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Member
with windows 10 RS2(RTM), not works. (crashed).
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Member
Originally Posted by
zaafar
There are some issues, I have a new update that will fix everything but it's not optimized.
So wait for the updated code to be optimized + pushed then you can check/test it.
I tried the dev version - great improvement. Some rolls didn't show as t1, for example cast speed on a ring, but the majority of life and es rolls on multiple items are correct now.
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Originally Posted by
tsm-evo
I tried the dev version - great improvement. Some rolls didn't show as t1, for example cast speed on a ring, but the majority of life and es rolls on multiple items are correct now.
Cool, thx for the feedback.
About ring not showing the casting tier...
it's because rings can only have 1 casting mod.... and tiers works if something can have more than 1 mod of same category...
In this case it's not t1 it's "only tier/mod".
The code I updating is correctly identifying it to be t1
However, to display T1 an item needs to allow multiple tiers of that mod.
programming wise: this function is returning false.
public bool CouldHaveTiers()
{
return totalTiers > 1;
}
Last edited by GameHelper; 03-25-2017 at 10:45 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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Post Thanks / Like - 3 Thanks
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Got it, I didn't know that. Makes perfect sense.
I'll look at it some more soon
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Member
Ever thought about adding a league stone panel towards the HUD or sth. similar like a notification if empty spots are inside the panel?
Tho you are aware if spot(s) are free. totally annoying to always check, especially with stones that have different charges.
Thx already
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tsm-evo (1 members gave Thanks to walkintall for this useful post)
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That's actually a pretty good idea, it sounds like the kind of thing that'd be a good plugin to have. It may not be necessary to have in the core HUD, because leaguestones might go away after legacy.
It could be like the inventory preview plugin.
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Member
thx for the newest updates
. I encounter an error with the strict version though, items that are hidden are shown in the alert and the tornado wand that is showing on the screen isnt showing in the alert (both newest versions of the hud and neversinks).
What also came to myy attention is that the hud doesnt show stone circles in the preload, are they loaded only when in proximity, or are they not in the preloads yet? If so it would be nice if someone could give me the preload for it if its known already.
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Member
says path of exile isnt running when it is? any help plz?
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Originally Posted by
xxsevernajaxx
thx for the newest updates

. I encounter an error with the strict version though, items that are hidden are shown in the alert and the tornado wand that is showing on the screen isnt showing in the alert (both newest versions of the hud and neversinks).
What also came to myy attention is that the hud doesnt show stone circles in the preload, are they loaded only when in proximity, or are they not in the preloads yet? If so it would be nice if someone could give me the preload for it if its known already.

I don't know the answer to your second question but TehCheat haven't compiled the exe of poehud so newest updates are still in the source code ( not compiled ).
Wait for Cheat to compile the poehud.
Originally Posted by
gazedup
says path of exile isnt running when it is? any help plz?
please use x64 branch, from here.
GitHub - TehCheat/PoEHUD at x64
Last edited by GameHelper; 03-27-2017 at 08:53 PM.
If I did not reply to you, it mean the question you are asking is stupid.
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toadskin (1 members gave Thanks to GameHelper for this useful post)
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Originally Posted by
gazedup
says path of exile isnt running when it is? any help plz?
ive followed every step, and ive done everything correct. anything im missing? (up to date on net framework all that stuff etc )
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Member
Originally Posted by
gazedup
ive followed every step, and ive done everything correct. anything im missing? (up to date on net framework all that stuff etc )
If you did everything properly it would work. 
Use directx 11 so your game goes into x64 then it should work.
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Member
Originally Posted by
zaafar
I don't know the answer to your second question but TehCheat haven't compiled the exe of poehud so newest updates are still in the source code ( not compiled ).
Wait for Cheat to compile the poehud.
Can we compile the source for PoeHud with the new changes in it? Any special steps?
Also, I'm more of a python guy, so I just try to understand what I can about PoeHud, but could you explain how PoeFilterParser works? Is it a standalone program that you run a normal filter file through and it outputs a filter file that PoeHud can interpret? Is it built in to PoeHud?
It all boils down to the fact that I'm too ignorant to get NeverSinks STRICT filter to work as it should in PoeHud, and any detailed help would be greatly appreciated.
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Active Member
I see more and more bots on poe and on reddit.. I feel a ban wave coming for bots and other hacks soon
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Originally Posted by
datz
I see more and more bots on poe and on reddit.. I feel a ban wave coming for bots and other hacks soon

Posts on reddit of bots are common...that changes nothing
That doesnt speed up the bans people catch from cheating any more than they do now
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Originally Posted by
Sithylis
Posts on reddit of bots are common...that changes nothing
That doesnt speed up the bans people catch from cheating any more than they do now
Bots uses injection.. Hud = memory read only