the tiers, it gets that list from the mods/tags.dat files in the ggpk file. Other than maintaining or own mods and tags files (ugh), I don't see an easy way to fix this.
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toadskin (1 members gave Thanks to TehCheat for this useful post)